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Trading: Difference between revisions

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== Skills ==
== Skills ==
[[Skills:Trade|Trade skills]] can be divided into four groups:  
[[Skills:Trade|Trade skills]] can be divided into four groups:  
*Skills that increase maximum number of active orders orders: Trade, Retail, Wholesale, Tycoon.
* Skills that increase maximum number of active orders orders: Trade, Retail, Wholesale, Tycoon.
*Skills that allow you to buy and sell things remotely: Marketing, Procurement, Daytrading, Visibility.
* Skills that allow you to buy and sell things remotely: Marketing, Procurement, Daytrading, Visibility.
*Skills that reduce trading overhead: Accounting, Broker Relations, Advanced Broker Relations
* Skills that reduce trading overhead: Accounting, Broker Relations, Advanced Broker Relations




Skills that increase the number of market slots:<br>
Skills that increase the number of market slots:<br>
With no trade skills a character has can set up 5 simultaneous orders.
With no trade skills a character can set up 5 simultaneous orders.
*{{sk|Trade|mult=yes|price=yes}} – grants 4 additional orders per level.
* {{sk|Trade|mult=yes|price=yes}} – grants 4 additional orders per level.
*{{sk|Retail|mult=yes|price=yes}} – grants 8 additional orders per level.
* {{sk|Retail|mult=yes|price=yes}} – grants 8 additional orders per level.
*{{sk|Wholesale|mult=yes|price=yes}} – grants 16 additional orders per level.
* {{sk|Wholesale|mult=yes|price=yes}} – grants 16 additional orders per level.
*{{sk|Tycoon|mult=yes|price=yes}} – grants 32 additional orders per level.
* {{sk|Tycoon|mult=yes|price=yes}} – grants 32 additional orders per level.
With all these skills trained to level 5 character can manage up to 305 orders.
With all these skills trained to level 5 character can manage up to 305 orders.




Skills that allow buying and selling remotely:<br>
Skills that allow buying and selling remotely:<br>
*{{sk|Marketing|mult=yes|price=yes}} – allows to setup sell orders remotely.  
* {{sk|Marketing|mult=yes|price=yes}} – allows to setup sell orders remotely.  
*{{sk|Procurement|mult=yes|price=yes}} – allows to setup buy orders remotely. The range of these buy orders are controlled by {{sk|Visibility}} skill. E.g. with level 5 {{sk|Procurement}} skill orders can be set up anywhere in the region, but with level 0 of {{sk|Visibility}} they will be limited to a station where they are set.
* {{sk|Procurement|mult=yes|price=yes}} – allows to setup buy orders remotely. The range of these buy orders are controlled by {{sk|Visibility}} skill. E.g. with level 5 {{sk|Procurement}} skill orders can be set up anywhere in the region, but with level 0 of {{sk|Visibility}} they will be limited to a station where they are set.
*{{sk|Daytrading|mult=yes|price=yes}} – allows to managing orders remotely.
* {{sk|Daytrading|mult=yes|price=yes}} – allows to managing orders remotely.
*{{sk|Visibility|mult=yes|price=yes}} - increases maximum range of remote buy orders, so sellers can fill such orders from any station with this range of the remote buy order. Every buy order can have own effective range limited to this skill.  
* {{sk|Visibility|mult=yes|price=yes}} - increases maximum range of remote buy orders, so sellers can fill such orders from any station with this range of the remote buy order. Every buy order can have own effective range limited to this skill.  
**level 0: limited to current station
** level 0: limited to current station
**level 1: anywhere within current solar system
** level 1: anywhere within current solar system
**level 2: 5 jumps
** level 2: 5 jumps
**level 3: 10 jumps
** level 3: 10 jumps
**level 4: 20 jumps
** level 4: 20 jumps
**level 5: entire region
** level 5: entire region
* The info for these skills can be misleading. Sadly, these skills do not magically move goods around. For example, Procurement will not allow you to buy goods in a distant system and have them appear in your current station's hangar. What these skills do is allow you to buy and sell goods that are not in your current station/system. If you are a station trader, for example, you hang out somewhere else from your goods; this increases safety, because trade hubs tend to attract PvP action. Similarly, you can deliver your salvage to a trade hub then go back to missioning where the missions are, while still managing the sale of your salvage.  
* The info for these skills can be misleading. Sadly, these skills do not magically move goods around. For example, Procurement will not allow you to buy goods in a distant system and have them appear in your current station's hangar. What these skills do is allow you to buy and sell goods that are not in your current station/system. If you are a station trader, for example, you hang out somewhere else from your goods; this increases safety, because trade hubs tend to attract PvP action. Similarly, you can deliver your salvage to a trade hub then go back to missioning where the missions are, while still managing the sale of your salvage.  




