Difference between revisions of "User:Uryence/TTT"

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* Kikimora: multiple range bonuses; kiter.
 
* Kikimora: multiple range bonuses; kiter.
 
** Draugur: command dessie. Booshing and bursts, tough defences. Can be very hard tackle.
 
** Draugur: command dessie. Booshing and bursts, tough defences. Can be very hard tackle.
* Vedmak: fast, mid-ranged, a little more fragile than some other Trig ships.
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* Vedmak: fast, mid-ranged, a little more fragile than some other Trig ships. Yellow jammers.
 
** Ikitursa: HAC (ADC), much tougher than the Vedmak, tracking bonus, and a lengthened damage ramp for even more potential DPS. Expensive.
 
** Ikitursa: HAC (ADC), much tougher than the Vedmak, tracking bonus, and a lengthened damage ramp for even more potential DPS. Expensive.
 
* Drekavac: combat BC; armor res bonus
 
* Drekavac: combat BC; armor res bonus

Revision as of 17:11, 21 November 2021

Target/Threat Triage

This is primarily a personal-use page, though other pilots might find it useful. If focuses on PvP. It attempts a practical taxonomy which cuts across the rationality of race and ship type. It is a work-in-progress and naturally incomplete.

RLML cruisers

Can fit other medium missiles, but often met with RLMLs because excellent application and range murders small stuff, while doing tolerable DPS.

  • Caracal
  • Cerberus: Caracal on steroids. Fits for large fleet doctrines might not be RLML.
  • Osprey Navy Issue: Caracal-style RLML use, but can kite effectively.
  • Orthrus: long-range, damage-bonused missiles and tackle range bonuses make this a kiting monster—albeit an expensive one.

Falloff AC kiting cruisers

  • Stabber: great falloff and speed but the capacitor dies if you think the word "microwarpdrive" or the phrase "active tank"
  • Vagabond: Stabber falloff, even greater speed, ADC and T2 resists. Squishier than other HACs, but that doesn't matter if it pins you down and you can't catch it.
  • Cynabal: Stabber falloff, high speed, inherent warp speed/accel bonus as though it was hyperspatial rigged.

Combat Battlecruisers

  • Harbinger: lasers, armour tank
  • Prophecy: drones, armour tank with res bonus, no mounted weapon bonus (= utility high slot potential / eccentric weapons)
  • Hurricane: guns, flexible tank, flexible fit
  • Cyclone: missiles, active shield tank bonus
  • Brutix: hybrids, active armour tank bonus; nevertheless can also be nano'd for some doctrines.
  • Myrmidon: drones, active armour tank bonus, no mounted weapon bonus
  • Ferox: hybrids, range bonus, popular low-SP mass fleet doctrine ship, shield tank
  • Drake: missiles, shield tank, shield res bonus

Attack Battlecruisers

Fit large (not medium) guns with all that implies for damage and range. Weak tanks. Glass cannons.

  • Oracle
  • Tornado
  • Talos
  • Naga

Recons

Combats and Forces are significantly different. It's worth knowing the difference. e.g. Combats can't light a hard cyno or a covops cyno; Forces can. People get the two sets confused more often than is entirely healthy, given the implications of mixing one type up for another.

Combat Recons

Don't appear on d-scan, which means you do know about them if you ever get on grid with them, but they can enter a system sans d-scan evidence, without even the brief appearance a cloak ship can make while recloaking.

  • Curse: neuts, drones.
  • Huginn: webs (and painting), struggles to fit arty, surprising DPS with ACs.
  • Lachesis: long tackle (and damps).
  • Rook: ECM.

Force Recons

Can light hard cynos and covops cynos. Can warp while cloaked. Fuel use bonuses and short cyno durations.

  • Pilgrim: neuts, drones; shorter range than Curse.
  • Rapier: webs, missiles.
  • Arazu: long tackle.
  • Falcon: ECM.

Trig Ships

Spooling damage: potentially ferocious DPS, but can be stopped in its tracks by jams/damps/neuts. Generally fast hulls for class and size. Frigs and destroyers prone to kiting. Armor res bonuses common. Inherent hull bonuses for:

  • neut cap need
  • remote armour rep cap need
  • smart bomb cap need
  • remote armor rep range

DD ships:

  • Damavik: frigate, armor res bonus
  • Nergal: AF (ADC, MWD bloom reduction), as Damavik but range bonus too
  • Kikimora: multiple range bonuses; kiter.
    • Draugur: command dessie. Booshing and bursts, tough defences. Can be very hard tackle.
  • Vedmak: fast, mid-ranged, a little more fragile than some other Trig ships. Yellow jammers.
    • Ikitursa: HAC (ADC), much tougher than the Vedmak, tracking bonus, and a lengthened damage ramp for even more potential DPS. Expensive.
  • Drekavac: combat BC; armor res bonus
  • Leshak: battleship; very high ramp damage. Popular for high-end PvE.

Logi:

  • Rodiva: T1 logi cruiser; remote cap transfer bonuses rather than remote armor rep bonuses
  • Zarmazd: T2 logi cruiser; as Rodiva, but with range bonus, more repping power, rep drone bonus

Both logi cruisers use a spool up / ramp up mechanic similar to Entropic Disintegrators, but for repairs.