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| ==Skills== | | ==Skills== |
| The Ship Description gives a good starting point: <br><br>
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| * Core Competency - Standard [Certificate] <br>
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| * Armor Tanking - Standard [Certificate] <br>
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| * Advanced Blaster Turrets - Standard [Certificate] <br>
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| | Like any Tech 2 ship, the Enyo deserves good general [[support skills]] and [[fitting skills]]. Gunnery support skills and navigation support skills are particularly important. |
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| To get the most of out of this hull you will require a few more skill sets:<br><br>
| | Given the hull's expense, it is worth having and using Tech 2 hybrid turrets to bring out the full power of the ship's bonuses, and it is worth being able to fit a Tech 2 armour tank to increase survivability. Unusually for a turret assault frigate, the Enyo has a (tiny) dronebay, and pilots will want to train drone skills—obviously important for Gallente ships anyway—to get a little extra DPS out of their drone. |
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| * Core Capacitor - Improved [Certificate] - Cap is part of an active armor tank<br>
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| * Turret Control - Improved [Certificate] - Increase effective DPS from blasters<br>
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| * High Velocity Helmsmen - Standard [Certificate] - Allows for Afterburner or Microwarpdrive use.<br><br>
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| There is also a good handful of other skills that will help out quite a bit:<br><br>
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| * {{Sk|Assault Frigates|IV}}<br><br>
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| * {{Sk|CPU Management|V}} - Fitting skill for maximum CPU
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| * {{Sk|Power Grid Management|V}} - Fitting skill for maximum powergrid
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| * Armor Compensations skills IV - [[Skills:Armor#EM Armor Compensation|EM]], [[Skills:Armor#Thermic Armor Compensation|Thermal]], [[Skills:Armor#Kinetic Armor Compensation|Kinetic]], [[Skills:Armor#Explosive Armor Compensation|Explosive]] - Critical to your tanking modules.
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| * {{Sk|Propulsion Jamming|IV}} - Lowers cap usage of Warp Scramblers.
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| * {{Sk|Advanced Weapon Upgrades|III or IV}} - Allows you to squeeze certain fits into place
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| * {{Sk|Capacitor Emission Systems|III}} - Allows the use of T2 small Nosferatu
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| * {{Sk|Jury Rigging|III}} - Allows for the use of Cap Control Circuits and Ancillary Current Routers
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| * {{Sk|Hybrid Weapon Rigging|III}} or IV - Allows for the use of hybrid weapon rigs and minimizes the penalty to powergrid.
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| ==Tactics== | | ==Tactics== |