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User:Elan Vital: Difference between revisions

370 editsJoined 1 November 2021
Elan Vital (talk | contribs)
Elan Vital (talk | contribs)
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==== From Joining Fleet to Fleet Operations: Checklist-ish? ====
==== From Joining Fleet to Fleet Operations: Checklist-ish? ====
While there may be minor differences between one FC and another, the basic steps of the L4 Mission Fleets are as follows:
While there may be minor differences between one mission FC and another, the basic steps of the L4 Mission Fleets are as follows:
# Before undocking, check to ensure that your ship is in full repair and that you have all the ammunition, cap boosters, drones, etc topped off.
 If you are in a new player ship that you just received, open the cargo bay and fit any rigs that need to be fit, load range scripts, etc.
# Before undocking, check to ensure that your ship is in full repair and that you have all the ammunition, cap boosters, drones, etc topped off.
 If you are in a new player ship that you just received, open the cargo bay and fit any rigs that need to be fit, load range scripts, etc.
# Join the L4 Mission Fleet from the fleet window. The Fleet Window is found in the Neocom Menu under Social, then Fleet.

# Join the L4 Mission Fleet from the fleet window. The Fleet Window is found in the Neocom Menu under Social, then Fleet.

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* Do not pull [[Anomic missions]]. Anomic missions are Level 4 missions that require very specific ship fits, boosters, manual piloting, and well-trained character skills. There is no penalty to your agent standing if you refuse an anomic mission.
* Do not pull [[Anomic missions]]. Anomic missions are Level 4 missions that require very specific ship fits, boosters, manual piloting, and well-trained character skills. There is no penalty to your agent standing if you refuse an anomic mission.
* Do not pull missions against any of the empires. Running missions against empires affects every fleet member’s standing with the empire in question. You may decline one mission per agent every four hours. If a second unfavorable mission would come up, rather than declining the mission, delay accepting the mission and then decline it after four hours to avoid a loss of agent standing.  
* Do not pull missions against any of the empires. Running missions against empires affects every fleet member’s standing with the empire in question. You may decline one mission per agent every four hours. If a second unfavorable mission would come up, rather than declining the mission, delay accepting the mission and then decline it after four hours to avoid a loss of agent standing.  
* If the mission is in a system other than Amygnon or Jufvitte, check in with the FC before accepting it. Missions outside of Amygnon or Jufvitte should only be accepted at the FCs discretion.

* If the mission is in a system other than Amygnon or Jufvitte, check in with the mission FC before accepting it. Missions outside of Amygnon or Jufvitte should only be accepted at the FC's discretion.

# <li value="9">Organizing looting and salvaging. The FC, if they have not already done so, will take care of organizing looting and salvaging with any salvagers working with the mission fleet. See more in <article that doesn’t exist yet>.

# <li value="9">Organizing looting and salvaging. The mission FC, if they have not already done so, will take care of organizing looting and salvaging with any salvagers working with the mission fleet. See more in <article that doesn’t exist yet>.

# The FC will review basic fleet commands. Mission fleets only require a subset of the possible fleet commands and are fairly simple.
# The FC will review basic fleet commands. Mission fleets only require a subset of the possible fleet commands and are fairly simple.
* '''Align
''' (example: ''“Fleet, align to the Jufvitte gate”'') 
The FC will tell the fleet to align to celestials (eg stargates or stations) or other fleet members, and once everyone is aligned, will warp the whole fleet. The align button is right next to the 'Warp To 0' button in the Selected Item window. Make sure you don't confuse the two.

* '''Align
''' (example: ''“Fleet, align to the Jufvitte gate”'') 
The FC will tell the fleet to align to celestials (eg stargates or stations) or other fleet members, and once everyone is aligned, will warp the whole fleet. The align button is right next to the 'Warp To 0' button in the Selected Item window. Make sure you don't confuse the two.

*'''Fleet warp'''
 (example: “''Fleet, take this warp''”
) The FC or the person currently flying the fleet will issue the fleet command to warp to a location, typically the first pocket of a mission. As long as you are on grid with the fleet (is that right?) and you don’t refuse/reject/what’s the word? the warp, your ship will fly along with your fleet to the warp location. 

*'''Fleet warp'''
 (example: “''Fleet, take this warp''”
) The FC or the person currently flying the fleet will issue the fleet command to warp to a location, typically the first pocket of a mission. As long as you are on grid with the fleet (is that right?) and you don’t refuse/reject/what’s the word? the warp, your ship will fly along with your fleet to the warp location. 

*'''Break cloak''' - After jumping a stargate, your ship remains cloaked for 60 seconds unless you take an action such as aligning to a celestial or approaching a fleet member. 
QUESTION: DO WE NEED THIS? Isn’t this more of a PVP fleet thing?

*'''Slide'''
 (example: “''Fleet, slide the gate after I’m through''”) 
Sliding is the act of activating and then traveling through a stargate or acceleration gate. This command is used most often at an acceleration gate. For new players 
If you are unsure whether or not you should slide a gate, ask the FC. Even when the FC issues the slide gate command, new players are advised to wait and let larger, tankier ships through first. If you slide the gate first in a new player fit, you may possiby have a '''Bad Experience™'''. Let the other ships through first so that they may grab aggro from opponents such as sentry towers. However, If you should slide first into room with a lot of sentries (accidents can happen), warp off to a celestial as fast as you can (read the notes under Red-boxing). 

*'''Slide'''
 (example: “''Fleet, slide the gate after I’m through''”) 
Sliding is the act of activating and then traveling through a stargate or acceleration gate. This command is used most often at an acceleration gate. For new players 
If you are unsure whether or not you should slide a gate, ask the FC. Even when the FC issues the slide gate command, new players are advised to wait and let larger, tankier ships through first. If you slide the gate first in a new player fit, you may possiby have a '''Bad Experience™'''. Let the other ships through first so that they may grab aggro from opponents such as sentry towers. However, If you should slide first into room with a lot of sentries (accidents can happen), warp off to a celestial as fast as you can (read the notes under Red-boxing). 

* '''Make your way to''' 
(example: “''Fleet, make your way to Jufvitte''”. Sometimes said as “''Fleet, make best time to <location>''”.) 
Used by the FC when the fleet needs to move individually to the next system. You should fly on your own to the location specified and wait for the FC’s next instruction.
<br>
* '''Make your way to''' 
(example: “''Fleet, make your way to Jufvitte''”. Sometimes said as “''Fleet, make best time to <location>''”.) 
Used by the FC when the fleet needs to move individually to the next system. You should fly on your own to the location specified and wait for the FC’s next instruction.
<br>