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{{Update|Need info from Summon the Swarm patch in regards to mutated drones and modules}} | {{Update|Need info from Summon the Swarm patch in regards to mutated drones and modules}} | ||
{{note box|This article describes the various kinds of drones and explains how they work. For a detailed discussion of the use of drones, including PvP and PvE tactics, see [[Drone mechanics]]. If you are looking for ships that carry drones, see [[Drone Capable Ships]].}} | |||
{{Weapon Systems Links}} | |||
'''Drones''' are semi-autonomous vehicles launched from ships and designed to augment the launching ship's capabilities. All four races use drones to a greater or lesser degree, so many ships, especially larger ships, will have drone capabilities. | '''Drones''' are semi-autonomous vehicles launched from ships and designed to augment the launching ship's capabilities. All four races use drones to a greater or lesser degree, so many ships, especially larger ships, will have drone capabilities. | ||
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This window also shows the active status of any drones you currently have in space. These are listed in the last folder. If any of those drones are damaged, the three little bars to the right of the drone will turn red - indicating hull, armor and shield … in that order. | This window also shows the active status of any drones you currently have in space. These are listed in the last folder. If any of those drones are damaged, the three little bars to the right of the drone will turn red - indicating hull, armor and shield … in that order. | ||
[[File:Drone group.png|thumb | [[File:Drone group.png|thumb|200px|Add drones to a group through the right-click menu.]] | ||
Drones can be grouped through the drone control window. This makes controlling drones easier, as you can give a command to the entire group. To move a drone in or out of a group, right-click on the drone, or drag it in or out of the group. | Drones can be grouped through the drone control window. This makes controlling drones easier, as you can give a command to the entire group. To move a drone in or out of a group, right-click on the drone, or drag it in or out of the group. | ||
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:These target asteroids or ice and [[mining|mine them]] for resources. | :These target asteroids or ice and [[mining|mine them]] for resources. | ||
Details on the characteristics of individual drone types are shown below in [[#Drone Type Details|Drone Type Details]]. A discussion of the uses of these drones in game can be found in [[Drone mechanics | Details on the characteristics of individual drone types are shown below in [[#Drone Type Details|Drone Type Details]]. A discussion of the uses of these drones in game can be found in [[Drone mechanics]]. | ||
===Drone bay=== | ===Drone bay=== | ||
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Additionally, you can use keyboard shortcuts for many of these commands. These can be changed in the [[Game Settings]] window. | Additionally, you can use keyboard shortcuts for many of these commands. These can be changed in the [[Game Settings]] window. | ||
{| class="wikitable" style="margin-left: auto; margin-right: auto | {| class="wikitable" style="margin-left: auto; margin-right: auto;" | ||
! Command | ! Command | ||
! Shortcut | ! Shortcut | ||
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=== Flight behavior settings === | === Flight behavior settings === | ||
[[File:Drone options.png|thumb | [[File:Drone options.png|thumb|Modify drone behavior.]] | ||
You can modify your drones' default behavior through the drop down menu at the top left of the drone control window. | You can modify your drones' default behavior through the drop down menu at the top left of the drone control window. | ||
*'''{{co|wheat|Passive}}'''<br> | *'''{{co|wheat|Passive}}'''<br> | ||
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=== Damaged drones === | === Damaged drones === | ||
[[File:Damaged drones.png|thumb | [[File:Damaged drones.png|thumb|200px|Two damaged drones. The first drone has only taken shield damage, while the second drone has taken both shield and armor damage.]] | ||
