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Solo PvP: Difference between revisions

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A frigate is a cheap and versatile ship. Flown well, it can pose a serious threat to other frigates, cruisers, and the occasional battlecruiser.
A frigate is a cheap and versatile ship. Flown well, it can pose a serious threat to other frigates, cruisers, and the occasional battlecruiser.


When it explodes, you won't be so readily dissuaded from PvP. The Uni runs a t1 frigate ship replacement program, which means that if you insure your ship, you'll not only receive a new one from the Uni hangar, but also a good chunk of ISK you can spend use to replace modules.
When your frigate explodes, you won't be so readily dissuaded from PvP, as they're easy to replace. The Uni runs a t1 frigate ship replacement program, which means that if you insure your ship, you'll not only receive a new one from the Uni hangar, but also a good chunk of ISK you can spend replacing your modules.


T2 frigates are also excellent for solo pvp. Though the hulls are quite a bit more expensive, assault ships and combat interceptors do remarkably well in solo and small gang PvP. The combat interceptors have the added benefit of a 9au warpspeed, which means moving across and throughout systems is a lot quicker.  
T2 frigates are also excellent for solo pvp. Though the hulls are quite a bit more expensive, assault ships and combat interceptors do remarkably well in solo and small gang PvP. The combat interceptor has the benefit of a 9au warpspeed, which means moving across and throughout systems is a lot quicker.  


Once you've chosen which hull you'll be using for PvP, you obviously need to fit it. Afterburners and active tanks reign supreme, in the authors estimation, for a few reasons. Afterburners do not make your signature radius bloom, nor do they become deactivated by warp scramblers. If you're flying a frigate, you'll usually being fighting inside scram range, and the extra speed that an afterburner offers is very welc
Once you've chosen which hull you'll be using for PvP, you obviously need to fit it. Afterburners and active tanks reign supreme, in the authors estimation, for a few reasons. Afterburners do not make your signature radius bloom, nor do they become deactivated by warp scramblers. If you're flying a frigate, you'll usually being fighting inside scram range, and the extra speed that an afterburner offers is very welc