Skills that reduce overhead:
Skills that reduce overhead:
*{{sk|Accounting|mult=yes|price=yes}} - reduces the sales tax by 11% per level from 8% to 3.6% at level 5.
* {{sk|Accounting|mult=yes|price=yes}} - reduces the sales tax by 11% per level from 8% to 3.6% at level 5.
*{{sk|Broker Relations|mult=yes|price=yes}} – reduces the broker fee by 0.3 percentage points per level (10% reduction per level ignoring the standings). At level 5 this brings you from 3% to 1.5%. Also reduces the relist fee. This fee is also affected by standings between the trader and the corporation and faction that own the station. Has no effect when trading in player owned structures.
* {{sk|Broker Relations|mult=yes|price=yes}} – reduces the broker fee by 0.3 percentage points per level (10% reduction per level ignoring the standings). At level 5 this brings you from 3% to 1.5%. Also reduces the relist fee. This fee is also affected by standings between the trader and the corporation and faction that own the station. Has no effect when trading in player owned structures.
*{{sk|Advanced Broker Relations|mult=yes|price=yes}} - reduces the relist fee paid when updating order price by 5 percentage points per level (10% reduction per level).
* {{sk|Advanced Broker Relations|mult=yes|price=yes}} - reduces the relist fee paid when updating order price by 5 percentage points per level (10% reduction per level).


== Taxes ==
== Taxes ==
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=== Relist fee ===
=== Relist fee ===
When an order is modified you will need to pay more taxes. Ingame this tax is misleadingly called broker's fee but it is different from the broker's fee described above.
When an order is modified you will need to pay more taxes. Ingame this tax is misleadingly called broker's fee but it is different from the broker's fee described above.


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=== Sales tax ===
=== Sales tax ===
When an item is sold on the market the seller will also pay sales tax. The base transaction tax is 8% and is reduced by 11% per level in {{sk|Accounting}} (3.6% at max skills).
When an item is sold on the market the seller will also pay sales tax. The base transaction tax is 8% and is reduced by 11% per level in {{sk|Accounting}} (3.6% at max skills).


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{{expansion past|width=45%
{{expansion past|width=45%
|[https://www.eveonline.com/article/ptgdti/patch-notes-for-june-2019-release 2019-08-01]: Market sales taxes and broker fees have changed:
|[https://www.eveonline.com/article/ptgdti/patch-notes-for-june-2019-release 2019-08-01]: Market sales taxes and broker fees have changed:
*Maximum Sales Tax increased from 2% to 5%
* Maximum Sales Tax increased from 2% to 5%
*Maximum Brokers Fee increase for NPC stations from 3% to 5%
* Maximum Brokers Fee increase for NPC stations from 3% to 5%


Tax associated skills have been changed:
Tax associated skills have been changed:
*{{Sk|Accounting}} – Increase in reduction of sales tax from 10% per level to 11% per level
* {{Sk|Accounting}} – Increase in reduction of sales tax from 10% per level to 11% per level
*{{Sk|Broker Relations}} – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level
* {{Sk|Broker Relations}} – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level
See also [https://www.eveonline.com/article/pvewgz/updates-to-sales-taxes-and-brokers-fees Devblog: Updates to Sales Taxes & Brokers Fees]
See also [https://www.eveonline.com/article/pvewgz/updates-to-sales-taxes-and-brokers-fees Devblog: Updates to Sales Taxes & Brokers Fees]


