Difference between revisions of "Template:Damage to resist/doc"
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: {{T|Damage to resist|Faction}} | : {{T|Damage to resist|Faction}} | ||
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+ | ::; Faction : Name of the faction, one of the following, case insensitive. | ||
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| Khanid Kingdom ||-|| Khanid | | Khanid Kingdom ||-|| Khanid | ||
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| Minmatar Republic ||-|| Minmatar | | Minmatar Republic ||-|| Minmatar |
Revision as of 14:47, 11 October 2022
- Description
- Damage to resist returns the default damage type, in graphical form, used by a given faction. This template is intended to be used as a sub-template for template Missiondetails.
- Dependencies
- Uses
- {{Damagetype}}
- Used by:
- {{Missiondetails}}
- Syntax
- {{Damage to resist|<Faction>}}
- Parameters
-
- Faction
- Name of the faction, one of the following, case insensitive.
Amarr Empire - Amarr Ammatar Angel Cartel - Angel blood raider covenant - blood raiders Caldari State - Caldari CONCORD Equilibrium of Mankind - EoM Gallente Federation - Gallente Guristas pirates - Guristas Khanid Kingdom - Khanid Mercenaries - Mercenary Minmatar Republic - Minmatar Mordu's Legion - Mordu's Rogue Drones Sansha's Nation - Sansha's Serpentis The Syndicate - Syndicate Thukker Tribe
- Sample output
Ex Kin{{Damage to resist|Angel}} gives...
Damage to resist not defined for Barbarians{{Damage to resist|Barbarians}} gives...
- See also
- NPC damage types
- {{Damage to deal}}