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m Update {{Update}} Career agents renaming. |
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{{Update|The career agents had a name change. See: [https://www.eveonline.com/news/view/streamlining-early-skill-plans Renaming Career agents]. The article needs a name change.}} | {{Update|The career agents had a name change. See: [https://www.eveonline.com/news/view/streamlining-early-skill-plans Renaming Career agents]. The article needs a name change.}} | ||
{{NPCTableCSS}} | {{NPCTableCSS}} | ||
The '''Soldier of Fortune | The '''Soldier of Fortune''' (used to be called the Advanced Military Career Agent) is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The advanced military career agent missions teach you about [[PvE]] combat as well as some basic [[PvP]] combat techniques; you should complete the [[military career agent]] missions before you do them. In total these missions pay about 1.5M ISK in rewards. | ||
{{note box|You should always read mission text carefully, but this particularly the case for these missions. If you don't follow the mission objectives carefully you will likely fail them.}} | |||
{{note box | |||
|You should always read mission text carefully, but this is particularly the case for these missions. If you don't follow the mission objectives carefully you will likely fail them. | |||
}} | |||
== The Swap (1 of 10) == | == The Swap (1 of 10) == | ||
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|Faction= | |Faction= | ||
|Faction1= Serpentis | |Faction1= Serpentis | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
| Line 39: | Line 33: | ||
{{NPCTableHead|Defenders}} | {{NPCTableHead|Defenders}} | ||
{{NPCTableRow|Frigate|1||trigger=Reinforcement 1}} | {{NPCTableRow|Frigate|1||trigger= Reinforcement 1}} | ||
{{NPCTableSeparator|Reinforcement 1}} | {{NPCTableSeparator|Reinforcement 1}} | ||
{{NPCTableRow|Frigate|2||trigger=Reinforcement 2}} | {{NPCTableRow|Frigate|2||trigger= Reinforcement 2}} | ||
{{NPCTableSeparator|Reinforcement 2}} | {{NPCTableSeparator|Reinforcement 2}} | ||
{{NPCTableRow|Frigate|3|}} | {{NPCTableRow|Frigate|3|}} | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= EWAR Frigate ({{icon|isis amarr|22}}[[Crucifier]] /{{icon|isis caldari|22}}[[Griffin]] /{{icon|isis gallente|22}}[[Maulus]] /{{icon|isis minmatar|22}}[[Vigil]]) (granted upon acceptance) | |Rewards= EWAR Frigate ({{icon|isis amarr|22|Amarr}}[[Crucifier]] /{{icon|isis caldari|22|Caldari}}[[Griffin]] /{{icon|isis gallente|22|Gallente}}[[Maulus]] /{{icon|isis minmatar|22|Minmatar}}[[Vigil]]) (granted upon acceptance) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= Remote repair module ({{icon|isis amarr|22}}{{icon|isis gallente|22}}Civilian Small Remote Armor Repairer /{{icon|isis caldari|22}}{{icon|isis minmatar|22}}Civilian Small Remote Shield Booster) (granted upon acceptance); remote repair skillbook ({{icon|isis amarr|22}}{{icon|isis gallente|22}}{{sk|Remote Armor Repair Systems}} /{{icon|isis caldari|22}}{{icon|isis minmatar|22}}{{sk|Shield Emission Systems}}) | |Rewards= Remote repair module ({{icon|isis amarr|22|Amarr}}{{icon|isis gallente|22|Gallente}}Civilian Small Remote Armor Repairer /{{icon|isis caldari|22|Caldari}}{{icon|isis minmatar|22|Mimatar}}Civilian Small Remote Shield Booster) (granted upon acceptance); <br>remote repair skillbook ({{icon|isis amarr|22|Amarr}}{{icon|isis gallente|22|Gallente}}{{sk|Remote Armor Repair Systems}} /{{icon|isis caldari|22|Caldari}}{{icon|isis minmatar|22|Minmatar}}{{sk|Shield Emission Systems}}) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= Combat Frigate ({{icon|isis amarr|22}}[[Punisher]] /{{icon|isis caldari|22}}[[Merlin]] /{{icon|isis gallente|22}}[[Incursus]] /{{icon|isis minmatar|22}}[[Rifter]]) (granted upon acceptance) | |Rewards= Combat Frigate ({{icon|isis amarr|22|Amarr}}[[Punisher]] /{{icon|isis caldari|22|Caldari}}[[Merlin]] /{{icon|isis gallente|22|Gallente}}[[Incursus]] /{{icon|isis