Difference between revisions of "User:Uryence/sandbox"
From EVE University Wiki
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+ | {{CollapseBox|Example notes on research & production| | ||
+ | '''''Research''' | ||
+ | * Three things you can do to a BPO | ||
+ | ** material research | ||
+ | ** productivity research | ||
+ | ** copying | ||
+ | ** (Invention - covering later) | ||
+ | * Material Research | ||
+ | ** reduces material need | ||
+ | ** wastage = unresearched wastage / (1+ML) | ||
+ | ** marginal return | ||
+ | ** there will be a level beyond which ML research is pointless | ||
+ | ** optimal research | ||
+ | * Productivity research: | ||
+ | ** reduces production time}} |
Revision as of 00:12, 1 February 2022
Handy links for self:
Personal goals:
- 'Scouting' needs serious work for tone, and has too personal and idiosyncratic a taxonomy of scout activities (might need to bother Yto and other friendly scouts for their tips)
- ditto the 'fitting a ship worked example' page.
- The free-standing projectile ammo page needs TLC
- Topology is good but should introduce general concepts (pipe, chokepoint, pocket, and nods to wormholes and filaments; jump distance vs gate distance; significance of in-system warp distances), and focuses on highsec (EVE's least interesting and weirdest kind of space)
- pages on daily log-in rewards and the "skilling spree" mechanic
- Kvasir
Example notes on research & production |
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