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m Update {{Update}} Career agents renaming. |
m Change career agent naming as introduced by "Streamlining Early Skill Plans" 2021-11-23. Remove width from table to increase responsive design. Remove unnecessary CSS from table. Change heading levels to be inline with the other career agent articles. |
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{{Update|The career agents had a name change. See: [https://www.eveonline.com/news/view/streamlining-early-skill-plans Renaming Career agents]. The article needs a name change.}} | {{Update|The career agents had a name change. See: [https://www.eveonline.com/news/view/streamlining-early-skill-plans Renaming Career agents]. The article needs a name change.}} | ||
The '''Enforcer | {{NPCTableCSS}} | ||
The '''Enforcer''' (used to be called the Military Career Agent) is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The military career agent missions teach you about [[PvE]] combat. In total, these missions pay about 2M ISK in rewards. | |||
== Cash Flow for Capsuleers (1 of 10) == | |||
{{Missiondetails | {{Missiondetails | ||
| Line 12: | Line 12: | ||
|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
| Line 34: | Line 25: | ||
}} | }} | ||
[[File:Mouseover-weapon-range.jpg|thumb|Move your mouse over your weapon to show its characteristics.]] | |||
[[File:Set-default-orbit-distance.jpg|thumb|Set your ship's default orbit distance.]] | |||
* You can use any ship, including your corvette, as long as it's armed with some weapons. | * You can use any ship, including your corvette, as long as it's armed with some weapons. | ||
* You can check your weapon's [[Gunnery Guide#Range|optimal and falloff ranges]] by hovering a mouse over it - these are the maximum distances at which your weapon will be effective against enemies. It's probably a good idea to set your ship's default "orbit" and "keep at range" distances to around your weapon's optimal range. To do this, right-click on any entry in the [[Overview]], go into the "Orbit" sub-menu, then into the "Set Default" sub-menu, and select the appropriate range. Repeat for "Keep at Range". | * You can check your weapon's [[Gunnery Guide#Range|optimal and falloff ranges]] by hovering a mouse over it - these are the maximum distances at which your weapon will be effective against enemies. It's probably a good idea to set your ship's default "orbit" and "keep at range" distances to around your weapon's optimal range. To do this, right-click on any entry in the [[Overview]], go into the "Orbit" sub-menu, then into the "Set Default" sub-menu, and select the appropriate range. Repeat for "Keep at Range". | ||
[[File:Right-click-space-navigate.jpg|thumb | [[File:Right-click-space-navigate.jpg|thumb|Right-click in space to warp to the mission location.]] | ||
[[File:Yellow-red-boxing.jpg|thumb | [[File:Yellow-red-boxing.jpg|thumb|300px|Rats targeting and firing at your ship.]] | ||
* Once you arrive at the [[deadspace]] pocket, you will encounter several rats. After you have destroyed them, two more rats will appear further away. If your ship has a propulsion module (e.g., an Afterburner or a Microwarpdrive) fitted, you can activate it to increase your ship's speed. | * Once you arrive at the [[deadspace]] pocket, you will encounter several rats. After you have destroyed them, two more rats will appear further away. If your ship has a propulsion module (e.g., an Afterburner or a Microwarpdrive) fitted, you can activate it to increase your ship's speed. | ||
* If there is a yellow box around the rat's icon in the Overview, it is targeting your ship. If the box turns red, it is taking offensive actions, such as firing weapons at you. | * If there is a yellow box around the rat's icon in the Overview, it is targeting your ship. If the box turns red, it is taking offensive actions, such as firing weapons at you. | ||
