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User:Uryence/newheat: Difference between revisions

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== Heat and Heat Damage ==
The downside of overheating is '''heat damage'''. Heat damage is ''not'' related to normal damage: overheating does not cause damage to your shield, armour, or hull hit points.
Rather, heat damage is dealt to the hitpoints of individual modules. If you "show info" on a module, and check its "Attributes" tab, you will see it has "Structure Hitpoints". A 425mm Autocannon II turret, for instance, has 40 hitpoints. '''TK find an image of this.''' Heat damage is dealt to these hitpoints.
The amount of heat damage on a module is visible as a red fringe that creeps around the circular module icon counterclockwise, from the 12 o'clock position. Having some heat damage does not affect modules' functions or power in any way. However, when a module has lost all of its hitpoints—when the red fringe has completely circled the module icon and reached 12 o'clock again—the module will stop working (or "burn out"). Note that if any single one of a grouped set of turrets or missile launchers burns completely out, the button for the whole group will become useless; it will be possible to continue using the other weapons, but only by ungrouping them (and if necessary regrouping them without including the burned-out module).


== Skills ==
== Skills ==