minmatar|22|Minmatar}}[[Rifter]]) (granted upon acceptance) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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* Once it's gone, a large fleet warps in, including several cruisers (again, note their different Overview icons) and drones which will use Stasis Webifiers and [[EWAR Guide|other forms of electronic warfare on you]]. If you can try and fight them, but the fight is hopeless. You would normally warp away to safety against such an overwhelming odds, but in this case, the mission requires that your ship be destroyed by the rats. | * Once it's gone, a large fleet warps in, including several cruisers (again, note their different Overview icons) and drones which will use Stasis Webifiers and [[EWAR Guide|other forms of electronic warfare on you]]. If you can try and fight them, but the fight is hopeless. You would normally warp away to safety against such an overwhelming odds, but in this case, the mission requires that your ship be destroyed by the rats. | ||
* Once your ship is destroyed, you will (once again) be left floating in your [[pod]] in space. The rat fleet does not attack your pod, so look around for a wreck with your character's name on it - that's all that's left of your ship. In EVE, when your ship is destroyed, about half of the fitted modules and cargo are destroyed (along with all the fitted rigs), while the other half drop into space for anyone in the vicinity to pick up. It's not uncommon for your ship to be destroyed while playing EVE, so learn to treat your ships as expendable (or as the [[Golden Rules|first golden rule of EVE]] says, never fly what you cannot afford to lose). | * Once your ship is destroyed, you will (once again) be left floating in your [[pod]] in space. The rat fleet does not attack your pod, so look around for a wreck with your character's name on it - that's all that's left of your ship. In EVE, when your ship is destroyed, about half of the fitted modules and cargo are destroyed (along with all the fitted rigs), while the other half drop into space for anyone in the vicinity to pick up. It's not uncommon for your ship to be destroyed while playing EVE, so learn to treat your ships as expendable (or as the [[Golden Rules|first golden rule of EVE]] says, never fly what you cannot afford to lose). | ||
* Almost all types of regular rats ignore your pod (there are a few exceptions, such as [[ | * Almost all types of regular rats ignore your pod (there are a few exceptions, such as [[Triglavian minor victory|Triglavians]]). | ||
{{NPCTableHead|Defender}} | {{NPCTableHead|Defender}} | ||
{{NPCTableRow|Frigate|1|Mercenary Fighter|trigger=Destroying triggers cruiser wave}} | {{NPCTableRow|Frigate|1|Mercenary Fighter|trigger= Destroying triggers cruiser wave}} | ||
|} | |} | ||
{{NPCTableHead|Cruiser/drone wave}} | {{NPCTableHead|Cruiser/drone wave}} | ||
{{NPCTableRow|Drone|3|Spider Drone II|ewar=Web}} | {{NPCTableRow|Drone|3|Spider Drone II|ewar= Web}} | ||
{{NPCTableRow|Elite Cruiser|10|Terrorist|ewar=Damp}} | {{NPCTableRow|Elite Cruiser|10|Terrorist|ewar= Damp}} | ||
|} | |} | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= 1MN Civilian Afterburner (granted upon acceptance); {{icon|isis caldari|22}} 100 x Civilian Scourge Light Missile /{{icon|isis amarr|22}}{{icon|isis gallente|22}}{{icon|isis minmatar|22}} ISK | |Rewards= 1MN Civilian Afterburner (granted upon acceptance); {{icon|isis caldari|22|Caldari}} 100 x Civilian Scourge Light Missile /{{icon|isis amarr|22|Amarr}}{{icon|isis gallente|22|Gallente}}{{icon|isis minmatar|22|Minmatar}} ISK | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= Weapon system ({{icon|isis amarr|22}}Civilian Gatling Pulse Laser /{{icon|isis caldari|22}}Civilian Light Missile Launcher /{{icon|isis gallente|22}}2 x Civilian Hobgoblin /{{icon|isis minmatar|22}}Civilian Gatling Autocannon) (granted upon acceptance) | |Rewards= Weapon system ({{icon|isis amarr|22|Amarr}}Civilian Gatling