| Line 46: | Line 38: | ||
{{NPCTableHead|10-20km away}} | {{NPCTableHead|10-20km away}} | ||
{{NPCTableRow|Frigate|2||trigger=Mission | {{NPCTableRow|Frigate|2||trigger= Mission completion once destroyed}} | ||
{{NPCTableSeparator|20-30km away}} | {{NPCTableSeparator|20-30km away}} | ||
{{NPCTableRow|Frigate|1||note=No need to be destroyed}} | {{NPCTableRow|Frigate|1||note=No need to be destroyed}} | ||
|} | |} | ||
{| class="wikitable" style="text-align:center; vertical-align:middle; | {| class="wikitable" style="text-align:center; vertical-align:middle;" | ||
|+ Faction-Specific Rewards | |+ Faction-Specific Rewards | ||
|- | |||
|- | |||
! Faction | ! Faction | ||
! Reward | ! Reward | ||
! Bonus Reward | ! Bonus Reward | ||
! Weapon Type | ! Weapon Type | ||
|- | |- | ||
| {{icon|isis amarr|22|Amarr}} | |||
| Dual Light Beam Laser I | | Dual Light Beam Laser I | ||
| 3 x Multifrequency S | | 3 x Multifrequency S | ||
| [[Turrets# | | [[Turrets#Energy turrets|Energy Turret]] | ||
|- | |- | ||
| {{icon|isis caldari|22|Caldari}} | |||
| 75mm Gatling Rail I | | 75mm Gatling Rail I | ||
| 2,000 x Antimatter S | | 2,000 x Antimatter S | ||
| [[Turrets# | | [[Turrets#Hybrid turrets|Hybrid Turret]] | ||
|- | |- | ||
| {{icon|isis gallente|22|Gallente}} | |||
| 75mm Gatling Rail I | | 75mm Gatling Rail I | ||
| 2,000 x Antimatter S | | 2,000 x Antimatter S | ||
| [[Turrets# | | [[Turrets#Hybrid turrets|Hybrid Turret]] | ||
|- | |- | ||
| {{icon|isis minmatar|22|minmatar}} | |||
| 125mm Gatling AutoCannon I | | 125mm Gatling AutoCannon I | ||
| 2,000 x EMP S | | 2,000 x EMP S | ||
| [[Turrets# | | [[Turrets#Projectile turrets|Projectile Turret]] | ||
|} | |} | ||
== Cash Flow for Capsuleers (2 of 10) == | |||
{{Missiondetails | {{Missiondetails | ||
| Line 89: | Line 87: | ||
|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= Attack or combat frigate ({{icon|isis amarr|22}}[[Executioner]] /{{icon|isis caldari|22}}[[Merlin]] /{{icon|isis gallente|22}}[[Atron]] / {{icon|isis minmatar|22}}[[Slasher]]) | |Rewards= Attack or combat frigate ({{icon|isis amarr|22|Amarr}}[[Executioner]] /{{icon|isis caldari|22|Caldari}}[[Merlin]] /{{icon|isis gallente|22|Gallente}}[[Atron]] / {{icon|isis minmatar|22|Minmatar}}[[Slasher]]) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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{{NPCTableRow|Frigate|1|}} | {{NPCTableRow|Frigate|1|}} | ||
{{NPCTableSeparator|Reinforcements}} | {{NPCTableSeparator|Reinforcements}} | ||
{{NPCTableRow|Frigate|2||trigger=Mission completion on destruction}} | {{NPCTableRow|Frigate|2||trigger= Mission completion on destruction}} | ||
|} | |} | ||
{{Clear}} | |||
== Cash Flow for Capsuleers (3 of 10) == | |||
{{Missiondetails | {{Missiondetails | ||
| Line 134: | Line 124: | ||
|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= Frigate | |ShipSuggestion= Frigate | ||
|Rewards= Two weapon modules ({{icon|isis amarr|22}}2 x Dual Light Beam Laser I /{{icon|isis caldari|22}}2 x Light Electron Blaster I /{{icon|isis gallente|22}}2 x 75mm Gatling Rail I /{{icon|isis minmatar|22}}2 x 125mm Gatling AutoCannon I) (granted upon acceptance) | |Rewards= Two weapon modules ({{icon|isis amarr|22|Amarr}}2 x Dual Light Beam Laser I /{{icon|isis caldari|22|Caldari}}2 x Light Electron Blaster I /{{icon|isis gallente|22|Gallente}}2 x 75mm Gatling Rail I /{{icon|isis minmatar|22|Minmatar}}2 x 125mm Gatling AutoCannon I) (granted upon acceptance) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
| Line 162: | Line 143: | ||
[[File:Ewar-npc-webbed.jpg|thumb|right|The EWAR (electronic warfare) display shows any hostile EWAR affecting your ship.]] | [[File:Ewar-npc-webbed.jpg|thumb|right|The EWAR (electronic warfare) display shows any hostile EWAR affecting your ship.]] | ||
