More actions
→Cloaking mechanics: Added explanation of Mobile Observatories. |
|||
| Line 49: | Line 49: | ||
* In lowsec and nullsec (but not highsec, wormhole space, Pochven, or dead space including Abyssal deadspace) it is possible to deploy a [[Mobile_structures#Mobile_Observatory|Mobile Observatory]], which has a 40% chance to decloak a cloaked ship in its system every 10 minutes. | * In lowsec and nullsec (but not highsec, wormhole space, Pochven, or dead space including Abyssal deadspace) it is possible to deploy a [[Mobile_structures#Mobile_Observatory|Mobile Observatory]], which has a 40% chance to decloak a cloaked ship in its system every 10 minutes. | ||
** Cloaked ships are immune to Mobile Observatories for the first 15 minutes that they are cloaked: this time is represented by the "cloak stabilization" timer visible above the circular capacitor / hit points / heat indicator in the bottom-centre of your screen. | ** Cloaked ships are immune to Mobile Observatories for the first 15 minutes that they are cloaked: this time is represented by the "cloak stabilization" timer visible above the circular capacitor / hit points / heat indicator in the bottom-centre of your screen. | ||
** Observatories were added to the game to discourage players from leaving their characters cloaked up in a system for hours without even being present at their computers. | |||
=== Skills === | === Skills === | ||