Difference between revisions of "User:Thaddeus Kastelanski/Drafts"
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− | + | This article is dedicated to exploring the additional concerns or considerations for conducting Planetary Industry (PI) in Null Security (Null Sec) space. Some statements or conclusions here are valid for other areas of dangerous space, such as High Security (Highsec) space in wartime or Wormholes, though profitability will vary by region of space. | |
+ | ==Comparing PI in Highsec to Nullsec== | ||
− | + | PI encompasses the two activities of extracting planetary resources and processing these raw resources into more advanced products. The amount of [[Planetary_Commodities|resources]] available for extraction on a planet is influenced by two factors: | |
− | |||
# The parent system's [[System_security|Security Level]]. Lower system security correlates with greater amounts of resources. | # The parent system's [[System_security|Security Level]]. Lower system security correlates with greater amounts of resources. | ||
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These two factors might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in High Security (High Sec) space. In High Sec, PI [[Planetary_Industry#Profit.21|profitability]] is diminished already by the higher security level, even more so in crowded regions of space. | These two factors might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in High Security (High Sec) space. In High Sec, PI [[Planetary_Industry#Profit.21|profitability]] is diminished already by the higher security level, even more so in crowded regions of space. | ||
− | Null Security (Null Sec) space is also likely to have competing resource extraction activity, but | + | Null Security (Null Sec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Null Sec is better for profitability. |
Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Null Sec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In High Sec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]] skill. This skill does '''not''' affect Player-Owned Customs Office (POCO) rates in Null Sec. | Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Null Sec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In High Sec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]] skill. This skill does '''not''' affect Player-Owned Customs Office (POCO) rates in Null Sec. | ||
+ | |||
+ | Null Sec PI is not without compromises or hidden costs. Most obviously, | ||
These two factors lead to the myth that PI just isn't worth the hassle. That myth comes from people who try to do PI in HiSec. In HiSec, you begin with planets that already have poor resources due to the high Security Status even before you have the unwashed masses sucking each planet dry for anything and everything, so the profit that you make is often really low. NullSec is different because the planets are rich in resources and the local traffic is very low, meaning we can easily turn a great profit for very little effort. Depending on the markets, very simple P0>P2 extraction planets can generate between 3-5M ISK a day. If you are running 5 planets, that is roughly 15-25M ISK or a fully fit T1 Cruiser, per day, for free. | These two factors lead to the myth that PI just isn't worth the hassle. That myth comes from people who try to do PI in HiSec. In HiSec, you begin with planets that already have poor resources due to the high Security Status even before you have the unwashed masses sucking each planet dry for anything and everything, so the profit that you make is often really low. NullSec is different because the planets are rich in resources and the local traffic is very low, meaning we can easily turn a great profit for very little effort. Depending on the markets, very simple P0>P2 extraction planets can generate between 3-5M ISK a day. If you are running 5 planets, that is roughly 15-25M ISK or a fully fit T1 Cruiser, per day, for free. | ||
With that in mind, why would anyone not want to do PI in NullSec if they are already living there? You should know that your return will depend on the markets, how often you micromanage your setup and how efficient your planets are. '''Your mileage will vary!''' | With that in mind, why would anyone not want to do PI in NullSec if they are already living there? You should know that your return will depend on the markets, how often you micromanage your setup and how efficient your planets are. '''Your mileage will vary!''' |
Revision as of 17:09, 30 May 2022
This article is dedicated to exploring the additional concerns or considerations for conducting Planetary Industry (PI) in Null Security (Null Sec) space. Some statements or conclusions here are valid for other areas of dangerous space, such as High Security (Highsec) space in wartime or Wormholes, though profitability will vary by region of space.
Comparing PI in Highsec to Nullsec
PI encompasses the two activities of extracting planetary resources and processing these raw resources into more advanced products. The amount of resources available for extraction on a planet is influenced by two factors:
- The parent system's Security Level. Lower system security correlates with greater amounts of resources.
- Competing resource extraction on the same planet. More players extracting resources from a given planet correlates with lower amounts of resources.
These two factors might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in High Security (High Sec) space. In High Sec, PI profitability is diminished already by the higher security level, even more so in crowded regions of space.
Null Security (Null Sec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Null Sec is better for profitability.
Moreover, the majority of Customs Offices in Null Sec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In High Sec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the Customs Code Expertise skill. This skill does not affect Player-Owned Customs Office (POCO) rates in Null Sec.
Null Sec PI is not without compromises or hidden costs. Most obviously,
These two factors lead to the myth that PI just isn't worth the hassle. That myth comes from people who try to do PI in HiSec. In HiSec, you begin with planets that already have poor resources due to the high Security Status even before you have the unwashed masses sucking each planet dry for anything and everything, so the profit that you make is often really low. NullSec is different because the planets are rich in resources and the local traffic is very low, meaning we can easily turn a great profit for very little effort. Depending on the markets, very simple P0>P2 extraction planets can generate between 3-5M ISK a day. If you are running 5 planets, that is roughly 15-25M ISK or a fully fit T1 Cruiser, per day, for free.
With that in mind, why would anyone not want to do PI in NullSec if they are already living there? You should know that your return will depend on the markets, how often you micromanage your setup and how efficient your planets are. Your mileage will vary!