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= Vanguard fittings = | = Vanguard fittings = | ||
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often | The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use. | ||
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there. | It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there. | ||
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{| | {| | ||
| valign="top" nowrap | {{icon|kernite|56|Lyavite}} | | valign="top" nowrap | {{icon|kernite|56|Lyavite}} | ||
| valign="middle" | All the fits have had their ammo adjusted to make sure they have room for a stack of [[Lyavite in Incursions|Lyavite]] (255 units, 306 m3 worth of cargo space), so before you undock to join the fleet, make sure you have a stack with you (see [[Lyavite_in_Incursions#Acquisition|acquisition]] for information on how to get some). One stack is used per site, so everyone must carry a stack. The lyavite is jettisoned during the site and given to the logistics runner, who | | valign="middle" | All the fits have had their ammo adjusted to make sure they have room for a stack of [[Lyavite in Incursions|Lyavite]] (255 units, 306 m3 worth of cargo space), so before you undock to join the fleet, make sure you have a stack with you (see [[Lyavite_in_Incursions#Acquisition|acquisition]] for information on how to get some). One stack is used per site, so everyone must carry a stack. The lyavite is jettisoned during the site and given to the logistics runner, who uses it to finish the [[Nation Mining Colony]] site (only this vanguard site needs it). | ||
|} | |} | ||
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{| | {| | ||
| valign="top" | [[image:icon_large_red_x.png|56px|link=]] | | valign="top" | [[image:icon_large_red_x.png|56px|link=]] | ||
| valign="middle" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters. | | valign="middle" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters. | ||
|} | |} | ||
==== Improving fits ==== | ==== Improving fits ==== | ||
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<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use Pehuen's in the livetext below. --> | <!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use Pehuen's in the livetext below. --> | ||
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your | All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do. | ||
= Minimum fits = | = Minimum fits = | ||
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Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us. | Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us. | ||
== Logistics (basic and advanced) == | == Logistics (basic and advanced) == | ||
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible. Any can be used, but the {{sh|Scimitar}} is | The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet, each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible. Any can be used, but the {{sh|Scimitar}} is favored in [[Incursion sites#Vanguard sites|Vanguards]] due to its remote tracking bonus and its ability to operate independent of other logi. The {{sh|Basilisk}} is needed in [[Incursion sites#Assault sites|Assault]] and [[Incursion sites#Headquarter sites|Headquarter]] sites for its ability to field utility cap to counter the heavy neuting and capacitor needs of those sites, but is suboptimal for a wardeccable Vanguard group like the Uni's due to its need of cap chains, and is not listed here due to said cap chain adding an additional point of failure for fleet safety. For pilots unable to use the Scimitar but can use T2 Caldari cruisers, the {{sh|Tengu}} serves as a cap-stable Basilisk alternative. | ||
{{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time. For the Basilisk this means cap stable with incoming capacitor transmitter.}} | {{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time. For the Basilisk this means cap stable with incoming capacitor transmitter.}} | ||
=== Scimitar === | === Scimitar === | ||
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}} | }} | ||
=== Bhaalgorn === | === Bhaalgorn === | ||
Prior to the Industry revamp in 2021, there was a long period | Prior to the Industry revamp in 2021, there was a long period wherein the Bhaalgorn with T2 webs could end up cheaper than T1 battleships with faction modules. As this hull is still accepted as a Warp to Me preferred fit, it shall remain here. | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Bhaalgorn | | ship=Bhaalgorn | ||
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{{ShipFitting | {{ShipFitting | ||
| ship=Nightmare | | ship=Nightmare | ||
| fitName= Incursions ( | | fitName= Incursions (Basic) | ||
| fitID= Incursions ( | | fitID= Incursions (Basic) | ||
| high1name=Tachyon Modulated Energy Beam I | | high1name=Tachyon Modulated Energy Beam I | ||
| high1typeID=7171 | | high1typeID=7171 | ||
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| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}}{{ShipFitting | |||
