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User:Uryence/Scouting: Difference between revisions

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Uryence (talk | contribs)
Uryence (talk | contribs)
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[safes, [[safe spots]].
[safes, [[safe spots]].


In a hot system, an imperfect mid-safe which exists ''now'' can be much more valuable than a "true" safe spot not on a line between any two celestials.
Your FC may ask you to quickly create a safe at which a fleet can gather after fleeing a combat grid. It is good if such a rapid safe is at least not on an obvious gate-to-gate route, but in a hot system an imperfect mid-safe which exists ''now'' can be much more valuable than a "true" safe spot not on a line between any two celestials which exists in two minutes' time.  


[[Safe_spots#Rolling_safe_spots|rolling safes]]
Your FC might want to have a [[Safe_spots#Rolling_safe_spots|rolling safe]] in which you keep burning at high speed in one direction and the fleet warps to you whenever you travel more than 150km away. This makes it significantly harder to get a good warp-in on the fleet by probing it down. Your role in a rolling safe is very simple: just burn at top speed in a consistent direction. Check with the FC whether they would like that direction to be aligned towards anything in particular.


pounces,  
pounces,  
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short-term trickery: bookmark'd MTUs &c]
short-term trickery: bookmark'd MTUs &c]
Finally, bookmarks can play a role in short-term trickery. If you are hunting PvE ships, for example, and one gives you the slip, you might find it useful to bookmark where the target ''was'', which might mean bookmarking an MTU or an asteroid. If you return to the system after a short pause (5 or 10 minutes), you can try warping straight to this bookmark; sometimes unwary targets let themselves get caught this way.


==== On-grid bookmarks ====
==== On-grid bookmarks ====