Difference between revisions of "Template:Damage to resist/doc"

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; Syntax
 
; Syntax
 
: {{T|Damage to resist|Faction}}
 
: {{T|Damage to resist|Faction}}
:: '''Faction''' - Name of the faction, one of the following, case insensitive.
+
 
{| style="margin-left: 5em;"
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:; Parameters
 +
::; Faction : Name of the faction, one of the following, case insensitive.
 +
:: {| style="margin-left: 5em;"
 
|-
 
|-
 
| Amarr Empire||-|| Amarr
 
| Amarr Empire||-|| Amarr
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| Khanid Kingdom ||-|| Khanid
 
| Khanid Kingdom ||-|| Khanid
 
|-
 
|-
| Mercenaries
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| Mercenaries ||-|| Mercenary
 
|-
 
|-
 
| Minmatar Republic ||-|| Minmatar
 
| Minmatar Republic ||-|| Minmatar

Revision as of 14:47, 11 October 2022

Description
Damage to resist returns the default damage type, in graphical form, used by a given faction. This template is intended to be used as a sub-template for template Missiondetails.
Dependencies
Uses
{{Damagetype}}
Used by:
{{Missiondetails}}
Syntax
{{Damage to resist|<Faction>}}
Parameters
Faction
Name of the faction, one of the following, case insensitive.
Amarr Empire - Amarr
Ammatar
Angel Cartel - Angel
blood raider covenant - blood raiders
Caldari State - Caldari
CONCORD
Equilibrium of Mankind - EoM
Gallente Federation - Gallente
Guristas pirates - Guristas
Khanid Kingdom - Khanid
Mercenaries - Mercenary
Minmatar Republic - Minmatar
Mordu's Legion - Mordu's
Rogue Drones
Sansha's Nation - Sansha's
Serpentis
The Syndicate - Syndicate
Thukker Tribe
Sample output
{{Damage to resist|Angel}} gives...
Explosive damage ExKinetic damage Kin
{{Damage to resist|Barbarians}} gives...
Damage to resist not defined for Barbarians
See also
NPC damage types
{{Damage to deal}}