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User:Uryence/Scouting: Difference between revisions

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'''[[Strategic Cruisers]]''' ("T3Cs") can be configured to use a covert ops cloak and bonused scanner probes, while also having decent tanks and dealing meaningful damage on their own account. They therefore make powerful probing scouts, and can take initial tackle and stand a decent chance of surviving in combat until allies arrive, or even of defeating weaker targets solo. Since they are slower to align than frigates and warp at half the speed of interceptors and covops frigates, they are slower to get to target locations and have smaller functional roaming ranges. They are also more expensive and, being slower, more vulnerable to gatecamps.
'''[[Strategic Cruisers]]''' ("T3Cs") can be configured to use a covert ops cloak and bonused scanner probes, while also having decent tanks and dealing meaningful damage on their own account. They therefore make powerful probing scouts, and can take initial tackle and stand a decent chance of surviving in combat until allies arrive, or even of defeating weaker targets solo. Since they are slower to align than frigates and warp at half the speed of interceptors and covops frigates, they are slower to get to target locations and have smaller functional roaming ranges. They are also more expensive and, being slower, more vulnerable to gatecamps.


'''Force Recons''' are the smallest and cheapest ships which can light a normal or "hard" cyno, to which a Titan can bridge any ship. As such, they are a popular option for hunting with a hard cyno. They can fit meaningful tanks, and most of them have powerful abilities which can help them survive: the [[Pilgrim]] has strong [[capacitor warfare]], the [[Arazu]] can tackle from long ranges, and the [[Rapier]] can hold a target still with very long-ranged webs. Compared to T3Cs, Recons have only limited DPS capacity, but this matters less for scouts anyway. Their main drawbacks are that they are relatively expensive, that they travel and lock more slowly than smaller ships, and that opponents may assume a hard cyno and pre-emptively escalate if they spot a force recon travelling or hunting.
'''Force [[Recon Ships|Recons]]''' are the smallest and cheapest ships which can light a normal or "hard" cyno, to which a Titan can bridge any ship. As such, they are a popular option for hunting with a hard cyno. They can fit meaningful tanks, and most of them have powerful abilities which can help them survive: the [[Pilgrim]] has strong [[capacitor warfare]], the [[Arazu]] can tackle from long ranges, and the [[Rapier]] can hold a target still with very long-ranged webs. Compared to T3Cs, Recons have only limited DPS capacity, but this matters less for scouts anyway. Their main drawbacks are that they are relatively expensive, that they travel and lock more slowly than smaller ships, and that opponents may assume a hard cyno and pre-emptively escalate if they spot a force recon travelling or hunting.


Some other ships can use covert ops cloaks and have niche uses as scouts: the [[Prospect]] can work well as a BLOPS cyno hunter, and it would be possible, if wasteful, to scout defensively in a [[Blockade Runners|blockade runner]].
Some other ships can use covert ops cloaks and have niche uses as scouts: the [[Prospect]] can work well as a BLOPS cyno hunter, and it would be possible, if wasteful, to scout defensively in a [[Blockade Runners|blockade runner]].