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Wartime Operations in EVE University: Difference between revisions

From EVE University Wiki
m Change link because of page move to the Archive NS. Change link to bypass redirect page.
m Remove mention of Low-Sec Campus because it does not exist anymore.
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Wars are a valid game mechanic in EVE Online and a significant feature of the game, which we encourage our members to get used to.
Wars are a valid game mechanic in EVE Online and a significant feature of the game, which we encourage our members to get used to.


EVE University carries on as normal during war time. You can still get involved in either Player versus Player (PVP) or Player versus Environment (PVE) gameplay. Even if you do not have much experience in the game you can still find content, so don't panic about EVE University being at war. You will just need to ensure you take additional precautions with some activities.
EVE University carries on as normal during war time. You can still get involved in either Player versus Player (PvP) or Player versus Environment (PvE) gameplay. Even if you do not have much experience in the game you can still find content, so don't panic about EVE University being at war. You will just need to ensure you take additional precautions with some activities.


== How war works ==
== How war works ==


Wars in EVE Online work differently than in real life, or in most other games. EVE Online is at its most basic level a PVP game. Anyone can shoot anyone, and it is only the consequences that vary. Generally the consequences are as follows:
Wars in EVE Online work differently than in real life, or in most other games. EVE Online is at its most basic level a PvP game. Anyone can shoot anyone, and it is only the consequences that vary. Generally the consequences are as follows:


* In [[System security#High security|high security space]], taking aggressive action against any pilot who is not a legal target (e.g. a [[Timers#Suspect Timer|suspect]] or a [[Timers#Criminal Timer|criminal]]) will result in either [[CONCORD]] or sentry guns destroying the aggressor's ship. The [[CONCORD#CONCORD Response Times|CONCORD response times]] vary but the consequence is always destruction, as well as a drop in the aggressor's '[[security status]]'. This may still be a consequence worth taking in some circumstances, for example if the contents of the defender's ship are more valuable than the total cost of the aggressor's ship. Therefore even high security space is never completely 'safe'.
* In [[System security#High security|high security space]], taking aggressive action against any pilot who is not a legal target (e.g. a [[Timers#Suspect Timer|suspect]] or a [[Timers#Criminal Timer|criminal]]) will result in either [[CONCORD]] or sentry guns destroying the aggressor's ship. The [[CONCORD#CONCORD Response Times|CONCORD response times]] vary but the consequence is always destruction, as well as a drop in the aggressor's '[[security status]]'. This may still be a consequence worth taking in some circumstances, for example if the contents of the defender's ship are more valuable than the total cost of the aggressor's ship. Therefore even high security space is never completely 'safe'.
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It is important firstly that you know how to identify war targets. We would recommend reading our short page on [[Identifying war targets in Local]] which will help you set up your screen in a way that you can instantly see if there are any war targets in the system with you.
It is important firstly that you know how to identify war targets. We would recommend reading our short page on [[Identifying war targets in Local]] which will help you set up your screen in a way that you can instantly see if there are any war targets in the system with you.


Systems which have a lot of pilots in will normally have a lot of war targets, both because there are a higher number of people in general and also because there are more targets for them to aggress. This means that [[Trade hubs|trade hubs]] (especially Jita, Amarr, Dodixie and Rens) can be very dangerous and we recommend avoiding them at all times on your EVE University character. To enable you to have easy access to the market you may want to consider making another character on the same account to fly an industrial ship and haul things for you. If you leave that character in an NPC corp they will not be at war (though they will not be guaranteed to be safe, as mentioned above) so it will be safer to visit a trade hub. We have a page on [[Creating an Alt Hauler]] which will explain the process and the basic skills needed. Alternatively if you are based in the [[Hi Sec Campus|high sec]], [[Low-Sec Campus|low sec]] or [[Null-Sec Campus|null sec]] campuses you can make use of your campus' freighter service to move things from a trade hub for you for free. See the campus wiki pages for more information.
Systems which have a lot of pilots in will normally have a lot of war targets, both because there are a higher number of people in general and also because there are more targets for them to aggress. This means that [[Trade hubs|trade hubs]] (especially Jita, Amarr, Dodixie and Rens) can be very dangerous and we recommend avoiding them at all times on your EVE University character. To enable you to have easy access to the market you may want to consider making another character on the same account to fly an industrial ship and haul things for you. If you leave that character in an NPC corp they will not be at war (though they will not be guaranteed to be safe, as mentioned above) so it will be safer to visit a trade hub. We have a page on [[Creating an Alt Hauler]] which will explain the process and the basic skills needed. Alternatively if you are based in the [[Hi Sec Campus|high sec]] or [[Null-Sec Campus|null sec]] campuses you can make use of your campus' freighter service to move things from a trade hub for you for free. See the campus wiki pages for more information.