| ship=Nightmare | |||
| fitName= Incursions (Advanced) | |||
| fitID= Nightmare (Advanced) | |||
| high1name=Tachyon Beam Laser II | |||
| high1typeID=3065 | |||
| high2name=Tachyon Beam Laser II | |||
| high2typeID=3065 | |||
| high3name=Tachyon Beam Laser II | |||
| high3typeID=3065 | |||
| high4name=Tachyon Beam Laser II | |||
| high4typeID=3065 | |||
| high5name=Tachyon A-Type Medium Remote Shield Booster | |||
| high5typeID=19151 | |||
| high6name=Imperial Navy Large Remote Capacitor Transmitter | |||
| high6typeID=31946 | |||
| mid1name=Sentient Sensor Booster | |||
| mid1typeID=41191 | |||
| mid2name=Sentient Sensor Booster | |||
| mid2typeID=41191 | |||
| mid3name=Sentient Sensor Booster | |||
| mid3typeID=41191 | |||
| mid4name=Federation Navy Tracking Computer | |||
| mid4typeID=15792 | |||
| mid5name=Federation Navy Tracking Computer | |||
| mid5typeID=15792 | |||
| mid6name=Federation Navy Tracking Computer | |||
| mid6typeID=15792 | |||
| mid7name=Pithum A-Type Multispectrum Shield Hardener | |||
| mid7typeID=4347 | |||
| low1name=Imperial Navy Heat Sink | |||
| low1typeID=15810 | |||
| low2name=Imperial Navy Heat Sink | |||
| low2typeID=15810 | |||
| low3name=Imperial Navy Heat Sink | |||
| low3typeID=15810 | |||
| low4name=Imperial Navy Heat Sink | |||
| low4typeID=15810 | |||
| low5name=Republic Fleet Tracking Enhancer | |||
| low5typeID=15965 | |||
| low6name=True Sansha Capacitor Power Relay | |||
| low6typeID=14146 | |||
| rig1name=Large EM Shield Reinforcer II | |||
| rig1typeID=26436 | |||
| rig2name=Large Hyperspatial Velocity Optimizer II | |||
| rig2typeID=26322 | |||
| rig3name=Large Energy Locus Coordinator II | |||
| rig3typeID=26388 | |||
| charge1name=Acolyte II x5 | |||
| charge1typeID=2205 | |||
| charge2name=Medium Shield Maintenance Bot II x5 | |||
| charge2typeID=28207 | |||
| charge3name=Imperial Navy Multifrequency L x40 | |||
| charge3typeID=23105 | |||
| charge4name=Imperial Navy Gamma L x40 | |||
| charge4typeID=23107 | |||
| charge5name=ECCM Script x1 | |||
| charge5typeID=41155 | |||
| charge6name=Optimal Range Script x6 | |||
| charge6typeID=28999 | |||
| charge7name=Tracking Speed Script x6 | |||
| charge7typeID=29001 | |||
| charge8name=Scan Resolution Script x6 | |||
| charge8typeID=29011 | |||
| charge9name=Gleam L x32 | |||
| charge9typeID=12828 | |||
| charge10name=True Sanshas Gamma L x8 | |||
| charge10typeID=20893 | |||
| charge11name=True Sanshas Multifrequency L x8 | |||
| charge11typeID=20895 | |||
| charge12name=Synth Mindflood Booster x15 | |||
| charge12typeID=28680 | |||
| charge13name=Agency 'Pyrolancea' DB5 Dose II x10 | |||
| charge13typeID=45999 | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers. | |||
| showSKILLS=Y | |||
| notes=This fit is designed with warp speed in mind.</li><li>Recommended to be used with {{co|orange|Ascendancy implant Set.}} | |||
| showNOTES=Y | |||
| difficulty=1 | |||
| version=February 2022 | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | }} | ||
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}} | }} | ||
== Hacker == | == Hacker == | ||
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, but more advanced hulls can complete the hack with more ease at much higher cost. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See [[Roles_in_Incursions#Hacker.2FScout|Hacker/Scout]] for more information on how to perform this role. | Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, but more advanced hulls can complete the hack with more ease at a much higher cost. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See [[Roles_in_Incursions#Hacker.2FScout|Hacker/Scout]] for more information on how to perform this role. | ||
Until September 2019, Incursions did not use the [[Hacking|minigame]], but instead used the old method where each module has a chance of successfully hacking the logistics control array. This meant that while in exploration you only used one data analyzer, in incursion hacking you used as many as you can fit. After the changes, hacking in the Override Transfer Array is identical to any other exploration site, but with no consequences for failing a hack. | Until September 2019, Incursions did not use the [[Hacking|minigame]], but instead used the old method where each module has a chance of successfully hacking the logistics control array. This meant that while in exploration you only used one data analyzer, in incursion hacking you used as many as you can fit. After the changes, hacking in the Override Transfer Array is identical to any other exploration site, but with no consequences for failing a hack. | ||
=== Heron === | === Heron === | ||
