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Jeb hataska (talk | contribs) →Rupture: reformatted section |
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==Rupture== | ==Rupture== | ||
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. | {{Infobox Ship Horizontal | ||
|shipimg=RupturePicture.jpg | |||
|caption=Rupture | |||
|shipname=Rupture | |||
|class=Cruiser | |||
|highs=6 | |||
|turrets=4 | |||
|launchers=3 | |||
|mediums=3 | |||
|lows=5 | |||
|cargohold=300 m3 | |||
|dronebay=30 m3 | |||
|bandwidth=30 Mbit/sec | |||
|roles=Mission | |||
|variations=Muninn, Broadsword | |||
|bonuses='''Minmatar Cruiser Skill Bonus:'''<br>5% bonus to Medium Projectile Turret firing speed per skill level <br> 5% bonus to Medium Projectile Turret damage per skill level | |||
|info=The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range. | |||
The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle. | |||
The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the | |||
Strong [[Support_Skills#Fitting|fitting skills]] and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber. | Strong [[Support_Skills#Fitting|fitting skills]] and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber. | ||
}} | |||
====[Rupture, PvP Starter Rupture]==== | ====[Rupture, PvP Starter Rupture]==== | ||