* In the mission deadspace, you will encounter some Drone rats for the first time in this mission chain (you can identify them by their icon on the Overview, compared with the frigates and corvettes you have been fighting so far). Some of these (the helpfully named Webber Drones) will use [[web|Stasis Webifier]] modules on you (this is referred to as "webbing"), slowing your ship down and making it easier to hit with weapons. An icon will appear above your capacitor indicating that an enemy is webbing you; you can move your mouse over it to show which enemy is doing the webbing. You may wish to destroy these first. | * In the mission deadspace, you will encounter some Drone rats for the first time in this mission chain (you can identify them by their icon on the Overview, compared with the frigates and corvettes you have been fighting so far). Some of these (the helpfully named Webber Drones) will use [[web|Stasis Webifier]] modules on you (this is referred to as "webbing"), slowing your ship down and making it easier to hit with weapons. An icon will appear above your capacitor indicating that an enemy is webbing you; you can move your mouse over it to show which enemy is doing the webbing. You may wish to destroy these first. | ||
* A [[Destroyer]] rat (note the different Overview icon) will also appear and taunt you in the Local chat channel, but will warp off before you can engage it. They are named differently for each faction ({{icon|isis amarr|22}}The Devout /{{icon|isis caldari|22}}Tahamar /{{icon|isis gallente|22}}Wolf /{{icon|isis minmatar|22}}Steon) and will serve as the primary antagonist throughout the rest of the mission chain. | * A [[Destroyer]] rat (note the different Overview icon) will also appear and taunt you in the Local chat channel, but will warp off before you can engage it. They are named differently for each faction ({{icon|isis amarr|22|Amarr}}The Devout /{{icon|isis caldari|22|Caldari}}Tahamar /{{icon|isis gallente|22|Gallente}}Wolf /{{icon|isis minmatar|22|Minmatar}}Steon) and will serve as the primary antagonist throughout the rest of the mission chain. | ||
Even if you do manage to catch the destroyer rat, it has close to a million HP and is not worth destroying. | Even if you do manage to catch the destroyer rat, it has close to a million HP and is not worth destroying. | ||
* The Runner Drone contains the mission objective. Kill it, dock, and complete the mission. No need to loot any wrecks. | * The Runner Drone contains the mission objective. Kill it, dock, and complete the mission. No need to loot any wrecks. | ||
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{{NPCTableHead|Group 1}} | {{NPCTableHead|Group 1}} | ||
{{NPCTableRow|Frigate|2|}} | {{NPCTableRow|Frigate|2|}} | ||
{{NPCTableRow|Drone|1|Runner Drone|trigger=Destroy it, the Secret Documents automatically appear in your cargohold. No need to loot any wrecks.}} | {{NPCTableRow|Drone|1|Runner Drone|trigger= Destroy it, the Secret Documents automatically appear in your cargohold. No need to loot any wrecks.}} | ||
{{NPCTableSeparator|Group 2}} | {{NPCTableSeparator|Group 2}} | ||
{{NPCTableRow|Frigate|2|}} | {{NPCTableRow|Frigate|2|}} | ||
{{NPCTableRow|Drone|1|Webber Drone|ewar=Web}} | {{NPCTableRow|Drone|1|Webber Drone|ewar= Web}} | ||
|} | |} | ||
== Cash Flow for Capsuleers (4 of 10) == | |||
{{Missiondetails | {{Missiondetails | ||
| Line 183: | Line 164: | ||
|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
| Line 204: | Line 176: | ||
|Extra= | |Extra= | ||
}} | }} | ||
{{MessageBox|Warp-in message from ship computer:|My sensors have found nothing in the area other than this lone stargate, partly hidden inside a cluster of rock formations. I would advise you to proceed with care, smuggler gates such as these are rarely left undefended. | {{MessageBox|Warp-in message from ship computer: | ||
