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It is possible to overheat intelligently, in ways that limit the amount of heat damage caused. | It is possible to overheat intelligently, in ways that limit the amount of heat damage caused. | ||
[[File:eveheat2.png|350px|thumb|right|In these low slots, the two active modules—armor repairer on the left, ancillary armor repairer on the right—have been put at opposite ends of the rack, to distance their heating effects from each other.]] | |||
In judging the risk of heat damage, '''rack heat is more important than the extent of damage already sustained''', and '''the rack heat indicators can matter more than heat damage on a module button'''. If a rack is completely cool, it is usually safe to overheat for a cycle or two even with quite damaged modules: sometimes modules take no damage at all from a single cycle of heat when the rack starts out entirely cool. If, by contrast, a rack is very hot, it is quite risky to overheat even a module with little heat damage, as at high rack heat levels, damage will stack up very quickly. | In judging the risk of heat damage, '''rack heat is more important than the extent of damage already sustained''', and '''the rack heat indicators can matter more than heat damage on a module button'''. If a rack is completely cool, it is usually safe to overheat for a cycle or two even with quite damaged modules: sometimes modules take no damage at all from a single cycle of heat when the rack starts out entirely cool. If, by contrast, a rack is very hot, it is quite risky to overheat even a module with little heat damage, as at high rack heat levels, damage will stack up very quickly. | ||
Since the proximity of modules to each other affects their risk of heat damage, '''spreading out and separating active modules in a rack can mitigate heat damage'''. | [[File:eveheat1.png|350px|thumb|right|The pilot of this Stabber has two small energy neuts fitted in the high slots, but as these are secondary tools and less likely to be heated than the guns, they are placed to space the guns out and absorb heat damage. In the mid slots, the shield extender—not an active module—is positioned to separate the often-overheated, strongly heat-generating MWD from the tackle modules.]] | ||
Since the proximity of modules to each other affects their risk of heat damage, '''spreading out and separating active modules in a rack can mitigate heat damage'''. By placing the active modules in a rack as far away from each other as possible, the heat damage from each module can be spread out rather than concentrating on particular parts of the rack. Passive modules or less-important active modules can be placed in the slots between. | |||
In the high slots of a combat ship, it is common to spread out the main weapon system modules as much as possible, putting secondary weapons, utility tools such as energy neutralizers, or [[Command bursts|command burst modules]] between the often-heated weapons. It is still possible to group the guns or launchers as normal. Pilots can move the module buttons around in space to keep them assigned to sensible keys in a logical arrangement, while retaining the "true" arrangement of modules in the fitting itself. | |||
Players sometimes call this fitting practice "heatsinking", since the passive or less-commonly-used active modules placed between high-heat modules act as heat sinks. This idiom has no relation to the Heat Sink module, a low slot DPS-enhancing module for energy weapons; the Heat Sink module and its variations are no more effective as ''actual'' heat sinks than any other module. | |||
[explain details] | [explain details] | ||