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m Lets see if we can make the "Mission formatting guidelines" clearer, first draft. |
m Copyedit, proofread. |
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} | } | ||
}} | }} | ||
== " | == "Housekeeping" == | ||
<div class="guideline"> | <div class="guideline"> | ||
Start the page | Start the page by adding the navigational templates {{Tl|MissionLinks}}, a box with mission related links at the top right of the page, and {{Tl|Missionrelated}} for a footer with mission-related links. When headings are used, add the magic word <nowiki>__NOTOC__</nowiki> to suppress the table of contents. Add the applicable category or categories. If the article has [[Template:NPCTableHead|NPC tables]] then add the template {{Tl|NPCTableCSS}} to make the CSS for the NPC table(s) available. | ||
</div> | </div> | ||
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}} | {{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}} | ||
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{{Category:Missions]][[Category:Mission reports}} | {{Category:Missions]][[Category:Mission reports}} | ||
</nowiki>}} | </nowiki>}} | ||
== Adding the contents == | == Adding the contents == | ||
<div class="guideline"> | <div class="guideline"> | ||
Start | Start by adding the template {{Tl|Missiondetails}} for a quick overview of the mission. The ''Missiondetails'' template can have quite a few parameters—unused ones might be removed— | ||
What to fill in: | What to fill in: | ||
; Level | ; Level | ||
: - 1, 2, 3, 4, 5. If the mission is storyline add that here. The agent level is the mission level except for storyline<ref name="storyline"/> missions | : - 1, 2, 3, 4, 5. If the mission is storyline, add that here. The agent level is the mission level, except for storyline<ref name="storyline"/> missions | ||
; Type | ; Type | ||
: - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal. | : - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal. | ||
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: - kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window. | : - kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window. | ||
; Faction(1,2,3,4) | ; Faction(1,2,3,4) | ||
: - name of the enemy faction. This will also auto fill the damage to deal | : - name of the enemy faction. This will also auto-fill the damage-to-deal and damage-to-resist fields. | ||
; DamageToDeal/Resist(1,2,3,4) | ; DamageToDeal/Resist(1,2,3,4) | ||
: - only needed if it is different from normal | : - only needed if it is different from the enemy faction's normal damage. | ||
; WebPoint | ; WebPoint | ||
: - Things that | : - Things that tackle you. Usually elite frigates. | ||
; EWAR | ; EWAR | ||
: - Types of EWAR present in the mission. | : - Types of EWAR present in the mission. | ||
; Ship suggestion | ; Ship suggestion | ||
: - ''Only'' fill if there is a special ''reason | : - ''Only'' fill this in if there is a special ''reason'' to use suggested ships instead of a normal mission-running ship. | ||
; Ship size limit | ; Ship size limit | ||
: - ''Only'' fill if mission has ''special limits'' (normal missions allow all subcapital ships). | : - ''Only'' fill if mission has ''special limits'' (normal missions allow all subcapital ships). | ||
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: - Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time. | : - Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time. | ||
; StandingLoss | ; StandingLoss | ||
: - ''Only'' use if a ''significant'' standing loss | : - ''Only'' use if a ''significant'' standing loss is incurred. | ||
; Extra | ; Extra | ||
: - Fill if there is something '''extra''' noteworthy. For example mission requiring a salvager, time limits or unusual dangers. | : - Fill if there is something '''extra''' noteworthy. For example, a mission requiring a salvager, a mission with time limits, or unusual dangers. | ||
The template also has more rarely used fields that can be used when needed. See the template documentation for details on them. | The template also has more rarely-used fields that can be used when needed. See the template documentation for details on them. | ||
</div> | </div> | ||
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}} | }} | ||
<div class="guideline"> | <div class="guideline"> | ||
Next use the template {{Tl|MissionBriefing|Text}} to add the mission briefing | Next use the template {{Tl|MissionBriefing|Text}} to add the mission briefing: the text on the left of the dialog window with the agent. If the text includes the character name replace it with <Pilot>. Likewise, as most missions will be issued by agents all over New Eden replace, the station name with <Station> and a solar system name with <System> etc. Do not do this with unique missions such as the [[Epic Arcs]]. | ||
</div> | </div> | ||
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}} | {{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}} | ||
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<div class="guideline"> | <div class="guideline"> | ||
Add links to possible video walkthroughs. Add the date to give the reader the option to evaluate the relevance of the video | Add links to possible video walkthroughs. Add the date, to give the reader the option to evaluate the relevance of the video in the light of more recent game updates. | ||
Video: <nowiki>[[https://youtu.be..... Sentry Dominix] 20180924]</nowiki> | Video: <nowiki>[[https://youtu.be..... Sentry Dominix] 20180924]</nowiki> | ||
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<div class="guideline"> | <div class="guideline"> | ||
Give description of the mission, mission objectives, noteworthy details and so on. For single pocket missions | Give description of the mission, mission objectives, noteworthy details and so on. For single pocket missions, most of the info will go here. | ||
</div> | </div> | ||
Single ungated pocket. | Single ungated pocket. Your objective is to destroy Kruul's Pleasure Garden and rescue the damsel. The damsel is in the hub that is further away from the warp-in. Note that the garden will deal 3000 damage to all ships and drones when it blows up. You should recall your drones before dealing the finishing blow to it. | ||
<div class="guidlines"> | <div class="guidlines"> | ||
[Give blitzing info, notes and warnings. Be short here | [Give blitzing info, notes, and warnings. Be short here; you can give longer descriptions either in the section above or in the sections below.] | ||
</div> | </div> | ||
{{Code|<nowiki>>>> | {{Code|<nowiki>>>> | ||
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<div class="guideline"> | <div class="guideline"> | ||
If the mission has multiple pockets put each of them in its own section === | If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===... The "Warp-in" section can be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate". | ||
After the text there is possible structure table followed by NPC tables. Usually single wave per table. Include text if there is anything noteworthy | After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers. | ||
</div> | </div> | ||
{{Code|<nowiki>>>> | {{Code|<nowiki>>>> | ||
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<div class="guideline"> | <div class="guideline"> | ||
List waves in order of appearance. If a single wave has multiple groups, split them with {{Tl|NPCTableHead}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to | List waves in order of appearance. If a single wave has multiple groups, split them with {{Tl|NPCTableHead}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to avoid stretching the tables. For example if there are multiple cruisers just add /... and don't give all the individual names. | ||
</div> | </div> | ||
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<div class="guideline"> | <div class="guideline"> | ||
If the mission has mining, farming or other post mission uses include them here at the end | If the mission has mining, farming, or other post-mission uses, include them here at the end. | ||
</div> | </div> | ||