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Enyo: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Summary: Reworked. I'm sure this can be improved further, but I'm also confident it's a clearer and fairer description of the ship and its uses.
Uryence (talk | contribs)
Skills: Section used to refer to the now-deprecated certificate system, and also conceived of one specific type of fitting and use for the ship. Also didn't take advantage of the perfectly good pages on fitting and support skills which we already have. Rewritten.
Line 90: Line 90:


==Skills==
==Skills==
The Ship Description gives a good starting point: <br><br>
* Core Competency - Standard [Certificate] <br>
* Armor Tanking - Standard [Certificate] <br>
* Advanced Blaster Turrets - Standard [Certificate] <br>


Like any Tech 2 ship, the Enyo deserves good general [[support skills]] and [[fitting skills]]. Gunnery support skills and navigation support skills are particularly important.


To get the most of out of this hull you will require a few more skill sets:<br><br>
Given the hull's expense, it is worth having and using Tech 2 hybrid turrets to bring out the full power of the ship's bonuses, and it is worth being able to fit a Tech 2 armour tank to increase survivability. Unusually for a turret assault frigate, the Enyo has a (tiny) dronebay, and pilots will want to train drone skills—obviously important for Gallente ships anyway—to get a little extra DPS out of their drone.
 
* Core Capacitor - Improved [Certificate] - Cap is part of an active armor tank<br>
* Turret Control - Improved [Certificate] - Increase effective DPS from blasters<br>
* High Velocity Helmsmen - Standard [Certificate] - Allows for Afterburner or Microwarpdrive use.<br><br>
 
 
There is also a good handful of other skills that will help out quite a bit:<br><br>
 
* {{Sk|Assault Frigates|IV}}<br><br>
 
* {{Sk|CPU Management|V}} - Fitting skill for maximum CPU
* {{Sk|Power Grid Management|V}} - Fitting skill for maximum powergrid
* Armor Compensations skills IV - [[Skills:Armor#EM Armor Compensation|EM]], [[Skills:Armor#Thermic Armor Compensation|Thermal]], [[Skills:Armor#Kinetic Armor Compensation|Kinetic]], [[Skills:Armor#Explosive Armor Compensation|Explosive]] - Critical to your tanking modules.
* {{Sk|Propulsion Jamming|IV}} - Lowers cap usage of Warp Scramblers.
* {{Sk|Advanced Weapon Upgrades|III or IV}} - Allows you to squeeze certain fits into place
* {{Sk|Capacitor Emission Systems|III}} - Allows the use of T2 small Nosferatu
* {{Sk|Jury Rigging|III}} - Allows for the use of Cap Control Circuits and Ancillary Current Routers
* {{Sk|Hybrid Weapon Rigging|III}} or IV - Allows for the use of hybrid weapon rigs and minimizes the penalty to powergrid.


==Tactics==
==Tactics==