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Industrialist (Producer): Difference between revisions

From EVE University Wiki
m Update {{Update}} Career agents renaming.
m Change career agent naming as introduced by "Streamlining Early Skill Plans" 2021-11-23. Remove width from table to increase responsive design
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{{Update|The career agents had a name change. See: [https://www.eveonline.com/news/view/streamlining-early-skill-plans Renaming Career agents]. The article needs a name change.}}
{{Update|The career agents had a name change. See: [https://www.eveonline.com/news/view/streamlining-early-skill-plans Renaming Career agents]. The article needs a name change.}}
The '''Industrialist - Producer Career Agent''' (used to be called the Industry career agent) is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The industry career agent missions teach you about [[mining]], [[reprocessing]], [[manufacturing]], and [[hauling]]. In total these missions pay about 1.5M ISK in rewards.
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The '''Industrialist - Producer''' (used to be called the Industry career agent) is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Industrialist - Producer missions teach you about [[mining]], [[reprocessing]], [[manufacturing]], and [[hauling]]. In total these missions pay about 1.5M ISK in rewards.
== Making Mountains of Molehills (1 of 10) ==
== Making Mountains of Molehills (1 of 10) ==


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* You have to destroy two rogue drone NPCs ([[rat]]s) as part of the mission. Fit any ship with at least one weapon, warp to the deadspace area, and destroy the rats.  
* You have to destroy two rogue drone NPCs ([[rat]]s) as part of the mission. Fit any ship with at least one weapon, warp to the deadspace area, and destroy the rats.  
* Then you can either go back to the deadspace location in a mining ship (the rats will not respawn) and mine enough Veldspar (about 3,500 units) to refine into 7,000 units of Tritanium, or you can buy the Tritanium from the market.
* Then you can either go back to the deadspace location in a mining ship (the rats will not respawn) and mine enough Veldspar (about 3,500 units) to refine into 7,000 units of Tritanium, or you can buy the Tritanium from the market.
*If you were following this guide, you may well have enough Veldspar and/or Tritanium left over from previous missions such as [[Industry_Career_Agent#Making_Mountains_of_Molehills_.286_of_10.29|mission 1]] to complete the mission without any additional mining or market purchase.
*If you were following this guide, you may well have enough Veldspar and/or Tritanium left over from previous missions such as [[#Making Mountains of Molehills (1 of 10)|mission 1]] to complete the mission without any additional mining or market purchase.




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}}
}}


* To manufacture the shuttle, you can right-click on the BPC, select "Use Blueprint", and supply the required minerals for building them. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the item.
* To manufacture the shuttle, right-click on the BPC, select "Use Blueprint", and supply the required minerals for building them. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the item.
* Production costs 2,640 units of Tritanium.
* Production costs 2,640 units of Tritanium.
* Unfortunately, you cannot circumvent the manufacturing by buying the shuttle off the market this time - your agent wants a specific kind of Civilian Shuttle which isn't available on the market.
* Unfortunately, you cannot circumvent the manufacturing by buying the shuttle off the market this time - your agent wants a specific kind of Civilian Shuttle which isn't available on the market.
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|Rewards= BPC for a frigate ({{icon|isis amarr|22}}[[Tormentor]] /{{icon|isis caldari|22}}[[Bantam]] /{{icon|isis gallente|22}}[[Navitas]] /{{icon|isis minmatar|22}}[[Burst]]) (granted upon accaptance); [[Industrials#T1_Industrials|Fast Industrial]] ship ({{icon|isis amarr|22}}[[Sigil]] /{{icon|isis caldari|22}}[[Badger]] /{{icon|isis gallente|22}}[[Nereus]] /{{icon|isis minmatar|22}}[[Wreathe]])
|Rewards= BPC for a frigate ({{icon|isis amarr|22|Amarr}}[[Tormentor]] /{{icon|isis caldari|22|Caldari}}[[Bantam]] /{{icon|isis gallente|22|Gallente}}[[Navitas]] /{{icon|isis minmatar|22|Minmatar}}[[Burst]]) (granted upon accaptance); <br>[[Industrials#T1 Industrials|Fast Industrial]] ship ({{icon|isis amarr|22|Amarr}}[[Sigil]] /{{icon|isis caldari|22|Caldari}}[[Badger]] /{{icon|isis gallente|22|Gallente}}[[Nereus]] /{{icon|isis minmatar|22|Minmatar}}[[Wreathe]])
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}}
}}