The Heron used to be the hacking ship of choice due to having one more mid slot than the other T1 exploration frigates, meaning that it could fit one more data analyzer. Since only one is useful now, the Heron is no more effective than the other T1 exploration frigates. The only mid slot modules needed are a {{co|coral|Microwarpdrive}} and one {{co|coral|Data Analyzer}} module,. You can fit some {{co|coral|Memetic Algorithm Bank}} rigs for increased hacking chance. | The Heron used to be the hacking ship of choice due to having one more mid slot than the other T1 exploration frigates, meaning that it could fit one more data analyzer. Since only one is useful now, the Heron is no more effective than the other T1 exploration frigates. The only mid slot modules needed are a {{co|coral|Microwarpdrive}} and one {{co|coral|Data Analyzer}} module,. You can fit some {{co|coral|Memetic Algorithm Bank}} rigs for an increased hacking chance. | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Heron | | ship=Heron | ||
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}} | }} | ||
== Ammo Hauler == | == Ammo Hauler == | ||
The Amarr T1 Exploration frigate, the [[Magnate]], is useful for transporting your ammo, sensor booster scripts and targeting scripts. The four low slots can be filled with expanded cargoholds to | The Amarr T1 Exploration frigate, the [[Magnate]], is useful for transporting your ammo, sensor booster scripts and targeting scripts. The four low slots can be filled with expanded cargoholds to maximize carrying capacity and, since the Magnate is a frigate, it can be transported in the [[Battleships#Frigate_Escape_Bay|frigate escape bay]] of a battleship. Unfortunately, the ship cannot be put in the frigate escape bay unless it only contains charges (such as ammo and scripts). This means you can't use this method for transporting Lyavite or spare drones. | ||
== Advanced fits == | == Advanced fits == | ||
<!-- If the ships themselves are way | <!-- If the ships themselves are way too expensive, it isn't a good idea to even recommend them. Use this disclaimer. | ||
There are many ways to improve past the minimum fits and tech one ships, but for many reasons there will be no recommended fits for these ships or advanced fits on this page. | There are many ways to improve past the minimum fits and tech one ships, but for many reasons, there will be no recommended fits for these ships or advanced fits on this page. | ||
* The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards. | * The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards. | ||
* We want to encourage people to talk to us about how to improve, so you get the much needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to ''"fix"'' your fit. | * We want to encourage people to talk to us about how to improve, so you get the much-needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to ''"fix"'' your fit. | ||
* We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. | * We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. | ||
See the [[Ship progression in Incursions|ship progression in Incursions]] and [[Incursion fitting principles|fitting principles]] articles (especially the [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules. | See the [[Ship progression in Incursions|ship progression in Incursions]] and [[Incursion fitting principles|fitting principles]] articles (especially the [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules. | ||
--> | --> | ||
There are many ways to improve past the minimum fits, but for many reasons there will be no advanced fits with expensive faction or deadspace modules on this page, apart from those we need, like faction webs. | There are many ways to improve past the minimum fits, but for many reasons, there will be no advanced fits with expensive faction or deadspace modules on this page, apart from those we need, like faction webs. | ||
* The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards. | * The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards. | ||
* We want to encourage people to talk to us about how to improve, so you get the much needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to ''"fix"'' your fit. | * We want to encourage people to talk to us about how to improve, so you get the much-needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to ''"fix"'' your fit. | ||
* We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. | * We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. | ||
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== Bling fits == | == Bling fits == | ||
However, | However, some ships are simply not useful without significant amounts of bling applied to them, but given said bling can exceed the hulls listed above in key respects. '''These are not recommended for first-time runners''', as the fits have several drawbacks compared to regular fits that requires both an experienced pilot and fleet commander to understand. Under that same mindset, '''unlike the minimum fits, these fits are not hard and set'''. So long as the ships listed here have similar enough fit, tank, and capabilities, they may be accepted at FC's discretion. Once faction and deadspace modules are included in fits, there are many combinations of modules that will get similar results, and this page will not attempt to categorize them all. | ||
=== Marauders === | === Marauders === | ||