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Medical boosters: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Cerebral Accelerators: Added note on the fact that Biology affects cerebral accelerators.
m Redo table coding to get rid of some repetitive coding.
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{| class="wikitable sortable"
{| class="wikitable sortable"
! style="background-color: #333333; width:55px" rowspan="2" | Booster name
|- style="background-color: #333333;"
! style="background-color: #333333" rowspan="2" | Attribute
! rowspan="2" style="width:55px" | Booster name
! style="background-color: #333333; width:20px" rowspan="2" | Slot
! rowspan="2" | Attribute
! style="background-color: #333333" colspan="4" | Bonuses by grade
! rowspan="2" style="width:20px" | Slot
! style="background-color: #333333; width:200px" rowspan="2" colspan="4" | Potential side effects
! colspan="4" | Bonuses by grade
! style="background-color: #333333" rowspan="2" | Gas prefix
! rowspan="2" colspan="4" style="width:200px" | Potential side effects
|-  
! rowspan="2" | Gas prefix
! style="background-color: #333333; width:60px" | Synth
|- style="background-color: #333333;"
! style="background-color: #333333; width:60px" | Standard
! style="width:60px" | Synth
! style="background-color: #333333; width:60px" | Improved
! style="width:60px" | Standard
! style="background-color: #333333; width:60px" | Strong
! style="width:60px" | Improved
! style="width:60px" | Strong
|-
|-
| [[File:Icon blue pill.png|32px|link=|]]<br>Blue Pill
| [[File:Icon blue pill.png|32px|link=|]]<br>Blue Pill
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Agency boosters are rewarded by various events related to [[The Agency]]. Dose II versions can also be bought from DED LP store. These have base duration of 30 minutes.
Agency boosters are rewarded by various events related to [[The Agency]]. Dose II versions can also be bought from DED LP store. These have base duration of 30 minutes.
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="background-color: #333333; width:55px" rowspan="2" | Booster name
|- style="background-color: #333333;"
! style="background-color: #333333" rowspan="2" | Attribute
! rowspan="2" style="width:55px" | Booster name
! style="background-color: #333333; width:20px" rowspan="2" | Slot
! rowspan="2" | Attribute
! style="background-color: #333333" colspan="4" | Bonuses by grade
! rowspan="2" style="width:20px" | Slot
|-  
! colspan="4" | Bonuses by grade
! style="background-color: #333333; width:60px" | Dose I
|- style="background-color: #333333;"
! style="background-color: #333333; width:60px" | Dose II
! style="width:60px" | Dose I
! style="background-color: #333333; width:60px" | Dose III
! style="width:60px" | Dose II
! style="background-color: #333333; width:60px" | Dose IV
! style="width:60px" | Dose III
! style="width:60px" | Dose IV
|-
|-
| [[File:Icon boosterAgencyTank.png|32px|link=|]]<br>Agency 'Hardshell'
| [[File:Icon boosterAgencyTank.png|32px|link=|]]<br>Agency 'Hardshell'
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Antipharmakon can be received from running Drifter hives in [[Drifters#Drifters_Wormhole_Systems|Drifter wormholes]]. These have base duration of 30 minutes.
Antipharmakon can be received from running Drifter hives in [[Drifters#Drifters_Wormhole_Systems|Drifter wormholes]]. These have base duration of 30 minutes.
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="background-color: #333333;" | Booster name
|- style="background-color: #333333;"
! style="background-color: #333333;" | Slot
! Booster name
! style="background-color: #333333;" | Bonus
! Slot
! Bonus
|-
|-
| [[File:Icon antipharmakon aeolis.png|32px|link=|]]<br>Antipharmakon Aeolis
| [[File:Icon antipharmakon aeolis.png|32px|link=|]]<br>Antipharmakon Aeolis
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Quafe zero is often available as a event gift or event reward. Quafe zero has base duration of one hour.
Quafe zero is often available as a event gift or event reward. Quafe zero has base duration of one hour.
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="background-color: #333333; width:55px" | Booster name
|- style="background-color: #333333;"
! style="background-color: #333333;" | Slot
! Booster name
! style="background-color: #333333;" | Bonus
! Slot
! Bonus
|-
|-
| [[File:Icon quafe zero.png|32px|link=|]]<br>Quafe Zero
| [[File:Icon quafe zero.png|32px|link=|]]<br>Quafe Zero
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Nugoehuvi synth blue pill booster is one of the possible rewards from [[Penumbra|Caldari epic arc]]. They have a base duration of 33 minutes.
Nugoehuvi synth blue pill booster is one of the possible rewards from [[Penumbra|Caldari epic arc]]. They have a base duration of 33 minutes.
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="background-color: #333333; width:55px" | Booster name
|- style="background-color: #333333;"
! style="background-color: #333333;" | Slot
! style="width:55px" | Booster name
! style="background-color: #333333;" | Bonus
! Slot
! Bonus
|-
|-
| [[File:Icon blue pill.png|32px|link=|]]<br>Nugoehuvi Synth Blue Pill Booster  
| [[File:Icon blue pill.png|32px|link=|]]<br>Nugoehuvi Synth Blue Pill Booster  
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== Manufacturing ==
== Manufacturing ==
[[Image:Drug_map.png|right|256 px|thumb|Industry map of drugs. Manufacturing of improved and strong drugs requires multiple multiple raw gas sources.]]
[[Image:Drug_map.png|thumb|256 px|Industry map of drugs. Manufacturing of improved and strong drugs requires multiple multiple raw gas sources.]]
Boosters are manufactured from mytoserocin and cytoserocin gas harvested from clouds in [[cosmic signatures]] found in known space. These signatures only spawn in specific regions of New Eden. These gasses are distinct from the fullerine gasses found in wormholes, which are used to create Tech III ships and subsystems.
Boosters are manufactured from mytoserocin and cytoserocin gas harvested from clouds in [[cosmic signatures]] found in known space. These signatures only spawn in specific regions of New Eden. These gasses are distinct from the fullerine gasses found in wormholes, which are used to create Tech III ships and subsystems.