* The easiest way to complete the mission is to simply turn in the same frigate granted to you when you accept [[Exploration career agent#An Introduction to Cosmic Signatures (2 of 5)|Exploration Career mission 2]]. To do so, [[repackage]] the frigate if it was assembled before handing it in.
* The easiest way to complete the mission is to simply turn in the same frigate granted to you when you accept [[Exploration career agent#An Introduction to Cosmic Signatures (2 of 5)|Explorer mission 2]]. To do so, [[repackage]] the frigate if it was assembled before handing it in.
* You may also buy the frigate off the market, as usual.
* You may also buy the frigate off the market, as usual.
* Actually manufacturing the frigate requires a wide variety of minerals, some of which are reprocessed from ores only found in low-sec or null-sec systems.
* Actually manufacturing the frigate requires a wide variety of minerals, some of which are reprocessed from ores only found in low-sec or null-sec systems.
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent)
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent)


{| class="wikitable" style="text-align:center; vertical-align:middle; width:900px"  
{| class="wikitable" style="text-align:center; vertical-align:middle;x"  
|+ Minerals Required for Manufacturing Objectives
|+ Minerals Required for Manufacturing Objectives
|- style="font-weight:bold;"
 
|-
! Ship to Build
! Ship to Build
! [[File:Mineral tritanium.png|24px|link=]]<br>Tritanium
! [[File:Mineral tritanium.png|24px|link=]]<br>Tritanium
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! [[File:Mineral zydrine.png|24px|link=]]<br>Zydrine
! [[File:Mineral zydrine.png|24px|link=]]<br>Zydrine
! [[File:Mineral megacyte.png|24px|link=]]<br>Megacyte
! [[File:Mineral megacyte.png|24px|link=]]<br>Megacyte
|-
|-
| style="text-align:center" | {{icon|isis amarr|22}}[[Tormentor]]
| style="text-align: left" | {{icon|isis amarr|22|Amarr}}[[Tormentor]]
| 21,111
| 21,111
| 2,322
| 2,322
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| 21
| 21
|   
|   
|-
|-
| style="text-align:center;" | {{icon|isis caldari|22}}[[Bantam]]
| style="text-align: left;" | {{icon|isis caldari|22|Caldari}}[[Bantam]]
| 21,111
| 21,111
| 7,600
| 7,600
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| 2
| 2
|   
|   
|-
|-
| style="text-align:center;" | {{icon|isis gallente|22}}[[Navitas]]
| style="text-align: left;" | {{icon|isis gallente|22|Gallente}}[[Navitas]]
| 17,945
| 17,945
| 4,434
| 4,434
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| 12
| 12
|   
|   
|-
|-
| style="text-align:center" | {{icon|isis minmatar|22}}[[Burst]]
| style="text-align: left" | {{icon|isis minmatar|22|Minmatar}}[[Burst]]
| 16,890
| 16,890
| 3,167
| 3,167
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| 6
| 6
| 2
| 2
|}
|}


* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.


* The fast industrial ship given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{icon|isis caldari|22}}[[Badger]], 5 for {{icon|isis gallente|22}}[[Nereus]] and {{icon|isis minmatar|22}}[[Wreathe]], and 6 for {{icon|isis amarr|22}}[[Sigil]]), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.
* The fast industrial ship given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{icon|isis caldari|22|Caldari}}[[Badger]], 5 for {{icon|isis gallente|22|Gallente}}[[Nereus]] and {{icon|isis minmatar|22|Minmatar}}[[Wreathe]], and 6 for {{icon|isis amarr|22|Amar}}[[Sigil]]), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.


[[Category:Career Agents]]
[[Category:Career Agents]]