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* the residents of a [[wormhole]] system keep a cloaked ship on-grid with each wormhole in their home so that they can see any interlopers | * the residents of a [[wormhole]] system keep a cloaked ship on-grid with each wormhole in their home so that they can see any interlopers | ||
* a [[Jump Freighters|jump freighter]] pilot has friends watching movements in a low-sec transit system that is on their jump route, so that they can pick a safe moment to move their freighter through | * a [[Jump Freighters|jump freighter]] pilot has friends watching movements in a low-sec transit system that is on their jump route, so that they can pick a safe moment to move their freighter through | ||
* a small nullsec alliance has a picket scout in their local rivals' home system, so they can tell when their rivals are running black ops fleets | |||
* the FC team of a major coalition keep cloaked alts in the staging systems of their opponents, so that they can track capital and supercapital movements | |||
Medium- or long-term picket scouting is often provided by alts. In high security space an alt in an NPC corporation can sit in a system or on a gate safely in a [[corvette]]; in other types of space, even a basic Tech 1 frigate with a prototype cloak works perfectly well, and requires minimal skill training investment. In nullsec, an [[interdictor]] with a prototype cloak makes a surprisingly good picket scout for a gate, as it can rapidly uncloak, warp to the gate, and drop a bubble to close the way. | Medium- or long-term picket scouting is often provided by alts. In high security space an alt in an NPC corporation can sit in a system or on a gate safely in a [[corvette]]; in other types of space, even a basic Tech 1 frigate with a prototype cloak works perfectly well, and requires minimal skill training investment. In nullsec, an [[interdictor]] with a prototype cloak makes a surprisingly good picket scout for a gate, as it can rapidly uncloak, warp to the gate, and drop a bubble to close the way. | ||