|My sensors have found nothing in the area other than this lone stargate, partly hidden inside a cluster of rock formations. I would advise you to proceed with care, smuggler gates such as these are rarely left undefended. | |||
Your agent instructed you to approach the stargate. Be ready to retreat should the need arise.}} | Your agent instructed you to approach the stargate. Be ready to retreat should the need arise. | ||
}} | |||
* Fly to the mission's deadspace location and find the "Smuggler Stargate" on your [[Overview]]. You may need to switch to a different Overview preset (or modify the presets) in order to see it. | * Fly to the mission's deadspace location and find the "Smuggler Stargate" on your [[Overview]]. You may need to switch to a different Overview preset (or modify the presets) in order to see it. | ||
| Line 212: | Line 186: | ||
* Damage will inflict on you every 10 seconds. | * Damage will inflict on you every 10 seconds. | ||
== Cash Flow for Capsuleers (5 of 10) == | |||
{{Missiondetails | {{Missiondetails | ||
| Line 221: | Line 195: | ||
|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
WebPoint= | |||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= Shield Hardener ({{icon|isis amarr|22}}Civilian EM Shield Hardener /{{icon|isis caldari|22}}Civilian Kinetic Shield Hardener /{{icon|isis gallente|22}}Civilian Thermal Shield Hardener / {{icon|isis minmatar|22}}Civilian Explosive Shield Hardener) (granted upon acceptance) | |Rewards= Shield Hardener ({{icon|isis amarr|22|Amarr}}Civilian EM Shield Hardener /{{icon|isis caldari|22|Caldari}}Civilian Kinetic Shield Hardener /{{icon|isis gallente|22|Gallente}}Civilian Thermal Shield Hardener / {{icon|isis minmatar|22|Minmatar}}Civilian Explosive Shield Hardener) (granted upon acceptance) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
| Line 249: | Line 214: | ||
{{MessageBox|Warp-in Message:||collapsed=yes}} | {{MessageBox|Warp-in Message: | ||
{{MessageBox|On killing the rat:|Nicely done. Perhaps we will meet some other day. For now I will be making my way back to base in my capsule.|collapsed=yes}} | | | ||
|collapsed=yes}} | |||
{{MessageBox|On killing the rat: | |||
|Nicely done. Perhaps we will meet some other day. For now I will be making my way back to base in my capsule. | |||
|collapsed=yes}} | |||
== Cash Flow for Capsuleers (6 of 10) == | |||
{{Missiondetails | {{Missiondetails | ||
| Line 261: | Line 230: | ||
|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
| Line 292: | Line 252: | ||
{{NPCTableHead|Pocket 1}} | {{NPCTableHead|Pocket 1}} | ||
{{NPCTableRow|Frigate|4||trigger=Wave 1}} | {{NPCTableRow|Frigate|4||trigger =Wave 1}} | ||
{{NPCTableSeparator|Wave 1}} | {{NPCTableSeparator|Wave 1}} | ||
{{NPCTableRow|Frigate|3||trigger=Wave 2}} | {{NPCTableRow|Frigate|3||trigger= Wave 2}} | ||
{{NPCTableSeparator|Wave 2}} | {{NPCTableSeparator|Wave 2}} | ||
{{NPCTableRow|Frigate|2||note=Unlocks acceleration gate}} | {{NPCTableRow|Frigate|2||note= Unlocks acceleration gate}} | ||
|} | |} | ||
{{MessageBox|on warp in:|Looks like you found the pirate outpost. Your instructions were to destroy it. I would recommend leaving the loot in the wreck after you obliterate the structure, you would not want to be caught trying to jump between systems with contraband in your cargo-hold. The local security forces do not look kindly upon such activity.|collapsed=yes}} | {{MessageBox|on warp in: | ||
|Looks like you found the pirate outpost. Your instructions were to destroy it. I would recommend leaving the loot in the wreck after you obliterate the structure, you would not want to be caught trying to jump between systems with contraband in your cargo-hold. The local security forces do not look kindly upon such activity. | |||
|collapsed=yes}} | |||
