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{{Update|Review for December 2021, Version 19.11 changes}} | |||
[[File:Orca.jpg|200px|thumb|The incredible Orca]] | [[File:Orca.jpg|200px|thumb|The incredible Orca]] | ||
{{hatnote|This article details the use of the Orca. For ship stats and other mechanical information, see [[Orca]].}} | {{hatnote|This article details the use of the Orca. For ship stats and other mechanical information, see [[Orca]].}} | ||
The '''[[Orca]]''' is a mining support ship, classified as an Industrial Command Ship. The {{ | The '''[[Orca]]''' is a mining support ship, classified as an Industrial Command Ship. The {{Sk|Industrial Command Ships|mult=yes|price=yes}} skill is required to fly it. Note that even though it is listed under "Capital Industrial Ships" in the EVE market, it does ''not'' require the {{Sk|Capital Industrial Ships}} skill. | ||
==Skill requirements== | ==Skill requirements== | ||
* {{ | * {{Sk|Industrial Command Ships|I}} | ||
** {{ | ** {{Sk|Spaceship Command|V}} | ||
** {{ | ** {{Sk|ORE Industrial|III}} | ||
* {{ | * {{Sk|Mining Director|I}} | ||
** {{ | ** {{Sk|Leadership|I}} | ||
** {{ | ** {{Sk|Mining Foreman|V}} | ||
==Traits and utility== | == Traits and utility == | ||
===Cargo space=== | === Cargo space === | ||
Possibly the biggest selling point of the Orca is the huge amount of cargo space that it supports for a ship that “only” costs around 1.8 billion ISK. The ship has 4 different areas for storage: | Possibly the biggest selling point of the Orca is the huge amount of cargo space that it supports for a ship that “only” costs around 1.8 billion ISK. The ship has 4 different areas for storage: | ||
* ''' | * '''{{Co|wheat|Cargohold}}''': The Orca's base cargohold is 30,000 {{m3}}, which can be expanded through modules and rigs. The cargohold also receives an additional 5% bonus to size for each level of {{Sk|Industrial Command Ships|icon=yes}}. Maxed out for hauling, an Orca can fit over 90,000 m³ in its cargo hold. This is the ''only'' hold on the ship that receives bonuses from modules and rigs. | ||
* ''' | * '''{{Co|wheat|Mining Hold}}''': As its name suggests, the mining hold can contain only mined materials (unrefined ore, ice and gas). Attempting to move modules or anything else into the mining hold will result in an error message. The mining hold receives a 5% bonus to size for each level of {{Sk|Industrial Command Ships|icon=yes}}. added to its base 150,000 m³. | ||
* ''' | * '''{{Co|wheat|Fleet Hangar}}''': The fleet hangar holds 40,000 m³ and can be made available to other fleet members or members of the pilot's corporation for access in space. This is very useful for supporting mining operations, as mining fleetmates can then use the fleet hangar to store mined ore or ice. The Orca pilot can then move that ore or ice to the ore hold or cargohold, or leave it in the fleet hangar, as space permits. | ||
* ''' | * '''{{Co|wheat|Ship Maintenance Bay}}''': This bay holds 400,000 m³, and can only contain assembled ships. Ship in a fleet hangar can only contain ammunition and charges; attempting to load assembled ships with other items in their cargoholds (such as ore or modules) will result in an error message. For an idea of what can fit in this bay, here are the sizes of some common ships when assembled: | ||
** {{ | ** {{Sh|Rifter}} – 27,289 {{m3}} | ||
** {{ | ** {{Sh|Scythe}} – 89,000 {{m3}} | ||
** {{ | ** {{Sh|Osprey}} – 107,000 {{m3}} | ||
** {{ | ** {{Sh|Skiff}} – 100,000 {{m3}} | ||
** {{ | ** {{Sh|Procurer}}/[[Mackinaw]]/[[Retriever]]/[[Hulk]]/[[Covetor]] – 150,000 {{m3}} | ||
** {{Sh|Raven}} – 486,000 {{m3}} | |||
** {{ | |||
To allow access the ship maintenance bay, the Orca pilot must set access for fleet members or corporation members or both. If a fleet member wants to switch ships in space, they can open the ship maintenance bay, right click the ship they want to use, and choose either “Board Ship from Bay” or “Launch Ship from Bay.” The "Board" option is safer – it stores the pilot's current ship in the bay, and puts them into the new one in space. It’s only available if there is enough room in the bay to store the new ship minus the old ship. Otherwise, pilots must choose the Launch option, which leaves their current ship abandoned in space, and puts them into the new one. As with any abandoned ship, this could potentially enable theft. | To allow access to the ship maintenance bay, the Orca pilot must set access for fleet members or corporation members or both. If a fleet member wants to switch ships in space, they can open the ship maintenance bay, right click the ship they want to use, and choose either “Board Ship from Bay” or “Launch Ship from Bay.” The "Board" option is safer – it stores the pilot's current ship in the bay, and puts them into the new one in space. It’s only available if there is enough room in the bay to store the new ship minus the old ship. Otherwise, pilots must choose the Launch option, which leaves their current ship abandoned in space, and puts them into the new one. As with any abandoned ship, this could potentially enable theft. | ||
===Fitting service=== | === Fitting service === | ||
