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→Recommended Skills: Removed Starting Skills page from this list (it is not recommended skills, but the skills with which people start). Reordered list to start with the simplest. Reworded coverage of the M14 to be more accurate. Removed BLAP (it's archived). Removed covert ops skillset (hardly a new player topic). Added short skill plan. |
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==Recommended Skills== | ==Recommended Skills== | ||
New pilots might want to consider some of the following lists of skills: | |||
* [[Basic | |||
* [[ | * The [[Short Skill Plan]]: a quick route into basic functionality in a wide range of effective Tech 1 frigate, destroyer, and cruiser hulls | ||
* [[ | ** EVE University does not require any particular skill training pattern from its members, but the Short Skill Plan is designed in part to make a character ready to participate usefully in many types of University fleet | ||
* [[ | * [[Basic skills|Basic Skills]]: easily-accessible skills which can be quickly trained to medium levels | ||
* [[Support Skills]]: not necessarily required for specific ships/equipment, but very helpful | |||
* [[Fitting skills]]: make it easier to fit everything you need onto any ship | |||
* The [[Pyramid Skill Plan]]: a way to conceive of and plan longer-term training and specialization once pilots have a clear sense of what they might want to do in New Eden | |||
Be aware too of the "[[The Magic 14|Magic 14]]", 14 skills which benefit any ship you fly. These are ''not'' a skill ''plan'', but they are skills worth training to medium levels in the medium term, and to level V in the long term. | |||
==Skillbooks== | ==Skillbooks== | ||