On warp-in there are no rats. Once attacking the (pirate name)'s outpost, reinforcements appears. | On warp-in there are no rats. Once attacking the (pirate name)'s outpost, reinforcements appears. | ||
{{NPCTableHead|Pocket 2}} | {{NPCTableHead|Pocket 2}} | ||
{{NPCTableRow|Structure|1|(Pirate Name)'s Outpost|trigger=Attacking triggers Reinforcements|cargo=Commodities}} | {{NPCTableRow|Structure|1|(Pirate Name)'s Outpost|trigger= Attacking triggers Reinforcements|cargo=Commodities}} | ||
{{NPCTableSeparator|Reinforcements (not needed to be destroyed)}} | {{NPCTableSeparator|Reinforcements (not needed to be destroyed)}} | ||
{{NPCTableRow|Sentry|2|(Pirate Name)'s Defense Sentry|note=Not need to be destroyed}} | {{NPCTableRow|Sentry|2|(Pirate Name)'s Defense Sentry|note= Not need to be destroyed}} | ||
{{NPCTableRow|Frigate|2||note=Not need to be destroyed}} | {{NPCTableRow|Frigate|2||note= Not need to be destroyed}} | ||
|} | |} | ||
== Cash Flow for Capsuleers (7 of 10) == | |||
{{Missiondetails | {{Missiondetails | ||
| Line 317: | Line 279: | ||
|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= Self-repair module ({{icon|isis amarr|22}}{{icon|isis gallente|22}}{{icon|isis minmatar|22}}Small Armor Repairer I /{{icon|isis caldari|22}}Small Shield Booster I) (granted upon acceptance) | |Rewards= Self-repair module ({{icon|isis amarr|22|Amarr}}{{icon|isis gallente|22|Gallente}}{{icon|isis minmatar|22|Minmatar}}Small Armor Repairer I /{{icon|isis caldari|22|Caldari}}Small Shield Booster I) (granted upon acceptance) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
| Line 344: | Line 297: | ||
{{NPCTableHead|20km away}} | {{NPCTableHead|20km away}} | ||
{{NPCTableRow|Frigate|2||trigger=Destroying triggers Group 1 & 2}} | {{NPCTableRow|Frigate|2||trigger= Destroying triggers Group 1 & 2}} | ||
{{NPCTableSeparator|Group 1}} | {{NPCTableSeparator|Group 1}} | ||
{{NPCTableRow|Frigate|3||trigger=Attacking triggers Group 3}} | {{NPCTableRow|Frigate|3||trigger= Attacking triggers Group 3}} | ||
{{NPCTableSeparator|Group 2}} | {{NPCTableSeparator|Group 2}} | ||
{{NPCTableRow|Frigate|2|}} | {{NPCTableRow|Frigate|2|}} | ||
{{NPCTableSeparator|Group 3}} | {{NPCTableSeparator|Group 3}} | ||
{{NPCTableRow|Frigate|3||trigger=Mission completion once all NPCs are destroyed}} | {{NPCTableRow|Frigate|3||trigger= Mission completion once all NPCs are destroyed}} | ||
|} | |} | ||
== Cash Flow for Capsuleers (8 of 10) == | |||
{{Missiondetails | {{Missiondetails | ||
| Line 362: | Line 315: | ||
|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
| Line 389: | Line 333: | ||
{{MessageBox|Message on warp-in:|I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Hotel Kim to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock | {{MessageBox|Message on warp-in: | ||
|I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Hotel Kim to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock | |||
Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out.|collapsed=yes}} | Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out. | ||
|collapsed=yes}} | |||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Structure|1|Pleasure Hub|note=Deals damage when | {{NPCTableRow|Structure|1|Pleasure Hub|note= Deals damage when up-close|trigger= Triggers Group 1 when approaching|cargo=Marines}} | ||
{{NPCTableSeparator|Group 1 (spawns on approach of Pleasure Hub)}} | {{NPCTableSeparator|Group 1 (spawns on approach of Pleasure Hub)}} | ||
{{NPCTableRow|Frigate|3|}} | {{NPCTableRow|Frigate|3|}} | ||
|} | |} | ||
== Cash Flow for Capsuleers (9 of 10) == | |||
{{Missiondetails | {{Missiondetails | ||
| Line 408: | Line 354: | ||
|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
| Line 434: | Line 371: | ||
* Stasis Webifier I slows down enemy ships when used. | * Stasis Webifier I slows down enemy ships when used. | ||