Pulse Laser /{{icon|isis caldari|22|Caldari}}Civilian Light Missile Launcher /{{icon|isis gallente|22|Gallente}}2 x Civilian Hobgoblin /{{icon|isis minmatar|22|Minmatar}}Civilian Gatling Autocannon) (granted upon acceptance) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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* Note that you can complete this missions without having to use the weapon granted to you - you can dispose of the rat in whichever way you please. | * Note that you can complete this missions without having to use the weapon granted to you - you can dispose of the rat in whichever way you please. | ||
=== {{icon|isis caldari|22}}Trying out Missiles === | === {{icon|isis caldari|22|Caldari}}Trying out Missiles === | ||
* In order to fit the light missile launcher module, you need a ship that has a launcher hardpoint. Note that there are many ships with multiple hardpoints but none of which are launcher-compatible. Regardless of factions, your corvette will allow mounting a missile launcher on them, and thus you are free to use it for this mission. Among the ships given out by {{icon|isis caldari|22}}Caldari Career Agents in the station so far, [[Heron]] will serve nicely, and if you decided not to sacrifice one for [[ | * In order to fit the light missile launcher module, you need a ship that has a launcher hardpoint. Note that there are many ships with multiple hardpoints but none of which are launcher-compatible. Regardless of factions, your corvette will allow mounting a missile launcher on them, and thus you are free to use it for this mission. Among the ships given out by {{icon|isis caldari|22}}Caldari Career Agents in the station so far, [[Heron]] will serve nicely, and if you decided not to sacrifice one for [[#Angel of Mercy (2 of 10)|mission 2]], [[Griffin]] will also do. | ||
* The general combat mechanics of missiles are similar to how turrets work, with some notable differences. | * The general combat mechanics of missiles are similar to how turrets work, with some notable differences. | ||
** Missiles have a limited range (roughly equivalent to their maximum velocity multiplied by their maximum flight time), but they do not have the optimal/falloff distinction - any missile that reaches its destination before its timer runs out hits the target, while they will be completely ineffective beyond their maximum range. | ** Missiles have a limited range (roughly equivalent to their maximum velocity multiplied by their maximum flight time), but they do not have the optimal/falloff distinction - any missile that reaches its destination before its timer runs out hits the target, while they will be completely ineffective beyond their maximum range. | ||
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* If you would like to try out missiles more, [[Kestrel]] is usually a good choice for beginning pilots, especially for early PvE contents. | * If you would like to try out missiles more, [[Kestrel]] is usually a good choice for beginning pilots, especially for early PvE contents. | ||
=== {{icon|isis gallente|22}}Trying out Drones === | === {{icon|isis gallente|22|Gallente}}Trying out Drones === | ||
* Your {{sk|Drones}} skill dictates how many drones you can keep active at any given time; you will need this skill at level II to fly both of the light drones your agent gives you. | * Your {{sk|Drones}} skill dictates how many drones you can keep active at any given time; you will need this skill at level II to fly both of the light drones your agent gives you. | ||
* In order to use them, you must use a ship with a drone bay. All corvettes carry enough drone bay/bandwidth for one light drone except for [[Velator]] which can carry two. Among the ships given out by {{icon|isis gallente|22}}Gallente Career Agents in the station so far, [[Imicus]] and [[Tristan]] are good candidates to try out the two light drones in. | * In order to use them, you must use a ship with a drone bay. All corvettes carry enough drone bay/bandwidth for one light drone except for [[Velator]] which can carry two. Among the ships given out by {{icon|isis gallente|22}}Gallente Career Agents in the station so far, [[Imicus]] and [[Tristan]] are good candidates to try out the two light drones in. | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
