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User:Uryence/newheat: Difference between revisions

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== Controls ==
== Controls ==


== Uses ==
== Heat Bonuses ==


Any overheated module increases its performance in some way. A complete table of heat bonuses follows below, but some of the most important effects to know are:
Any overheated module increases its performance in some way.
 
=== Key Bonuses ===
 
A complete table of heat bonuses follows below, but some of the most important effects to know are:


* Heating a '''[[Propulsion equipment|propulsion module]]''' provides an additional 50% speed bonus. Since speed and positioning are key to many kinds of PvP combat and to some kinds of PvE combat, this can prove crucial.
* Heating a '''[[Propulsion equipment|propulsion module]]''' provides an additional 50% speed bonus. Since speed and positioning are key to many kinds of PvP combat and to some kinds of PvE combat, this can prove crucial.
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At its simplest, overheating is a tool for high-stakes moments in combat, and a pilot in serious danger of losing their ship in either PvP or PvE is almost never wrong to overheat relevant modules.  Some of the effects noted here, though, such as the tackle module range bonuses, are slightly subtler, and experienced pilots develop a sense of when to use them.
At its simplest, overheating is a tool for high-stakes moments in combat, and a pilot in serious danger of losing their ship in either PvP or PvE is almost never wrong to overheat relevant modules.  Some of the effects noted here, though, such as the tackle module range bonuses, are slightly subtler, and experienced pilots develop a sense of when to use them.


=== Table of heat bonuses ===
=== Full Table of Heat Bonuses ===


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== Skills ==
== Skills ==