Your drones can take shield, armor, and structure damage during a fight (just like your ship). Their shields will regenerate slowly, whether the drone is in space or in your drone bay (at the same rate), but armor and hull damage needs to be repaired. When in combat with drones, keep an eye on your drone's health through the drone control window, and when a drone starts taking armor damage, recall it to your drone bay and launch a fresh drone (if you have spares) - it's much cheaper to repair drones than to replace them. | Your drones can take shield, armor, and structure damage during a fight (just like your ship). Their shields will regenerate slowly, whether the drone is in space or in your drone bay (at the same rate), but armor and hull damage needs to be repaired. When in combat with drones, keep an eye on your drone's health through the drone control window, and when a drone starts taking armor damage, recall it to your drone bay and launch a fresh drone (if you have spares) - it's much cheaper to repair drones than to replace them. | ||
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! colspan=2 | Empire factions | ! colspan=2 | Empire factions | ||
|- | |- | ||
| nowrap style="padding:0px;text-align:center; vertical-align:middle;" | {{icon|gallente|64|Gallente Federation}} | | nowrap style="padding: 0px; text-align: center; vertical-align: middle;" | {{icon|gallente|64|Gallente Federation}} | ||
| style="vertical-align:top;" | The '''Gallente''' have some of the most powerful drone-using ships among the empire factions; nearly all their combat ships can field drones, with generous drone bays and bandwidths. About half of their ships are heavily focused on drone use, with bonuses to drone damage, hit points, range, tracking speed, and speed. | | style="vertical-align: top;" | The '''Gallente''' have some of the most powerful drone-using ships among the empire factions; nearly all their combat ships can field drones, with generous drone bays and bandwidths. About half of their ships are heavily focused on drone use, with bonuses to drone damage, hit points, range, tracking speed, and speed. | ||
|- | |- | ||
| nowrap style="padding:0px;text-align:center; vertical-align:middle;" | {{icon|amarr|64|Amarr Empire}} | | nowrap style="padding: 0px; text-align: center; vertical-align: middle;" | {{icon|amarr|64|Amarr Empire}} | ||
| style="vertical-align:top;" | The '''Amarr''' are the other drone-using empire faction, although they are less focused on them than the Gallente. They tend to have somewhat lower drone bandwidths than the Gallente, but with large drone bays, allowing them to carry a wide variety of drones into combat. | | style="vertical-align: top;" | The '''Amarr''' are the other drone-using empire faction, although they are less focused on them than the Gallente. They tend to have somewhat lower drone bandwidths than the Gallente, but with large drone bays, allowing them to carry a wide variety of drones into combat. | ||
|- | |- | ||
! colspan=2 | Other factions | ! colspan=2 | Other factions | ||
|- | |- | ||
| nowrap style="padding:0px;text-align:center; vertical-align:middle;" | {{icon|guristas|64|Guristas}} | | nowrap style="padding: 0px; text-align: center; vertical-align: middle;" | {{icon|guristas|64|Guristas}} | ||
| style="vertical-align:top;" | The '''Guristas''' have a very particular way of using drones: their ships can field only two drones of the appropriate size at a time, but each drone is many times stronger than normal. While their drones' total damage output remains comparable to other top-tier drone boats, Guristas drones are much tougher, which gives them an edge in PvP. | | style="vertical-align: top;" | The '''Guristas''' have a very particular way of using drones: their ships can field only two drones of the appropriate size at a time, but each drone is many times stronger than normal. While their drones' total damage output remains comparable to other top-tier drone boats, Guristas drones are much tougher, which gives them an edge in PvP. | ||
|- | |- | ||
| nowrap style="padding:0px;text-align:center; vertical-align:middle;" | {{icon|sisters|64|Sisters of EVE}} | | nowrap style="padding: 0px; text-align: center; vertical-align: middle;" | {{icon|sisters|64|Sisters of EVE}} | ||
| style="vertical-align:top;" | The '''Sisters of EVE''' ships have high drone bandwidths and truly enormous drone bays (even larger than the Gallente), as well as bonuses to drone damage and hit points. | | style="vertical-align: top;" | The '''Sisters of EVE''' ships have high drone bandwidths and truly enormous drone bays (even larger than the Gallente), as well as bonuses to drone damage and hit points. | ||