=== Processing gas ===
=== Processing gas ===
Gas must be processed into pure booster material before the final product is created. This is done using reactors at a [[Refinery|refinery]] structure.
Gas must be processed into pure booster material before the final product is created. This is done using reactors at a [[refinery]] structure.


Pure boosters use Simple Reactions at a Standup Biochemical Reactor I. These structures can only be installed at a refinery in .4 or lower security space. Besides the gas, the reactions also require an additional unit, which varies based on the grade of the booster. Synth reactions need Garbage, Standard reactions require Water, Improved reactions require either Spirits or Oxygen, depending on the exact product, and Strong reactions require Hydrochloric Acid.
Pure boosters use Simple Reactions at a Standup Biochemical Reactor I. These structures can only be installed at a refinery in .4 or lower security space. Besides the gas, the reactions also require an additional unit, which varies based on the grade of the booster. Synth reactions need Garbage, Standard reactions require Water, Improved reactions require either Spirits or Oxygen, depending on the exact product, and Strong reactions require Hydrochloric Acid.
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Like normal boosters, all Cerebral Accelerators occupy a booster slot, meaning that pilots cannot use two different accelerators at the same time. Like normal boosters, Cerebral Accelerators have their duration (and therefore potential total SP gain) increased by the character skill {{sk|Biology}}.
Like normal boosters, all Cerebral Accelerators occupy a booster slot, meaning that pilots cannot use two different accelerators at the same time. Like normal boosters, Cerebral Accelerators have their duration (and therefore potential total SP gain) increased by the character skill {{sk|Biology}}.


As noted above, boosters and implants occupy different slots, so pilots are able to use a full set of attribute-boosting [[Implants|implants]] alongside a Cerebral Accelerator. Unlike normal boosters, and unlike implants, the cerebral accelerators stay active even if you clone jump or get podded.
As noted above, boosters and implants occupy different slots, so pilots are able to use a full set of attribute-boosting [[implants]] alongside a Cerebral Accelerator. Unlike normal boosters, and unlike implants, the cerebral accelerators stay active even if you clone jump or get podded.


The most common sources of Cerebral Accelerators are various periodical events such as [[Crimson Harvest]]. These accelerators are valid for only limited time, after which they expire and can no longer be used.
The most common sources of Cerebral Accelerators are various periodical events such as [[Crimson Harvest]]. These accelerators are valid for only limited time, after which they expire and can no longer be used.
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Cerebral Accelerators obtained via real-money purchases are not available on the regular market, but can be sold via contract.
Cerebral Accelerators obtained via real-money purchases are not available on the regular market, but can be sold via contract.


Players purchasing Accelerators must weigh up the ISK-for-SP efficiency of Accelerators against that of purchased [[Skill_trading#Skill_Injectors|skill injectors]]. Depending on market fluctuations, injectors might be a better purchase for lower-SP characters. The diminishing returns on injectors for characters with more SP make Accelerators more worthwhile for more advanced characters. Accelerators which are obtained for free from events, or looted, or gifted to a player, are of course worth using and do not raise the same ISK-efficiency questions.
Players purchasing Accelerators must weigh up the ISK-for-SP efficiency of Accelerators against that of purchased [[Skill trading#Skill Injectors|skill injectors]]. Depending on market fluctuations, injectors might be a better purchase for lower-SP characters. The diminishing returns on injectors for characters with more SP make Accelerators more worthwhile for more advanced characters. Accelerators which are obtained for free from events, or looted, or gifted to a player, are of course worth using and do not raise the same ISK-efficiency questions.


====Redemption====
====Redemption====