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Directional scanning is an amazingly useful thing to know how to do, and I will venture to say that it's your primary lowsec soloing skill. '''Knowing how to d-scan allows you to find your fights, instead of waiting for your fights'''. | Directional scanning is an amazingly useful thing to know how to do, and I will venture to say that it's your primary lowsec soloing skill. '''Knowing how to d-scan allows you to find your fights, instead of waiting for your fights'''. | ||
It's assumed that you've taken the time to utilize the [Overview Guide]. A properly arranged overview is crucial to your ability to fight engagements. That being said, the Uni overview does not lend itself well to scanning, as by default, most of your brackets are turned off. We'll remedy that. | |||
To supplement the standard Uni overview, you can create a new preset in which near everything is selected. Planets, belts, etc... Save the preset as "Bracket" or | To supplement the standard Uni overview, you can create a new preset in which near everything is selected. Planets, belts, etc... Any object that you believe an unsavory pilot may have reason to visit. Save the preset as "Bracket" or a similar naming convention. Now, in your overview settings, you can set your bracket profile so that all brackets pertinent to scanning are showing. The brackets don't clutter up your overview, but simply give you celestial objects to scan towards while you're in space. | ||
Typically, when | Typically, when entering a system, you'll scan at 360 degrees to see what's close by in space. If a ship of interest appears on d-scan, start narrowing your scan towards various celestials. | ||
You'll find that your scans often take you to belts or planets. Once you've reasonably narrowed your scan towards your object, warp to it at whatever distance you're comfortable with. The idea is to only warp towards objects where ships you want to fight are. Usually, warp to 0. | |||
You can use your system scanner to find anomalies that might have pilots willing and unwilling to fight inside. | |||
==ROE or "Can I shoot that malefactor?!"== | ==ROE or "Can I shoot that malefactor?!"== | ||
Assume everyone in space would love nothing more than to turn your beloved ship into charred wreckage. Even so, Eve University has a very strict policy about who you can engage ''first'' while in the University. I'll link it for you. [http://wiki.eveuniversity.org/ROE#Rules_of_Engagement Right here]. Pay close attention to the fact that we can't engage neutral pilots ''first''. If you land on grid with a neutral, feel free to target them or bump them, and make yourself a pest that deserves to be shot. Once they've shot you, they're fair game. The University does not consider any of these tactics aggress acts at the time of this writing. Point is: You can oftentimes goad a neutral pilot into a fight. | Assume everyone in space would love nothing more than to turn your beloved ship into charred wreckage. Even so, Eve University has a very strict policy about who you can engage ''first'' while in the University. I'll link it for you. [http://wiki.eveuniversity.org/ROE#Rules_of_Engagement Right here]. Pay close attention to the fact that we can't engage neutral pilots ''first''. If you land on grid with a neutral, feel free to target them or bump them, and make yourself a pest that deserves to be shot. Once they've shot you, they're fair game. The University does not consider any of these tactics aggress acts at the time of this writing. Point is: You can oftentimes goad a neutral pilot into a fight. | ||
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They happen. If you're in a frigate, you'll usually survive. Sometimes you won't. If you jump into a gatecamp, spam your warp button. | They happen. If you're in a frigate, you'll usually survive. Sometimes you won't. If you jump into a gatecamp, spam your warp button. | ||
==Plexes== | ==Plexes== | ||
Plexes are a strange environment to fight in. They allow for microwarp drive usage, but once inside the plex, you cannot warp within it. This means that if you're tackling something for your buddies, they'll have to slowboat the entire distance to you once they've entered the plex. For this reason, pilots will wait in plexes for ships to appear, knowing that they can engage and disengage before the rest of the fleet can get to them. | |||
== Hunting Grounds == | == Hunting Grounds == | ||
Barring yourself from doing certain things until you feel you meet certain prerequisites is a good way to hold yourself back. Let's skip that part. Find a good lowsec pocket with highsec access, and move there. Immediately. Drag some friends along, or speak to your CO (if you're ILN) about moving there as a squadron. Opportunities for solo and small gang abound when you live in lowsec. | Barring yourself from doing certain things until you feel you meet certain prerequisites is a good way to hold yourself back. Let's skip that part. Find a good lowsec pocket with highsec access, and move there. Immediately. Drag some friends along, or speak to your CO (if you're ILN) about moving there as a squadron. Opportunities for solo and small gang abound when you live in lowsec. | ||