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|Extra= | |Extra= | ||
}} | }} | ||
{{MessageBox|warp-in message from CONCORD:|Welcome to the fray, egger. | {{MessageBox | ||
|warp-in message from CONCORD:|Welcome to the fray, egger. | |||
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You are not to engage unless I give the order. We need to maintain the appearance of peaceful negotiation until the safety of the hostages can be confirmed. | |||
You are not to engage unless I give the order. We need to maintain the appearance of peaceful negotiation until the safety of the hostages can be confirmed.|collapsed=yes}} | |collapsed=yes}} | ||
* Once you warp to the mission location and start approaching the acceleration gate, a window will pop up with instructions from your (NPC) fleet commander, giving you detailed instructions. They will tell you to to: | * Once you warp to the mission location and start approaching the acceleration gate, a window will pop up with instructions from your (NPC) fleet commander, giving you detailed instructions. They will tell you to to: | ||
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{{NPCTableHead|If you wish to shoot the enemy ships and are willing to fail this mission, this is the info.}} | {{NPCTableHead|If you wish to shoot the enemy ships and are willing to fail this mission, this is the info.}} | ||
{{NPCTableRow|Frigate|3|Mercenary Fighter|trigger=Wave 2 every ship killed}} | {{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= Wave 2 every ship killed}} | ||
{{NPCTableSeparator|Wave 2 (3x)}} | {{NPCTableSeparator|Wave 2 (3x)}} | ||
{{NPCTableRow|Frigate|3|Mercenary Fighter|trigger=killing all ships triggers mission failure and wave 3}} | {{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= killing all ships triggers mission failure and wave 3}} | ||
|} | |} | ||
{{MessageBox|Destroying wave 2:|No! They killed the hostages! ''Note: You can repeat this mission after the daily downtime.''|collapsed=yes}} | {{MessageBox|Destroying wave 2: | ||
|No! They killed the hostages! ''Note: You can repeat this mission after the daily downtime.'' | |||
|collapsed=yes}} | |||
{{NPCTableHead|Wave 3}} | {{NPCTableHead|Wave 3}} | ||
{{NPCTableRow|Cruiser|3|Mercenary Lieutenant}} | {{NPCTableRow|Cruiser|3|Mercenary Lieutenant}} | ||
{{NPCTableRow|Drone|2|Spider Drone II|ewar=Web}} | {{NPCTableRow|Drone|2|Spider Drone II|ewar= Web}} | ||
{{NPCTableRow|Frigate|1|Mercenary Wingman|point=yes|ewar=Web}} | {{NPCTableRow|Frigate|1|Mercenary Wingman|point= yes|ewar= Web}} | ||
|} | |} | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
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|Faction= | |Faction= | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist= | |DamageToResist= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= Destroyer ({{icon|isis amarr|22}}[[Coercer]] /{{icon|isis caldari|22}}[[Cormorant]] /{{icon|isis gallente|22}}[[Catalyst]] /{{icon|isis minmatar|22}}[[Thrasher]]) (granted upon acceptance) | |Rewards= Destroyer ({{icon|isis amarr|22|Amarr}}[[Coercer]] /{{icon|isis caldari|22|Caldari}}[[Cormorant]] /{{icon|isis gallente|22|Gallente}}[[Catalyst]] /{{icon|isis minmatar|22|Minmatar}}[[Thrasher]]) (granted upon acceptance) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|1|Terrorist Leader|trigger=Mission Completion on Destruction|point=yes|ewar=Web}} | {{NPCTableRow|Frigate|1|Terrorist Leader|trigger= Mission Completion on Destruction|point=yes|ewar= Web}} | ||
{{NPCTableRow|Frigate|2|Mercenary Trainee}} | {{NPCTableRow|Frigate|2|Mercenary Trainee}} | ||
|} | |} | ||
[[Category:Career Agents]] | [[Category:Career Agents]] | ||