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Orca: Difference between revisions

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m Update for April 2022 Version 20.04. Change skill <Racial> Industrial to <Racial> Hauler. Update external link.
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While designed as a powerful fleet booster for mining operations, the Orca also gets much use as a general freighter. It has a sizeable ship maintenance bay that can be used to store assembled ships, an mining hold, a fleet hangar and normal cargo hangar.<ref>In older material you may see references to the Orca's secondary cargo areas as being "unscannable". Prior to the Retribution expansion, the corporate hangar (now called the "Fleet Hangar") in the Orca could not be scanned by players and did not drop its contents on destruction, making it a secure way of transporting high value items around high sec. As of the Retribution expansion, all the cargo bays of the Orca can be scanned '''and''' drop contents just like the normal cargo bay, so this advantage is gone.</ref> The ship maintenance bay especially separates the Orca from other subcapital industrials as it can move assembled ships up to battlecruiser size in it. The fleet hangar is also useful in mining fleets as the fleet members can be given direct access to this hangar.
While designed as a powerful fleet booster for mining operations, the Orca also gets much use as a general freighter. It has a sizeable ship maintenance bay that can be used to store assembled ships, an mining hold, a fleet hangar and normal cargo hangar.<ref>In older material you may see references to the Orca's secondary cargo areas as being "unscannable". Prior to the Retribution expansion, the corporate hangar (now called the "Fleet Hangar") in the Orca could not be scanned by players and did not drop its contents on destruction, making it a secure way of transporting high value items around high sec. As of the Retribution expansion, all the cargo bays of the Orca can be scanned '''and''' drop contents just like the normal cargo bay, so this advantage is gone.</ref> The ship maintenance bay especially separates the Orca from other subcapital industrials as it can move assembled ships up to battlecruiser size in it. The fleet hangar is also useful in mining fleets as the fleet members can be given direct access to this hangar.


With the maximum configuration of cargo expanding modules and rig calibration, the Orca's standard cargo hold can grow to up to an approximate of 87,000 m3 dependent on skills, but at a significant loss to EHP. A more reasonable fit with a Tech 2 Damage Control puts it into a range of 60,000 m3, still enough for a packaged battleship.  
With the maximum configuration of cargo expanding modules and rig calibration, the Orca's standard cargo hold can grow to up to an approximate of 87,000 m3 dependent on skills, but at a significant loss to EHP. A more reasonable fit with a Tech 2 Damage Control puts it into a range of 60,000 m3, still enough for a packaged battleship.
 
The Orca is a huge ship, notably larger and more durable than any battleship. It has a large signature radius, vast structure hp, poor speed and a long align time. The Orca is the only subcapital ship that constructed from capital ship components. The Orca is the only subcapital ship that immune to the [[Micro Jump Field Generator]] of [[Command Destroyer]]s, like capital ships do.


More about the Orca and its various roles is listed in the [[Orca Guide]].
More about the Orca and its various roles is listed in the [[Orca Guide]].