More actions
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== Controls == | == Controls == | ||
[[File:eveheat3.png|350px|thumb|right|Overheating in action. All the high slots that can be overheated are being overheated, so the small button for overheating the whole rack in between the module buttons and the core HUD has lit up. Two of the four mid slot modules that can be overheated are being overheated, and heat damage is visible on all four mid slot modules. The low slot modules are not being overheated, but they have been overheated recently, and have some damage.]] | |||
You can begin overheating a specific module by clicking the green light at the top of the module button. You can turn it off the same way -- note, though, that it won't turn on or off until the next cycle begins. Alternatively you can right click the module and choose to overheat it. You can also use a keyboard shortcut: by default you can overheat by holding down shift and pressing the key(s) required to activate a module normally. A module which has been set to overheat (or stop overheating) on its next cycle will have the green overheat light flash, until the new cycle begins and the overheat begins or ends. A module primed to overheat will stay primed after warping, but not after jumping or docking. | You can begin overheating a specific module by clicking the green light at the top of the module button. You can turn it off the same way -- note, though, that it won't turn on or off until the next cycle begins. Alternatively you can right click the module and choose to overheat it. You can also use a keyboard shortcut: by default you can overheat by holding down shift and pressing the key(s) required to activate a module normally. A module which has been set to overheat (or stop overheating) on its next cycle will have the green overheat light flash, until the new cycle begins and the overheat begins or ends. A module primed to overheat will stay primed after warping, but not after jumping or docking. | ||