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Matriarch: Difference between revisions

From EVE University Wiki
add bounty and loot values and adjust wave 2 and 3 spawns
Major visual changes and modified some informations
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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
{{NPCTableCSS}}{{MissionLinks}}
{{Missiondetails
|Name= Matriarch
|Level=4 Storyline
|Type= Encounter
|Objective= Retreive Salvaged Electronics
|Faction1= Angels and Sanshas
|ShipSuggestion= Battleship
|DamageToDeal= {{Damagetype|Em|th}} (Sanshas) {{Damagetype|Ex|Kin|th}} (Angels)
|DamageToResist= {{Damagetype|Omni}}
}}


{{Missiondetails}}name=Matriarch, Level 4


Faction: Angel Cartel and Sansha's Nation<br>
For this storyline you are asked to retrieve a mission objective (Salvaged Electronics, 20 m³) which is inside a cloaked cache.
Mission Type: Encounter<br>
Space type: Deadspace with gate<br>
Damage dealt: HVY Expl w/Kinetic/Therm (Angels) - EM/Therm (Sanshas)<br>
Recommended damage dealing: Kinetic/Therm (Angels) - EM/Therm (Sanshas)<br>
Recommended ships classes: Battleship, Battlecruiser<br>
 
For this storyline you are asked to retrieve a misison objective (Salvaged Electronics, 20 m³).


After destroying the whole group present, a new spawn will appear.
After destroying the whole group present, a new spawn will appear.
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All groups will autoaggro after some seconds.
All groups will autoaggro after some seconds.


Note: On an omnitanked drake the first group of Angels did significantly more damage than the upcoming groups of Sanshas.<br>
Note: All NPC may aggro your drones, need to be verified.
As I always retrieve my drones after having killed an entire group I do not know if new groups target them.  


====Single Pocket====
===Single Pocket===
===Initial Group (auto-aggro)===
{{NPCTableHead|Initial Spawn:}}
**Angels**
{{NPCTableRow|Frigate|3|Gistii Raider}}
3x Gistii Raider (Frigate)<br>
{{NPCTableRow|Cruiser|3|Gistum Marauder}}
3x Gistum Marauder (Cruiser)<br>
{{NPCTableRow|Battleship|6|Gist Warlord}}
6x Gist Warlord (Battleship)<br>
{{NPCTableRow|Battleship|3|Gist Saint}}
3x Gist Saint (Battleship)<br>
{{NPCTableRow|Sentry|4|Angel Heavy Missile Battery}}
4x Angel Heavy Missile Battery<br>
|}
 
After destroying all ships, the sanshas waves start. This is indicated by a message about a Cynofield opening.
After destroying all ships, the waves start. This is indicated by a message about a Cynofield opening.
The Cynosural field opens about 25 km from the initial warp in point.
The Cynosural field opens about 25 km from the initial warp in point.


===Wave 1 (auto-aggro)===
{{NPCTableHead|Wave 1 (auto-aggro):}}
**Sanshas**
{{NPCTableRow|Frigate|2|Centi Enslaver}}
2x Centi Enslaver (Frigate)<br>
{{NPCTableRow|Battleship|2|Centus Mutant Lord}}
2x Centus Mutant Lord (Battleship)<br>
|}


After destroying all ships, the next group spawns.
After destroying all ships, the next group spawns.


===Wave 2 (auto-aggro)===
{{NPCTableHead|Wave 2 (auto-aggro):}}
**Sanshas**
{{NPCTableRow|Cruiser|2|Centum Hellhound}}
2x Centum Hellhound (Cruiser)<br>
{{NPCTableRow|Battleship|2|Centus Savage Lord}}
2x Centus Savage Lord (Battleship)<br>
|}


After destroying all ships, the final group appears.
After destroying all ships, the final group appears.


===Wave 3 (auto-aggro)===
{{NPCTableHead|Wave 3 (auto-aggro):}}
**Sanshas**
{{NPCTableRow|Battlecruiser|2|Centatis Wraith}}
3x Centatis Wraith (Battlecruiser)<br>
{{NPCTableRow|Battleship|2-3|Centus Savage Lord}}
2-3x Centus Savage Lord (Battleship)<br>
|}


After having killed all ships you receive the following message:<br>
After having killed all ships you receive the following message:<br>
**Cloaked Cache**
 
The automated base defenses register that combat has ceased, uncloaking a nearby cache of valuables.  
"The automated base defenses register that combat has ceased, uncloaking a nearby cache of valuables."


You'll find a now revealed Bunker labelled "Cloaked Cache" which contains scrap metal and the mission's objective (Salvaged Electronics).
You'll find a now revealed Bunker labelled "Cloaked Cache" which contains scrap metal and the mission's objective (Salvaged Electronics).
{{NPCTableHead|Decloaked cache after all enemies have been killed:}}
{{NPCTableRow|Structure|1|Cloaked Cache|drop=Salvaged Electronics}}
|}


'''Structures:'''<br>
'''Structures:'''<br>