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m Update for April 2022 Version 20.04. Change skill <Racial> Industrial to <Racial> Hauler. |
m Update for April 2022 Version 20.04. Change skill <Racial> Industrial to <Racial> Hauler. Missed one and a typo. |
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:''See also: [[Mining#Skills|Mining skills]]'' | :''See also: [[Mining#Skills|Mining skills]]'' | ||
All basic ORE ships (the Venture, Primae and Noctis) have very low skill requirements; a new character's [[starting skills]] covers the Venture, the Primae has no skill requirements, and the Noctis only needs {{sk|ORE | All basic ORE ships (the Venture, Primae and Noctis) have very low skill requirements; a new character's [[starting skills]] covers the Venture, the Primae has no skill requirements, and the Noctis only needs {{sk|ORE Hauler|mult=yes}}. The more advanced ORE ships' skill requirements depend on the type of ship. All T1 Mining Barges require the {{sk|Mining Barge|mult=yes}} skill, which notably requires that you have {{sk|Industry|V}} trained. Exhumers, being their T2 cousins, require both {{sk|Mining Barge|V}}, {{sk|Astrogeology|V}}, and the {{sk|Exhumers|mult=yes}} skill. | ||
The [[Porpoise]] & [[Orca]] on the other hand require the {{sk|Industrial Command Ships|mult=yes}} skill - prerequisites include quite some investment in leadership skills ({{sk|Mining Foreman|V}}) as well as the capability to fly the [[Noctis]] ({{sk|ORE Hauler|III}}) and some generic training ({{sk|Spaceship Command|V}}). The [[Rorqual]], being a capital ship, has far higher skill requirements - in addition to Jump Drive skills (requiring {{sk|Warp Drive Operation|V}}, {{sk|Navigation|V}} and {{sk|Science|V}}), the {{sk|Capital Industrial Ships|mult=yes}} skill also requires {{sk|Capital Ships|II}} (and thus, by extension, {{sk|Advanced Spaceship Command|V}}) as well as {{sk|Industrial Reconfiguration|I}} (and, by extension, {{sk|Advanced Mass Production|IV}} and {{sk|Mass Production|V}}). | The [[Porpoise]] & [[Orca]] on the other hand require the {{sk|Industrial Command Ships|mult=yes}} skill - prerequisites include quite some investment in leadership skills ({{sk|Mining Foreman|V}}) as well as the capability to fly the [[Noctis]] ({{sk|ORE Hauler|III}}) and some generic training ({{sk|Spaceship Command|V}}). The [[Rorqual]], being a capital ship, has far higher skill requirements - in addition to Jump Drive skills (requiring {{sk|Warp Drive Operation|V}}, {{sk|Navigation|V}} and {{sk|Science|V}}), the {{sk|Capital Industrial Ships|mult=yes}} skill also requires {{sk|Capital Ships|II}} (and thus, by extension, {{sk|Advanced Spaceship Command|V}}) as well as {{sk|Industrial Reconfiguration|I}} (and, by extension, {{sk|Advanced Mass Production|IV}} and {{sk|Mass Production|V}}). | ||
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=== Noctis === | === Noctis === | ||
Although it may look similar to the Primae, the Noctis is anything but useless: when it comes to [[salvaging]], nothing beats the Noctis. It requires the skill {{sk|ORE | Although it may look similar to the Primae, the Noctis is anything but useless: when it comes to [[salvaging]], nothing beats the Noctis. It requires the skill {{sk|ORE Hauler|mult=yes}} to fly, and when this skill is trained to level V, the Noctis' tractor beams can reach out to 80km, hoovering up wrecks from an entire battlefield. The Noctis' one downside is that its tank is a bit weak (barely arriving at battlecruiser-level [[Tanking|EHP]] with Tech 2 modules), especially if one of its midslots is needed for a propulsion module - and given that it will often carry valuable salvage, it can make for a juicy target. Nonetheless, the Noctis remains the undisputed king of salvaging, and is often found trailing mission fleets, salvaging the wrecks they produce. | ||
{{Ship|Noctis|box}} | {{Ship|Noctis|box}} | ||