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* [[Gatecamps]] for the mechanics around gatecamping, a highly tick-influenced activity. | * [[Gatecamps]] for the mechanics around gatecamping, a highly tick-influenced activity. | ||
* [[Time Dilation]] for the mechanics that revolve around Time Dilation in highly populated systems. | * [[Time Dilation]] for the mechanics that revolve around Time Dilation in highly populated systems. | ||
== External links == | |||
* [https://namamai.wordpress.com/2014/06/25/the-server-tick-or-wtf-why-didnt-my-point-turn-on The Server Tick] by Killmail Archivist | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||