{{NPCTableHead}} | {{NPCTableHead|Pocket 1}} | ||
{{NPCTableRow|Frigate|3|(Faction) Rookie|trigger=Reinforcements}} | {{NPCTableRow|Frigate|3|(Faction) Rookie|trigger= Reinforcements}} | ||
{{NPCTableSeparator|Reinforcements}} | {{NPCTableSeparator|Reinforcements}} | ||
{{NPCTableRow|Frigate|2|(Faction) Rookie}} | {{NPCTableRow|Frigate|2|(Faction) Rookie}} | ||
{{NPCTableRow|Frigate|1|}} | {{NPCTableRow|Frigate|1|}} | ||
{{ | |} | ||
{{NPCTableRow|Frigate|3|(Faction) Rookie|trigger=Reinforcement 1}} | {{NPCTableHead|Pocket 2}} | ||
{{NPCTableRow|Frigate|3|(Faction) Rookie|trigger= Reinforcement 1}} | |||
{{NPCTableSeparator|Reinforcements}} | {{NPCTableSeparator|Reinforcements}} | ||
{{NPCTableRow|Frigate|2|(Faction) Rookie}} | {{NPCTableRow|Frigate|2|(Faction) Rookie}} | ||
{{NPCTableRow|Frigate|1|}} | {{NPCTableRow|Frigate|1|}} | ||
{{NPCTableSeparator|Structures}} | {{NPCTableSeparator|Structures}} | ||
{{NPCTableRow|Structure|1|Narcotics Warehouse|trigger=Reinforcement 2|drop=Commodities}} | {{NPCTableRow|Structure|1|Narcotics Warehouse|trigger= Reinforcement 2|drop= Commodities}} | ||
{{NPCTableRow|Structure|1|Radioactive Cargo Rig|drop=Commodities}} | {{NPCTableRow|Structure|1|Radioactive Cargo Rig|drop=Commodities}} | ||
{{NPCTableSeparator|Reinforcement 2}} | {{NPCTableSeparator|Reinforcement 2}} | ||
| Line 452: | Line 390: | ||
|} | |} | ||
== Cash Flow for Capsuleers (10 of 10) == | |||
{{Missiondetails | {{Missiondetails | ||
| Line 461: | Line 399: | ||
|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= Attack or Combat Frigate from [[ | |ShipSuggestion= Attack or Combat Frigate from [[#Cash Flow for Capsuleers (2 of 10)|mission 2]] | ||
|Rewards= Combat Frigate ({{icon|isis amarr|22}}[[Punisher]] /{{icon|isis caldari|22}}[[Merlin]] /{{icon|isis gallente|22}}[[Tristan]] /{{icon|isis minmatar|22}}[[Rifter]]) (Granted Upon Accepting) | |Rewards= Combat Frigate ({{icon|isis amarr|22|Amarr}}[[Punisher]] /{{icon|isis caldari|22|Caldari}}[[Merlin]] /{{icon|isis gallente|22|Gallente}}[[Tristan]] /{{icon|isis minmatar|22|Minmatar}}[[Rifter]]) (Granted Upon Accepting) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
| Line 493: | Line 422: | ||
{{NPCTableHead|Pocket 1}} | {{NPCTableHead|Pocket 1}} | ||
{{NPCTableRow|Frigate|6|(Faction)) Rookie|trigger=Wave 1}} | {{NPCTableRow|Frigate|6|(Faction)) Rookie|trigger= Wave 1}} | ||
{{NPCTableSeparator|Wave 1}} | {{NPCTableSeparator|Wave 1}} | ||
{{NPCTableRow|Frigate|2||trigger=Unlocks acceleration gate when all ships are destroyed}} | {{NPCTableRow|Frigate|2||trigger= Unlocks acceleration gate when all ships are destroyed}} | ||
{{ | |} | ||
{{NPCTableRow|Frigate|4||trigger=Wave 1}} | {{NPCTableHead|Pocket 2}} | ||
{{NPCTableRow|Frigate|4||trigger= Wave 1}} | |||
{{NPCTableSeparator|Wave 1}} | {{NPCTableSeparator|Wave 1}} | ||
{{NPCTableRow|Frigate|2||trigger=Wave 2}} | {{NPCTableRow|Frigate|2||trigger= Wave 2}} | ||
{{NPCTableSeparator|Wave 2}} | {{NPCTableSeparator|Wave 2}} | ||
{{NPCTableRow|Frigate|2||trigger=Unlocks acceleration gate to next pocket}} | {{NPCTableRow|Frigate|2||trigger= Unlocks acceleration gate to next pocket}} | ||
{{ | |} | ||
{{NPCTableRow|Frigate|2 | {{NPCTableHead|Pocket 3}} | ||
{{NPCTableRow|Frigate|2|}} | |||
{{NPCTableRow|Frigate|1|Stolen Navy Ship}} | {{NPCTableRow|Frigate|1|Stolen Navy Ship}} | ||
{{NPCTableRow|Sentry|1|(Pirate)'s Statis Tower|trigger=Capsule Spawn|ewar=Web}} | {{NPCTableRow|Sentry|1|(Pirate)'s Statis Tower|trigger= Capsule Spawn|ewar= Web}} | ||
{{NPCTableSeparator|Capsule Spawn}} | {{NPCTableSeparator|Capsule Spawn}} | ||
{{NPCTableRow|Frigate|1|(Pirate Name)'s Capsule|trigger=Mission | {{NPCTableRow|Frigate|1|(Pirate Name)'s Capsule|trigger= Mission completion}} | ||
|} | |} | ||
[[Category:Career Agents]] | [[Category:Career Agents]] | ||