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User:Uryence/Gate camps: Difference between revisions

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To enter warp, the ship must point itself towards its warp destination and accelerate to 75% of its maximum speed ''before'' the camp can apply warp disruption to it.
To enter warp, the ship must point itself towards its warp destination and accelerate to 75% of its maximum speed ''before'' the camp can apply warp disruption to it.


To prevent this, camps can use ships with range bonuses to their [[Tackling|tackle]] modules, such as [[interceptors]] or the [[Keres]], and ships with local or remote sensor boosting to increase their scan resolution, reducing target locking time. Additionally, in nullsec, wormholes, and Pochven, the gate can be bubbled with a warp disruption field from an [[interdictor]], a [[HIC]], or an anchored bubble, and any ship which spawns within the bubble(s) will be unable to warp off unless it is interdiction-nullified.
To prevent this, you can use ships with range bonuses to their [[Tackling|tackle]] modules, such as [[interceptors]] or the [[Keres]], and ships with local or remote sensor boosting to increase their scan resolution, reducing target locking time. Additionally, in nullsec, wormholes, and Pochven, the gate can be bubbled with a warp disruption field from an [[interdictor]], a [[HIC]], or an anchored bubble, and any ship which spawns within the bubble(s) will be unable to warp off unless it is interdiction-nullified.


Fast ships might be able to outpace their attackers, move beyond warp disruption range, and leave. Campers therefore often try to web such targets. Ships with micro-jump modules fitted—potentially command destroyers and T1/T2 battlecruiser and battleship hulls—can also micro-jump out of a bubble or away from warp disruption; they cannot micro-jump if they are warp-''scrambled''. Campers therefore often try to warp-scramble such targets.
Fast ships might be able to outpace their attackers, move beyond warp disruption range, and leave. Camps therefore often try to web such targets. To do this you can use ships with web range bonuses such as the [[Hyena]], [[Cruor]] or [[Rapier]], and/or ships with web strength bonuses such as the [[Daredevil]] or [[Vigilant]]. Ships with micro-jump modules fitted—potentially command destroyers and T1/T2 battlecruiser and battleship hulls—can also micro-jump out of a bubble or away from warp disruption; they cannot micro-jump if they are warp-''scrambled''. Campers therefore often try to warp-scramble such targets.


=== Crashing gate ===
=== Crashing gate ===
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- MWD-cloak ship
- MWD-cloak ship
- true cloaking


A ship which can warp cloaked, using a Covert Ops cloak, such as a covert ops frigate or a force recon cruiser, can then warp off while cloaked. If in a bubble, such a ship can slowboat to the edge of the bubble, and then warp off. If the ship ''also'' has an Interdiction Nullifier, the pilot shouldpPause to plan and then, as fast as possible:
A ship which can warp cloaked, using a Covert Ops cloak, such as a covert ops frigate or a force recon cruiser, can then warp off while cloaked. If in a bubble, such a ship can slowboat to the edge of the bubble, and then warp off. If the ship ''also'' has an Interdiction Nullifier, the pilot should pause to plan and then, as fast as possible:


# Break cloak by aligning
# Break cloak by aligning
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=== Bubble countermeasures ===
=== Bubble countermeasures ===
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