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[https://www.eveonline.com/news/view/the-grand-heist-now-live 2021-07-27]:
[https://www.eveonline.com/news/view/the-grand-heist-now-live 2021-07-27]:
Market sales taxes and broker fees have changed. For three months Sales Tax and Brokers Fee's were cut in half as part of the "Grand Heist" release.
Market sales taxes and broker fees have changed. For three months Sales Tax and Brokers Fee's were cut in half as part of the "Grand Heist" release.
*Maximum Sales Tax decreased from 5% to 2.5%
* Maximum Sales Tax decreased from 5% to 2.5%
*Maximum Brokers Fee decreased from 5% to 2.5%
* Maximum Brokers Fee decreased from 5% to 2.5%
*Relist fee discount increased from 5% to 6%
* Relist fee discount increased from 5% to 6%


[https://www.eveonline.com/news/view/patch-notes-version-19-09 2021-10-19]:
[https://www.eveonline.com/news/view/patch-notes-version-19-09 2021-10-19]:
Market sales taxes and broker fees have changed:
Market sales taxes and broker fees have changed:
*Maximum Sales Tax increased from 2.5% to 8%
* Maximum Sales Tax increased from 2.5% to 8%
*Maximum Brokers Fee increased from 2.5% to 3%
* Maximum Brokers Fee increased from 2.5% to 3%
}}
}}


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=== Station Trading ===
=== Station Trading ===
Station trading is trading in its most basic form. You buy low and sell high.
Station trading is trading in its most basic form. You buy low and sell high.


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Guides:  
Guides:  


*[https://eve-files.com/media/corp/kinisd/e-uni_the_guide_to_making_isk_part_4.mp3 Guide to Making ISK Part 4: Titan Production] [https://docs.google.com/a/mailsort.info/file/d/0BywKzjZACDzNN2Q5MzJiNjItYWUzNy00MzljLThlYzUtZTAyNTVhMjdkZWYx/edit?hl=en_US Notes]: Excellent station trading guides by EVE trillionaire Sinqlaison
* [https://eve-files.com/media/corp/kinisd/e-uni_the_guide_to_making_isk_part_4.mp3 Guide to Making ISK Part 4: Titan Production] [https://docs.google.com/a/mailsort.info/file/d/0BywKzjZACDzNN2Q5MzJiNjItYWUzNy00MzljLThlYzUtZTAyNTVhMjdkZWYx/edit?hl=en_US Notes]: Excellent station trading guides by EVE trillionaire Sinqlaison
*[[Station Trading 101]] and [[Station Trading 102]]: classes by Turhan Bey
* [[Identifying items for trade]]
*[[Identifying items for trade]]
* [http://soundcloud.com/alexkal1/irdalth-delrars-impromtu Irdalth Delrar's Impromtu Station Trading Guide]
*[http://soundcloud.com/alexkal1/irdalth-delrars-impromtu Irdalth Delrar's Impromtu Station Trading Guide]


=== Cross region trading===
=== Cross region trading===
Sometimes items have different values in different areas of space. You can buy low in one place and sell high in another place.
Sometimes items have different values in different areas of space. You can buy low in one place and sell high in another place.


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Guides:  
Guides:  


*[[Creating an Alt Hauler]]  
* [[Creating an Alt Hauler]]  
*[[Using EVE-Central to haul profitably]]
* [[Using EVE-Central to haul profitably]]
*[[Hauling 101]], [[Advanced Hauling]]  
* [[Advanced Hauling]]  
*[[Known pirate systems]] - Avoid these.
* [[Known pirate systems]] - Avoid these.


=== Speculation  ===
=== Speculation  ===
Speculation is the act of buying goods in the hope that their price will rise in the future. For example, PLEX prices can rise significantly during the summer holidays, so buying them earlier in the year and selling them during the summer can create a large profit. Speculation can also occur on patch changes or market stampedes.
Speculation is the act of buying goods in the hope that their price will rise in the future. For example, PLEX prices can rise significantly during the summer holidays, so buying them earlier in the year and selling them during the summer can create a large profit. Speculation can also occur on patch changes or market stampedes.


