Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Cloaking: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Cloaking mechanics: Added explanation of Mobile Observatories.
Uryence (talk | contribs)
Line 49: Line 49:
* In lowsec and nullsec (but not highsec, wormhole space, Pochven, or dead space including Abyssal deadspace) it is possible to deploy a [[Mobile_structures#Mobile_Observatory|Mobile Observatory]], which has a 40% chance to decloak a cloaked ship in its system every 10 minutes.
* In lowsec and nullsec (but not highsec, wormhole space, Pochven, or dead space including Abyssal deadspace) it is possible to deploy a [[Mobile_structures#Mobile_Observatory|Mobile Observatory]], which has a 40% chance to decloak a cloaked ship in its system every 10 minutes.
** Cloaked ships are immune to Mobile Observatories for the first 15 minutes that they are cloaked: this time is represented by the "cloak stabilization" timer visible above the circular capacitor / hit points / heat indicator in the bottom-centre of your screen.
** Cloaked ships are immune to Mobile Observatories for the first 15 minutes that they are cloaked: this time is represented by the "cloak stabilization" timer visible above the circular capacitor / hit points / heat indicator in the bottom-centre of your screen.
** Observatories were added to the game to discourage players from leaving their characters cloaked up in a system for hours without even being present at their computers.


=== Skills ===
=== Skills ===