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m →Summary: Text refers to a tracking bonus which was replaced by CCP some time ago with a different bonus. |
Replaced various out-of-date comments reflecting previous bonuses, and filled in some information. I hope this is accurate, and will happily defer to others if it can be improved further--but I think it *is* an improvement. |
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==Summary== | ==Summary== | ||
The '''Retribution''' is the Amarr laser assault frigate, sibling to the missile-hurling [[Vengeance]]. Two laser DPS bonuses and a range bonus mean that it hits very hard for a frigate-sized hull. It lacks the Vengeance's armor resistance bonus, but it can still mount a significant tank, aided by the Assault Damage Control module if an extraordinary resistance burst is necessary. With many low slots, it can be fitted to maximize damage or armor tank, or even for speed and agility. On the other hand its limited mid slots—one of the 2 available will typically be occupied by a propulsion module—restrict the amount of tackle or utility modules it can carry. It also has a relatively limited cargo hold. | |||
The Retribution finds use in PvE as a small, tough ship which punches above its weight, for use in sites or types of space where larger ships might be more vulnerable or simply cannot enter. In PvP it is an excellent choice for armor-tanked gangs of small ships, especially when supported by remote armor repair [[logistics]] ships such as the [[Deacon]], and it can also be flown solo. | |||
==Skills== | ==Skills== | ||
Like any Tech 2 ship, the Retribution benefits from strong [[support skills]] and [[fitting skills]]. Armor tanking skills and energy turret skills are particularly relevant, and the ship really deserves Tech 2 turrets. | |||
==Tactics== | ==Tactics== | ||
In PvE combat, the Retribution normally fits a local active armor tank. An afterburner helps the ship tank damage; a dual-propulsion fit with both an afterburner and a MWD imposes a penalty on the capacitor but can finish sites rapidly by switching between tanking and MWD movement around wrecks, gates &c. | |||
For gang PvP with logistics support, the Retribution needs a moderate armor buffer and strong resistances. Unable to fit all three of propulsion, point/scram, and web, it must rely on fleetmates for help with controlling the enemy, but it will deliver strong DPS. If operating without logistics support, a Retribution can fit local armor repair (usually ancillary) or pure buffer and resists. If flying solo against other small ships, it is also possible to fit nanofiber internal structures in some of the low slots for a surprisingly fast kiting ship. Again, only two mid slots means that the Retribution can never fit full control modules, but when kiting the ship's range bonus for lasers synergizes well with Tech 2 Scorch crystals, which can boost small lasers' optimal range out beyond 15 km with good skills. | |||
==Patch History== | ==Patch History== | ||
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==Notes== | ==Notes== | ||
{{ShipsMatrix|expgroup=frigates}} | {{ShipsMatrix|expgroup=frigates}} | ||
[[Category:Ship Database]][[Category:Assault Frigates]] | [[Category:Ship Database]][[Category:Assault Frigates]] | ||