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{{CollapseBox|Example notes on research & production|
* Three things you can do to a BPO
** material research
** productivity research
** copying
** (Invention - covering later)
* Material Research
** reduces material need
** wastage = unresearched wastage / (1+ML)
** marginal return
** there will be a level beyond which ML research is pointless
** optimal research
* Productivity research:
** reduces production time}}
{{CollapseBox|Example knowledge for "Introduction to Exploration"|
* Know the procedures: how does one go about "doing exploration"?
* Know the mechanical parts: the process of scanning down signatures and the hacking minigame
* Know the "meta": which ships are favoured and the basics of common fittings.
* Know tips and tricks: piloting tricks, safety rules, best practices, etiquette, etc.
* Have a brief story or two to share! Provide some context for the students by sharing stories of complete failure or lucrative success.}}

Revision as of 00:14, 1 February 2022

Handy links for self:

Personal goals:

  • 'Scouting' needs serious work for tone, and has too personal and idiosyncratic a taxonomy of scout activities (might need to bother Yto and other friendly scouts for their tips)
  • ditto the 'fitting a ship worked example' page.
  • The free-standing projectile ammo page needs TLC
  • Topology is good but should introduce general concepts (pipe, chokepoint, pocket, and nods to wormholes and filaments; jump distance vs gate distance; significance of in-system warp distances), and focuses on highsec (EVE's least interesting and weirdest kind of space)
  • pages on daily log-in rewards and the "skilling spree" mechanic
  • Kvasir