|} | |} | ||
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Therefore, the four race's drones represent a sliding scale between damage and speed (the percentages in the table below are relative to the worst-performing drone family). Note that the table lists two values for speed: the speed with MWD on (when the drones are chasing a target), and the orbital speed with MWD off (when the drones are orbiting and attacking a target). | Therefore, the four race's drones represent a sliding scale between damage and speed (the percentages in the table below are relative to the worst-performing drone family). Note that the table lists two values for speed: the speed with MWD on (when the drones are chasing a target), and the orbital speed with MWD off (when the drones are orbiting and attacking a target). | ||
{{#css: | {{#css: | ||
table.drones { | |||
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} | |||
table.drones tr th { | |||
background-color: #222222; | |||
padding: 0.2em 0.5em; | |||
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table.drones tr td { | |||
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}} | }} | ||
{| class="wikitable drones " style="border:none;" | {| class="wikitable drones " style="border: none;" | ||
|- | |- | ||
! colspan=4 style="background-color:#111111;border:none;" | | ! colspan=4 style="background-color:#111111;border:none;" | | ||
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|} | |} | ||
<small><references | <small><references /></small> | ||
In addition to the basic Tech 1 drones (described above), there are four other [[Techs, Tiers and Meta levels|variants]] of drone within each race's light/medium/heavy drone lineup: | In addition to the basic Tech 1 drones (described above), there are four other [[Techs, Tiers and Meta levels|variants]] of drone within each race's light/medium/heavy drone lineup: | ||
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|} | |} | ||
<small><references | <small><references /></small> | ||
==== Sentry Drones ==== | ==== Sentry Drones ==== | ||
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*The Bouncer and Curator are in the middle and somewhat comparable; the Curator having a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range. | *The Bouncer and Curator are in the middle and somewhat comparable; the Curator having a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range. | ||
{| class="wikitable" | {| class="wikitable";" | ||
|+ '''Sentry Drones: Comparison''' | |+ '''Sentry Drones: Comparison''' | ||
|- style="background-color:#222222;" | |||
! scope="col" width="60px" | ! scope="col" width="60px" | Name | ||
! scope="col" width="40px | ! scope="col" width="60px" | Race | ||
! scope="col" width="40px | ! scope="col" width="40px" | Range | ||
! scope="col" width="70px | ! scope="col" width="40px" | Tracking | ||
! scope="col" width="70px" | Damage (type) | |||
|- | |- | ||
|| Bouncer || Minmatar ||align="center" | + ||align="center"| - ||align="center"|- {{icon|ex damage|18px|Explosive damage}} | || Bouncer || Minmatar ||align="center" | + ||align="center"| - ||align="center"|- {{icon|ex damage|18px|Explosive damage}} | ||
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{| class="wikitable sortable collapsible collapsed" style="text-align:left; font-size:80%;" | {| class="wikitable sortable collapsible collapsed" style="text-align:left; font-size:80%;" | ||
|+ '''Sentry Drones Attributes''' | |+ '''Sentry Drones Attributes'''<br>''+ Shows T2 Values If Different'' | ||
|- style="background-color:#222222;" | |||
! scope="col" width="60px | ! scope="col" width="60px" | Name | ||
! scope="col" width="40px | ! scope="col" width="40px" | Race | ||
! scope="col" width="40px | ! scope="col" width="40px" |Damage Type | ||
! scope="col" width="40px | ! scope="col" width="40px" | Optimal (km) +TII | ||
! scope="col" width="40px | ! scope="col" width="40px" | Falloff (km) +TII | ||
! scope="col" width="40px | ! scope="col" width="40px" | Tracking (rad) +TII | ||
! scope="col" width="40px | ! scope="col" width="40px" | Damage (hp) | ||
! scope="col" width="40px | ! scope="col" width="40px" | Damage Modifier (%) | ||
|- | |- | ||
|| [[Image:Bouncer.png|30px]] Bouncer|| Minmatar || {{icon|ex damage|24px|Explosive damage}} || 30 +6 ||45 +9 ||.014 + .003 || 64 || 1.45 | || [[Image:Bouncer.png|30px]] Bouncer|| Minmatar || {{icon|ex damage|24px|Explosive damage}} || 30 +6 ||45 +9 ||.014 + .003 || 64 || 1.45 | ||
