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User:Thaddeus Kastelanski/Drafts: Difference between revisions

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This page explores the additional concerns or considerations for conducting [[Planetary_Industry|Planetary Industry]] (PI) in [[System_security#Null_security|Null Security]] (Nullsec) space. Guidance presented here is generally valid for other areas of dangerous space, such as High Security (Highsec) space in [[Planetary_Industry#Planetary_Industry_During_War_.28Uni_only.21.29|wartime]] or Wormholes, though profitability and tactics will vary by region of space.
This page explores the additional concerns or considerations for conducting [[Planetary Industry]] (PI) in [[System_security#Null_security|Null Security]] (Nullsec) space. Guidance presented here is generally valid for other areas of dangerous space, such as High Security (Highsec) space in [Planetary Industry During War (Uni only!)|wartime]] or Wormholes, though profitability and tactics will vary by region of space.


==PI in Dangerous Space==
==PI in Dangerous Space==
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===Comparison with Highsec===
===Comparison with Highsec===


The two factors above might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in Highsec space. In Highsec, PI [[Planetary_Industry#Profit.21|profitability]] is already diminished by the higher security level, even more so in crowded regions of space.
The two factors above might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in Highsec space. In Highsec, PI [[Planetary_Industry#Profit!|profitability]] is already diminished by the higher security level, even more so in crowded regions of space.


Null Security (Nullsec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Nullsec is more profitable.  
Null Security (Nullsec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Nullsec is more profitable.  


Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]] skill. This skill does '''not''' affect [[Player_Owned_Customs_Office|Player-Owned Customs Office]] (POCO) rates in Nullsec.
Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the {{Sk|Customs Code Expertise}} skill. This skill does '''not''' affect [[Player_Owned_Customs_Office|Player-Owned Customs Office]] (POCO) rates in Nullsec.


===Tradeoffs===
===Tradeoffs===
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However, Nullsec PI is not without compromises or hidden costs:
However, Nullsec PI is not without compromises or hidden costs:


* Nullsec is '''dangerous.''' [[Gate_Games#Bubbles|Bubbles]], stronger [[Rat|rats]], and [[Gate_camps|gatecamps]] are plentiful. [[CONCORD]] is not present to intervene in conflicts. Any neutral capsuleer is a potential aggressor, and many roaming gangs have a habit of returning during peak [[EVE_Lexicon#PvE|PvE]] times. [[Surviving_Nullsec|Survival in nullsec]] is an evolving challenge.
* Nullsec is '''dangerous.''' [[Gate_Games#Bubbles|Bubbles]], stronger [[rat]]s, and [[gatecamps]] are plentiful. [[CONCORD]] is not present to intervene in conflicts. Any neutral capsuleer is a potential aggressor, and many roaming gangs have a habit of returning during peak [[PvE]] times. [[Surviving_Nullsec|Survival in nullsec]] is an evolving challenge.
* Most high-volume trade hubs are found outside of Nullsec. If the goal is to sell PI products on the market, then the goods need to first reach the intended market.
* Most high-volume trade hubs are found outside of Nullsec. If the goal is to sell PI products on the market, then the goods need to first reach the intended market.
* Certain areas of Nullsec do not have permanent NPC stations. Ships or materials staged in a [[Upwell_structures|player-anchored structure]] are [[Vulnerability|vulnerable]] to the structure being attacked.
* Certain areas of Nullsec do not have permanent NPC stations. Ships or materials staged in a [[Upwell_structures|player-anchored structure]] are [[Vulnerability|vulnerable]] to the structure being attacked.