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* Arazu: long tackle. | * Arazu: long tackle. | ||
* Falcon: ECM. | * Falcon: ECM. | ||
== Trig Ships == | |||
Spooling damage: potentially ferocious DPS, but can be stopped in its tracks by jams/damps/neuts. Generally fast hulls for class and size. Frigs and destroyers prone to kiting. Armor res bonuses common. Inherent hull bonuses for: | |||
* neut cap need | |||
* remote armour rep cap need | |||
* smart bomb cap need | |||
* remote armor rep range | |||
DD ships: | |||
* Damavik: frigate, armor res bonus | |||
* Nergal: AF (ADC, MWD bloom reduction), as Damavik but range bonus too | |||
* Kikimora: multiple range bonuses; kiter. | |||
** Draugur: command dessie. Booshing and bursts, tough defences. Can be very hard tackle. | |||
* Vedmak: fast, mid-ranged, a little more fragile than some other Trig ships. | |||
** Ikitursa: HAC (ADC), much tougher than the Vedmak, tracking bonus, and a lengthened damage ramp for even more potential DPS. Expensive. | |||
* Drekavac: combat BC; armor res bonus | |||
* Leshak: battleship; very high ramp damage. Popular for high-end PvE. | |||
Logi: | |||
* Rodiva: T1 logi cruiser; remote cap transfer bonuses rather than remote armor rep bonuses | |||
* Zarmazd: T2 logi cruiser; as Rodiva, but with range bonus, more repping power, rep drone bonus | |||
Both logi cruisers use a spool up / ramp up mechanic similar to Entropic Disintegrators, but for repairs. | |||