Besides being able to swap ships, the Orca has a fitting service, so pilots can refit their ships while in space. To access this function, right click on the Orca while within 2500m to choose to "Use Fitting Service". Pilots can swap fittings that are in the cargohold of their own ship, or they can pull fittings out of the Orca’s bays. Drones can also be swapped in and out of a ship's drone bay. | Besides being able to swap ships, the Orca has a fitting service, so pilots can refit their ships while in space. To access this function, right click on the Orca while within 2500m to choose to "Use Fitting Service". Pilots can swap fittings that are in the cargohold of their own ship, or they can pull fittings out of the Orca’s bays. Drones can also be swapped in and out of a ship's drone bay. | ||
===Tractor Beam bonuses=== | === Tractor Beam bonuses === | ||
The Orca receives two large role bonuses to Tractor Beams: a 250% bonus to range, and a 100% bonus to beam velocity. Both bonuses are helpful, but since most pilots usually only fit one Tractor Beam at most, the range increase is the most noticeable of the two. Orcas equipped with Tractor Beams can serve as storage for a fleet's ore, or the Orca pilot can leave the jetcans in space for other hauler ships to pick up in a central location. Orcas can also combine Tractor Beams with Salvagers to loot and salvage the wrecks of any belt rats that may spawn. | The Orca receives two large role bonuses to Tractor Beams: a 250% bonus to range, and a 100% bonus to beam velocity. Both bonuses are helpful, but since most pilots usually only fit one Tractor Beam at most, the range increase is the most noticeable of the two. Orcas equipped with Tractor Beams can serve as storage for a fleet's ore, or the Orca pilot can leave the jetcans in space for other hauler ships to pick up in a central location. Orcas can also combine Tractor Beams with Salvagers to loot and salvage the wrecks of any belt rats that may spawn. | ||
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Survey scanners on an Orca receive a 500% role bonus to range, so Orca pilots are able to see how much ore is in every rock in over a 100km radius. This allows the Orca pilot to easily tag asteroids to mark those that are full or nearly empty, and better coordinate the miners. | Survey scanners on an Orca receive a 500% role bonus to range, so Orca pilots are able to see how much ore is in every rock in over a 100km radius. This allows the Orca pilot to easily tag asteroids to mark those that are full or nearly empty, and better coordinate the miners. | ||
===Command Burst modules=== | === Command Burst modules === | ||
The Orca is capable of boosting fleets | The Orca is capable of boosting fleets by using [[Command Bursts]] in its high slots. By default, it can equip and use three Command Bursts simultaneously, and this can be expanded to five Command Bursts with the use of two Command Burst Processor Rigs (150 calibration each). For most mining operations, Orca pilots will want to bring all three Mining Foreman Command Burst charges, though some Orca pilots will forgo the Mining Equipment Preservation charge. Shield Command Bursts are not always necessary, particularly if the mining fleet is in higher-security space. | ||
You can customize the burst being provided by a command burst module by changing the ammunition (the charge). The charges for the mining foreman command burst modules are: | You can customize the burst being provided by a command burst module by changing the ammunition (the charge). The charges for the mining foreman command burst modules are: | ||
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* 25% reduction in ice harvesting drone cycle time | * 25% reduction in ice harvesting drone cycle time | ||
According to the dev blog describing the changes | According to the dev blog describing the changes<ref>Community Dev Blog: https://community.eveonline.com/news/dev-blogs/mining-foreman-revolution/#ORCA</ref> to the Orca: "With both skill and role bonuses to mining drone yield, the Orca can pull in similar ore volumes to an [[Exhumer]]." | ||
Post-Ascension, the Orca's ability to store and haul ore has been greatly increased. With {{sk|Industrial Command Ships|V|icon=yes}}, the Orca's ore hold alone can hold 187,500 m3 of ore, which is roughly equivalent to a pre-Ascension Orca's total ore capacity across all holds. | Post-Ascension, the Orca's ability to store and haul ore has been greatly increased. With {{sk|Industrial Command Ships|V|icon=yes}}, the Orca's ore hold alone can hold 187,500 m3 of ore, which is roughly equivalent to a pre-Ascension Orca's total ore capacity across all holds. | ||
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* Use a survey scanner to find and mark the biggest asteroids in the belt, so that people can focus on the most profitable rocks first. | * Use a survey scanner to find and mark the biggest asteroids in the belt, so that people can focus on the most profitable rocks first. | ||
===Hauling=== | === Hauling === | ||
{{main|Hauling}} | {{main|Hauling}} | ||
