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Good teaching guide: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Preparation: Reworked and updated for current teaching procedures.
Uryence (talk | contribs)
Have a clear structure: Updated to reflect current procedures.
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* maintain control of the class.
* maintain control of the class.


=== Have a clear structure ===
=== Structure ===
You'll have a very good idea of how you want the class to run. The best way to make sure this happens is to let your class know this in advance.
You'll have a very good idea of how you want the class to run. The best way to make sure this happens is to let your class know this in advance.


EVE University classes are run on the Public Mumble Server (in one of the four Classrooms), and also use the in-game chat channel '''Class (EVE Uni)''' for posting links and questions.
EVE University classes ''typically'' run with audio on the public [[Mumble]] server, any slides or game streaming delivered in one of the [[Discord]] classrooms, and textual chat or questions in the relevant "class-questions" channel on Discord.


From a professional education standpoint, the following method of teaching (lesson plan structure) has an incredibly high success rate for the students to retain the information you are teaching them.  This structure can be summed up in the following three points:
From a professional education standpoint, the following method of class structure reliably helps people retain information:
* Tell them what you are going to tell them (Introduction, and what you are going to talk about)
# Tell them what you are going to tell them (introduce the broad headings of what you are going to discuss)
* Tell them (Go through each item that you are wanting to cover)
# Tell them (go through each item that you want to cover in detail)
* Tell them what you've told them (Summarise what you've just told them and list each of the points you've just covered)
# Tell them what you've told them (summarise what you've just told them, and list each of the points you've covered)


At the start of the class, spend a few minutes telling people about the class. You might like to cover:
At the start of the class, spend a few minutes telling people about the class. You might like to cover:
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* Whether you want a volunteer to link items for you as you talk about them
* Whether you want a volunteer to link items for you as you talk about them
* How you intend to deal with questions
* How you intend to deal with questions
* How any practical component will work


People want to be helpful, so use them in a controlled manner:
People want to be helpful, so use them in a controlled manner. If your class is likely to encourage people to link things in the class text channel, you can designate someone to do this for you.
* You'll have people linking things you talk about in the class channel, but you can arrange a volunteer in advance to limit channel spam and also to make sure you don't ask things like, "Can someone link an Avatar blueprint, please?" and get 30 different links!
* Likewise, making sure someone is recording will mean the inevitable "Is anyone recording this?" question is quickly answered.
* If you are expecting people from outside the UNI to attend, you might arrange a Mumble administrator to keep an eye on General (EVE Uni) chat and drag any out-of-corp attendees into the Class (EVE Uni) channel.


So, an introduction for a production and research class might look something like:
Putting this together, an introduction for a production and research class might look something like:


<div style="margin:0;background-color:{{{color|#ccccee}}};border:1px solid {{{border|#8888aa}}};border-left-width:5px;font-style:italic;text-align:left;padding:1em 1em 1em 1em; overflow:hidden;color:{{{text|#000022}}}">
<div style="margin:0;background-color:{{{color|#ccccee}}};border:1px solid {{{border|#8888aa}}};border-left-width:5px;font-style:italic;text-align:left;padding:1em 1em 1em 1em; overflow:hidden;color:{{{text|#000022}}}">
Hi, thanks for attending my class on research and production.
Hi, I'm [Name]; thank you for attending my class on research and production!


Before I start, can I check who is recording? Cool, Dierdra is, great. Also, can I ask someone to keep an eye on corp chat and pull in any pesky latecomers to the class channel? Thanks Cazzah.
Before we get started, a few logistical details.


OK, so I am going to be using Mumble to give the class. What I'd like to do is to use the in-game Class (EVE Uni) channel for any questions you might have as I go along and keep Mumble quiet. I will be watching the channel and if you ask a question I am going to cover in a few minutes then please don't think I am ignoring you, I will get to it. Also, if topics come up that might need some time to discuss, I've got 20 minutes at the end and we'll cover larger topics then.
OK, so I am going to be using Mumble to give the class. Please make sure you have push-to-talk set on Mumble, and keep Mumble quiet during the class. You can put any questions you might have as I go along into the "class-questions" channel on Discord; it helps them be more visible if you begin them with a capital "Q". I will be watching the channel and fielding questions. If you ask a question I am going to cover in a few minutes then please don't think I am ignoring you—I will get to it! Also, if topics come up that might need some time to discuss, I've got 20 minutes for questions and answers at the end, and we can cover larger topics then.


For the class, I am going to run through research first, looking at a blueprint in detail and then covering the various research you can do on one and the skills involved. For those who know a little about research already, I intend to cover Invention in detail at the end. After covering the research side of things, I'll go into production, the skills involved and cover a little bit on how to get into production for profit. I'll finally cover invention, which is the production of tech 2 goods using invented tech 2 blueprints.
For the class, I am going to run through research first, looking at a blueprint in detail and then covering the various research you can do on one and the skills involved. For those who know a little about research already, I intend to cover Invention in detail at the end. After covering the research side of things, I'll go into production, the skills involved and cover a little bit on how to get into production for profit. I'll finally cover invention, which is the production of Tech 2 goods using invented Tech 2 blueprints.</div>
 
One thing before I start - can I have a volunteer to link items and blueprints into the in-game channel for me please? Thanks Peter, you are slave for the day...</div>


=== Presentation tips ===
=== Presentation tips ===