=== Choosing what to fly ===
=== Choosing what to fly ===
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When deciding what ship to fly, consider what you will be doing. If you will be traveling it is sensible to fly a fast ship, like a [[Frigates#Fast Frigates|fast frigate]], or alternatively a cheap ship like a [[Shuttles|shuttle]] or [[Corvettes|corvette]]. This gives you the best chance to avoid being targeted, and reduces your ISK lost if you do lose your ship. It is advisable not to travel in a [[capsule]], because they are too easy to kill and also would mean you lose any [[implants]] you are using.
When deciding what ship to fly, consider what you will be doing. If you will be traveling it is sensible to fly a fast ship, like a [[Frigates#Fast Frigates|fast frigate]], or alternatively a cheap ship like a [[Shuttles|shuttle]] or [[Corvettes|corvette]]. This gives you the best chance to avoid being targeted, and reduces your ISK lost if you do lose your ship. It is advisable not to travel in a [[capsule]], because they are too easy to kill and also would mean you lose any [[implants]] you are using.


Ensure that you fit your ship sensibly. Remember that fitting for PVP combat is very different from fitting for PVE combat such as missions. Even a good mission ship is unlikely to survive a fight with a determined player.
Ensure that you fit your ship sensibly. Remember that fitting for PvP combat is very different from fitting for PvE combat such as missions. Even a good mission ship is unlikely to survive a fight with a determined player.


=== Skills to pick up ===
=== Skills to pick up ===
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War is not just about avoiding combat at all costs; it gives plenty of opportunity for combat. The type of combat will depend very much on the corporation we are at war with, but they are not invulnerable if the right tactics are used.
War is not just about avoiding combat at all costs; it gives plenty of opportunity for combat. The type of combat will depend very much on the corporation we are at war with, but they are not invulnerable if the right tactics are used.


You can be useful in PVP combat even with minimal skills. If you are a new player then you can fill a role as a [[Tackling|tackler]] or in [[Electronic warfare|electronic warfare (EWAR)]] with very little training. You can even obtain the hull and modules you need to fly a tackle or EWAR frigate from our [[EVE University Corporate Hangars|hangars]]. If you do not have the [[Titles within EVE University#Freshman|Freshman]] title yet, ask someone in your campus chat channel to get something out of the hangars for you. Many campuses also have these frigates available on contract for ease of use.
You can be useful in PvP combat even with minimal skills. If you are a new player then you can fill a role as a [[Tackling|tackler]] or in [[Electronic warfare|electronic warfare (EWAR)]] with very little training. You can even obtain the hull and modules you need to fly a tackle or EWAR frigate from our [[EVE University Corporate Hangars|hangars]]. If you do not have the [[Titles within EVE University#Freshman|Freshman]] title yet, ask someone in your campus chat channel to get something out of the hangars for you. Many campuses also have these frigates available on contract for ease of use.


You can find fittings for ships in various places, for example [[Archive:Fleet-Up|Fleet up]] and the [[Template:ShipsMatrix|EVE University wiki]]. It's worth reading up on EVE University's [[Ship Replacement Program]] while you are fitting your ship, so that if you lose it you can claim reimbursement for it.
You can find fittings for ships in various places, for example [[Archive:Fleet-Up|Fleet up]] and the [[Template:ShipsMatrix|EVE University wiki]]. It's worth reading up on EVE University's [[Ship Replacement Program]] while you are fitting your ship, so that if you lose it you can claim reimbursement for it.