More actions
| Line 196: | Line 196: | ||
== Solo PvP beyond lowsec == | == Solo PvP beyond lowsec == | ||
- | Though lowsec FW complexes are a traditional starting-point, it's very possible to do solo PvP elsewhere, even as a newer player. Other types of space have their own advantages and disadvantages. | ||
In nullsec, wormholes, and Pochven, you must contend with warp disruption bubbles. On the other hand, there are no gate or station guns and no security losses for combat. Moreover, since bubbles make podding more common in nullsec, solo/small-gang pilots in these areas only rarely fly with the kinds of expensive implants which some pilots use in lowsec. | |||
In wormhole space and Pochven, the delayed Local gives you a much better chance to surprise targets. | |||
=== Nullsec meta === | === Nullsec meta === | ||
Bubbles are commonly used in nullsec. An MWD is much better for burning out of a bubble quickly than an AB. Therefore, most PvP ships in nullsec fit an MWD as a standard first propulsion module. Some fits use both an MWD and an AB ("dualprop"), and some smaller ships will fit an oversized AB, which can offer MWD-like speeds at the cost of agility ("overprop"). | |||
The proliferation of MWDs means that combat grids tend to be very fast-moving, especially for smaller ships of the sort newer players might fly—unless or until someone gets warp scrambled, at which point combat often becomes ''slower'' than in lowsec, as many ships have no AB and must travel at their basic sub-warp speed when scrambled. | |||
=== K-space nullsec === | === K-space nullsec === | ||