More actions
Various tweaks, in-wiki links, and clarifications. |
|||
| Line 92: | Line 92: | ||
==Summary== | ==Summary== | ||
The '''Nightmare''' is a pirate | The '''Nightmare''' is a pirate laser battleship created by the Sansha's Nation. Like other Sansha ships, the Nightmare requires Caldari and Amarr ship command skills, has bonuses for afterburner speed and energy turrets, and is designed to be shield [[Tanking|tanked]]. | ||
The Nightmare's | While the Nightmare only has 4 turret slots, its flat 150% damage bonus makes its lasers deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost. | ||
The Nightmare's main drawbacks are its sheer cost in ISK, and its demanding SP requirements. It is commonly used in PvE combat in [[Incursions]], and in PvP combat by wealthy soloists and when well-resourced but outnumbered groups need to escalate to a powerful sub-capital fleet and cannot resort to the "n+1" tactic of a larger [[HAC]] gang. | |||
==Skills== | ==Skills== | ||
A Nightmare is an expensive investment for many pilots, and deserves excellent general [[support skills]]. Capacitor skills such as {{sk|Capacitor Systems Operation}}, {{sk|Capacitor Management}}, and {{sk|Controlled Bursts}} will be especially important, as will navigation and afterburner skills for PvP Nightmares. | |||
While in most contexts Nightmares almost universally fit afterburners, an Incursion Nightmare is typically MWD-fit, so its pilot only needs the first rank of {{sk|Caldari Battleship}}. | |||
==Tactics== | ==Tactics== | ||
' | |||
As a shield tanker and a laser boat, the Nightmare's capacitor requirements tend to be very high. Although its 7 mid slots look generous, they often have to be used for capacitor upgrades or a capacitor booster as well as the shield tank. | |||
Since the afterburner speed bonus (150% with Caldari Battleship V trained) makes a Nightmare able to treat an afterburner much like a MWD on any other ship, it has a particular niche as one of the most powerful and tactically-flexible ships which can enter an [[Encounter Surveillance System|ESS]] grid, where MWDs do not work and capital ships cannot go. | |||
==Notes== | ==Notes== | ||