The Orca is an excellent shipping hauler. With sufficient skills and rigs, the combined capacity of its holds can be increased to the point that an Orca is capable of having one of the largest capacities in the game, exceeded only by freighters. This is especially apparent when transporting ore. Further, the Orca's large number of mid slots allows it to fit one of the most effective tanks among hauling ships. | The Orca is an excellent shipping hauler. With sufficient skills and rigs, the combined capacity of its holds can be increased to the point that an Orca is capable of having one of the largest capacities in the game, exceeded only by freighters. This is especially apparent when transporting ore. Further, the Orca's large number of mid slots allows it to fit one of the most effective tanks among hauling ships. | ||
===Wormhole Support=== | === Wormhole Support === | ||
In wormholes, an Orca can provide a group with a mobile platform for refitting, swapping ships, storing loot, and repairing. Many corps set up [[POS]]es or [[Citadels]] to serve these functions, but the Orca does not require the logistics that keeping a POS or Citadel fueled and online would. | In wormholes, an Orca can provide a group with a mobile platform for refitting, swapping ships, storing loot, and repairing. Many corps set up [[POS]]es or [[Citadels]] to serve these functions, but the Orca does not require the logistics that keeping a POS or Citadel fueled and online would. | ||
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When fitting an Orca for wormhole use, fit Remote Shield Boosters or bring maintenance drones, and fit a cloaking device. Stay cloaked and aligned in a safespot until needed. Uncloaking should only be done when there are no ships in the system outside of your fleet. | When fitting an Orca for wormhole use, fit Remote Shield Boosters or bring maintenance drones, and fit a cloaking device. Stay cloaked and aligned in a safespot until needed. Uncloaking should only be done when there are no ships in the system outside of your fleet. | ||
===Missioning=== | === Missioning === | ||
Running two accounts in missions, one of which is flying an Orca, can be helpful. In combat missions, you can provide non-mining command burst bonuses to your other character, and tractor the wrecks to a central point while the other character fights. Clear the room, and then head back to the orca to get your salvage ship, or refit your combat ship right in space. Since all the wrecks are already together, you can fit 8 salvagers instead of the usual 4 salvagers + 4 tractor beam configuration, and quickly salvage everything. | Running two accounts in missions, one of which is flying an Orca, can be helpful. In combat missions, you can provide non-mining command burst bonuses to your other character, and tractor the wrecks to a central point while the other character fights. Clear the room, and then head back to the orca to get your salvage ship, or refit your combat ship right in space. Since all the wrecks are already together, you can fit 8 salvagers instead of the usual 4 salvagers + 4 tractor beam configuration, and quickly salvage everything. | ||
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Occasionally you may get a courier mission that requires a huge amount of storage for hauling, particularly some of the storyline courier missions. Instead of needing a freighter, or making multiple trips, the orca can fit the bill. | Occasionally you may get a courier mission that requires a huge amount of storage for hauling, particularly some of the storyline courier missions. Instead of needing a freighter, or making multiple trips, the orca can fit the bill. | ||
===Pirating=== | === Pirating === | ||
Suicide gankers, canflippers and ninja-looters can use Orcas as mobile bases. They can hold all the loot that they’ve gotten through suicide ganking or other means, and they can provide a nearby platform for switching and refitting ships when needed - even during combat, and often as a bait-and-switch tactic. Outlaws, meanwhile, can enter highsec in a pod to avoid NPC aggro and pull a ship out of an Orca's bay when needed. | Suicide gankers, canflippers and ninja-looters can use Orcas as mobile bases. They can hold all the loot that they’ve gotten through suicide ganking or other means, and they can provide a nearby platform for switching and refitting ships when needed - even during combat, and often as a bait-and-switch tactic. Outlaws, meanwhile, can enter highsec in a pod to avoid NPC aggro and pull a ship out of an Orca's bay when needed. | ||
==Maximum boost skills== | == Maximum boost skills == | ||
* {{sk|Mining Foreman|V|mult=yes}} - Increases duration of Mining Foreman Burst effects by 10% per skill level. | * {{sk|Mining Foreman|V|mult=yes}} - Increases duration of Mining Foreman Burst effects by 10% per skill level. | ||
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*[[Creating an Alt Miner]] | *[[Creating an Alt Miner]] | ||
*[[Mining]] | *[[Mining]] | ||
*[[Orca]] | *[[Orca]] | ||
*[[Averon Mining Campus]] | *[[Averon Mining Campus]] | ||
*[[Mining | *[[Mining fleets]] | ||
{{Mining Links}} | {{Mining Links}} | ||
[[Category:Mining]] | [[Category:Mining]] | ||