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Typically, when entering a system, you'll scan at 360 degrees to see what's close by in space. If a ship of interest appears on d-scan, start narrowing your scan towards various celestials. | Typically, when entering a system, you'll scan at 360 degrees to see what's close by in space. If a ship of interest appears on d-scan, start narrowing your scan towards various celestials. | ||
Once you've reasonably narrowed your scan towards a celestial where you suspect your target is, warp to it at whatever distance you're comfortable with. The idea is to only warp to fight you think you'll win, so this means you'll | Once you've reasonably narrowed your scan towards a celestial where you suspect your target is, warp to it at whatever distance you're comfortable with. The idea is to only warp to fight you think you'll win, so this means you'll oftentimes be warping to 0. Watch this video if this remains ambiguous ---> [http://www.youtube.com/watch?v=99kRIbp4FBQ Goonswarm d-scan tutorial]. Do not be discouraged if you don't get it right the first time, as it takes practice. | ||
You can use your system scanner to find anomalies that might have pilots willing and unwilling to fight inside. | You can use your system scanner to find anomalies that might have pilots willing and unwilling to fight inside. | ||
== ROE or "Can I shoot that malefactor?!" == | == ROE or "Can I shoot that malefactor?!" == | ||