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| Sentry Drone Operation V<br />(Race) Drone Specialization I | | Sentry Drone Operation V<br />(Race) Drone Specialization I | ||
|} | |} | ||
<small><references | <small><references /></small> | ||
=== Electronic warfare drones === | === Electronic warfare drones === | ||
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|- | |- | ||
|} | |} | ||
<small><references | <small><references /></small> | ||
Stasis webifier drones work much like Stasis Webifier modules ("webs"), slowing the sub-light speed of the target, making them easier to hit and damage. They are stacking-penalized with other SW drones or with normal web modules. For comparison, a Stasis Webifier I module reduces the target's speed by 50%. | Stasis webifier drones work much like Stasis Webifier modules ("webs"), slowing the sub-light speed of the target, making them easier to hit and damage. They are stacking-penalized with other SW drones or with normal web modules. For comparison, a Stasis Webifier I module reduces the target's speed by 50%. | ||
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Mining drones will mine the targeted asteroid for one cycle (60 seconds), then return to your ship, drop off the mined ore (into your cargo bay or ore hold), and fly back to the asteroid to continue mining. Despite these drones having a MWD that is always running, they are very slow (about half as fast as heavy combat drones), and therefore it's important to keep your ship as close as possible to the asteroid they are mining, to avoid losing too much time in transit. Training {{sk|Mining Drone Operation|icon=yes}} and {{sk|Drone Interfacing|icon=yes}} improves their mining yield, and training {{sk|Drone Navigation|icon=yes}} increases their speed. | Mining drones will mine the targeted asteroid for one cycle (60 seconds), then return to your ship, drop off the mined ore (into your cargo bay or ore hold), and fly back to the asteroid to continue mining. Despite these drones having a MWD that is always running, they are very slow (about half as fast as heavy combat drones), and therefore it's important to keep your ship as close as possible to the asteroid they are mining, to avoid losing too much time in transit. Training {{sk|Mining Drone Operation|icon=yes}} and {{sk|Drone Interfacing|icon=yes}} improves their mining yield, and training {{sk|Drone Navigation|icon=yes}} increases their speed. | ||
For comparison, a Miner I mining module can mine 40 m<sup>3</sup>/min of ore. There are no mining drones for [[ | For comparison, a Miner I mining module can mine 40 m<sup>3</sup>/min of ore. There are no mining drones for [[gas cloud harvesting]]. | ||
Much like a mining module, if the mine cycle is manually cut short (in this case, by ordering the drone to return), the drone will get the amount of ore mined proportionally to how much of the cycle was completed, but in other cases progress will be cancelled, including if the ship has no more room for the ore by the time they return. | Much like a mining module, if the mine cycle is manually cut short (in this case, by ordering the drone to return), the drone will get the amount of ore mined proportionally to how much of the cycle was completed, but in other cases progress will be cancelled, including if the ship has no more room for the ore by the time they return. | ||
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| 175 m/s | | 175 m/s | ||
|} | |} | ||
<small><references | <small><references /></small> | ||
Ice harvesting drones [[Ice | Ice harvesting drones [[Ice harvesting|gather ice]] from ice asteroids. These drones operate identically to mining drones, except their cycles are longer and they only harvest one unit of ice at a time. | ||
For comparison, an Ice Harvester I module has a cycle time of 220 seconds. | For comparison, an Ice Harvester I module has a cycle time of 220 seconds. | ||
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| 90 m/s | | 90 m/s | ||
|} | |} | ||
<small><references | <small><references /></small> | ||
== Skills == | == Skills == | ||
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== External links == | == External links == | ||
* [ | * [https://www.eveonline.com/news/view/giving-drones-an-assist Dev blog: Giving Drones an Assist] (2014) | ||
[[Category:Drones]] | [[Category:Drones]] | ||
[[Category:Fitting]] | [[Category:Fitting]] | ||