More actions
| Line 77: | Line 77: | ||
These ships lack the survivability of the true interceptors, but they are nevertheless very viable as basic scouting and tackling ships for newer characters, able to move swiftly through systems, point a target for crucial seconds, and move around fast on a combat grid to create warp-ins. | These ships lack the survivability of the true interceptors, but they are nevertheless very viable as basic scouting and tackling ships for newer characters, able to move swiftly through systems, point a target for crucial seconds, and move around fast on a combat grid to create warp-ins. | ||
=== | === Fleet interceptors === | ||
Interceptors are Tech 2 versions of the Tech 1 tackle frigates. They keep the tackle capacitor consumption reduction and high warp speed from their Tech 1 base hulls, but are much faster and do not have their signature radii bloomed nearly as much by using a [[Propulsion_equipment#Afterburners_and_microwarpdrives|microwarpdrive]]. ''Fleet'' interceptors get additional bonuses to the ''range'' of tackle modules, making them ideal tacklers. | |||
Fleet interceptors can also be fitted with an interdiction nullifier which can make them temporarily immune to [[Tackling#Warp_disruption_fields|bubbles]], at the cost of a permanent halving of their targeting range. This loss of targeting range is a significant trade-off, and many fleet interceptor fits do not use a nullifier so as to have better tackling abilities. | |||
The fleet interceptors are: | |||
* Amarr: [[Malediction]] | |||
* Caldari: [[Crow]] | |||
* Gallente: [[Ares]] | |||
* Minmatar: [[Stiletto]] | |||
Fleet interceptors are very popular as +1/-1 scouts and roaming hunters in known space. | |||
=== Tactical destroyers === | === Tactical destroyers === | ||