More actions
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=== Preventing Heat Damage === | === Preventing Heat Damage === | ||
[[File:eveheat2.png|350px|thumb|right|In these low slots, the two active modules—armor repairer on the left, ancillary armor repairer on the right—have been put at opposite ends of the rack, to distance their heating effects from each other.]] | |||
It is possible to overheat intelligently, in ways that limit the amount of heat damage caused. | It is possible to overheat intelligently, in ways that limit the amount of heat damage caused. | ||
In judging the risk of heat damage, '''rack heat is more important than the extent of damage already sustained''', and '''the rack heat indicators can matter more than heat damage on a module button'''. If a rack is completely cool, it is usually safe to overheat for a cycle or two even with quite damaged modules: sometimes modules take no damage at all from a single cycle of heat when the rack starts out entirely cool. If, by contrast, a rack is very hot, it is quite risky to overheat even a module with little heat damage, as at high rack heat levels, damage will stack up very quickly. | In judging the risk of heat damage, '''rack heat is more important than the extent of damage already sustained''', and '''the rack heat indicators can matter more than heat damage on a module button'''. If a rack is completely cool, it is usually safe to overheat for a cycle or two even with quite damaged modules: sometimes modules take no damage at all from a single cycle of heat when the rack starts out entirely cool. If, by contrast, a rack is very hot, it is quite risky to overheat even a module with little heat damage, as at high rack heat levels, damage will stack up very quickly. | ||
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Players sometimes call this fitting practice "heatsinking", since the passive or less-commonly-used active modules placed between high-heat modules act as heat sinks. This idiom has no relation to the Heat Sink module, a low slot DPS-enhancing module for energy weapons; the Heat Sink module and its variations are no more effective as ''actual'' heat sinks than any other module. | Players sometimes call this fitting practice "heatsinking", since the passive or less-commonly-used active modules placed between high-heat modules act as heat sinks. This idiom has no relation to the Heat Sink module, a low slot DPS-enhancing module for energy weapons; the Heat Sink module and its variations are no more effective as ''actual'' heat sinks than any other module. | ||
=== RepairingHeat Damage === | === RepairingHeat Damage === | ||