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Capital Ship Modules: Difference between revisions

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Industrial Core: changed skill requirement for heavy water reduction, from "Industrial Reconfiguration" to "Capital Industrial Reconfiguration", per December 2021 Version 19.11
m Change link to bypass redirect page
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[[File:Icon_clone_vat_bay.png|link=]] ''When activated, the Clone Vat Bay allows for the capital ship to receive transneural brain scan data from a capsule-mounted scanner into one of the bay's clones, effectively turning the ship into a mobile clone station.''
[[File:Icon_clone_vat_bay.png|link=]] ''When activated, the Clone Vat Bay allows for the capital ship to receive transneural brain scan data from a capsule-mounted scanner into one of the bay's clones, effectively turning the ship into a mobile clone station.''


Fittable to [[Titans]] and [[Rorquals]], the '''Clone Vat Bay''' enables a ship to serve as a mobile jump clone station. To be a valid jump point, the clone bay has to be activated, which immobilizes the ship it's equipped to and costs 1 Liquid Ozone for 5 minutes. The number of clones that a ship can hold is decided by the hull rather than this module, which is 6 for a Rorqual and 75 for a Titan. The clone count can be improved through the {{Sk|Cloning Facility Operation|icon=yes}} skill.
Fittable to [[Titans]] and [[Rorqual]]s, the '''Clone Vat Bay''' enables a ship to serve as a mobile jump clone station. To be a valid jump point, the clone bay has to be activated, which immobilizes the ship it's equipped to and costs 1 Liquid Ozone for 5 minutes. The number of clones that a ship can hold is decided by the hull rather than this module, which is 6 for a Rorqual and 75 for a Titan. The clone count can be improved through the {{Sk|Cloning Facility Operation|icon=yes}} skill.


== Dreadnoughts ==
== Dreadnoughts ==