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== Tips and Tricks  ==
== Tips and Tricks  ==
As with other aspects of EVE, the first rule of trading is to never invest what you can't afford to lose.  
As with other aspects of EVE, the first rule of trading is to never invest what you can't afford to lose.  


===Finding items that are good to trade===
===Finding items that are good to trade===
There is an incredibly simple 3-step plan for finding good trading items:  
There is an incredibly simple 3-step plan for finding good trading items:  


#Click on a market category, and start looking at the orders and market details for each item  
# Click on a market category, and start looking at the orders and market details for each item  
#Switch to another category, and keep looking at each item.  
# Switch to another category, and keep looking at each item.  
#Look at items some more.
# Look at items some more.


With that said, it's important to know what you're looking for, and hopefully the [[How to identify items to trade|burger method]] and the tips on this page should be enough. Generally, for station trading, you want to find items that:  
With that said, it's important to know what you're looking for, and hopefully the [[How to identify items to trade|burger method]] and the tips on this page should be enough. Generally, for station trading, you want to find items that:  


*have a high and fairly constant demand. You can check item demand by looking at the volume sold chart in the market details. While some items might have huge margins, if the volume sold is small or infrequent then there is much more risk associated with that item.  
* have a high and fairly constant demand. You can check item demand by looking at the volume sold chart in the market details. While some items might have huge margins, if the volume sold is small or infrequent then there is much more risk associated with that item.  
*actually sell for the buy and sell orders listed. You can check this by looking at the market details and seeing whether the range of prices includes the current best buy and sell orders. The median price should be somewhere between the two.
* actually sell for the buy and sell orders listed. You can check this by looking at the market details and seeing whether the range of prices includes the current best buy and sell orders. The median price should be somewhere between the two.


Good items to trade are (depending on region and current market) meta-4 items (e.g. arbalest launchers): they can't be produced and some of them have better or the same attributes as their T2 counterparts.  
Good items to trade are (depending on region and current market) meta-4 items (e.g. arbalest launchers): they can't be produced and some of them have better or the same attributes as their T2 counterparts.  
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===Trend lines===
===Trend lines===
Trend lines are used in the real world to help self brokers and stock brokers find out future events in the stock market, or more commonly known as a technical analysis. To use a trend line all you need to do is find a way to draw a line from peak to peak and trough to trough in the line graph on price history on an item. You will want to draw a line that hits at least 2 to 3 peaks and another that hits 2 to 3 troughs. This will tell you that the price should fall between the 2 lines and if the prices hits one of the lines or go a little past it then its time to buy or sell the item in EVE. The trick to this in both EVE and the real world is to do this and know what you're doing as fast and right as possible.  
Trend lines are used in the real world to help self brokers and stock brokers find out future events in the stock market, or more commonly known as a technical analysis. To use a trend line all you need to do is find a way to draw a line from peak to peak and trough to trough in the line graph on price history on an item. You will want to draw a line that hits at least 2 to 3 peaks and another that hits 2 to 3 troughs. This will tell you that the price should fall between the 2 lines and if the prices hits one of the lines or go a little past it then its time to buy or sell the item in EVE. The trick to this in both EVE and the real world is to do this and know what you're doing as fast and right as possible.  


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Lastly here is another [https://www.youtube.com/watch?v=5v72zMtO3Mk video that shows you how the trend line works on line graphs.]
Lastly here is another [https://www.youtube.com/watch?v=5v72zMtO3Mk video that shows you how the trend line works on line graphs.]
==EVE Uni trading class audio recordings==
*[http://ds180.net/eve-uni/Eldiora%20-%20Trading%20101.mp3 Eldiora]  The basics of trading. Emphasis on interregional trade and getting started.
*[http://ds180.net/eve-uni/Dr%20Deus%20-%20Trading.mp3 Dr Deus] Introduction to trading. Emphasis on station trading, trading in Jita, Maximizing profit.
*[http://ds180.net/eve-uni/Sun%20Win%20-%20Trading%20101.mp3 Sun Win] Buy and Sell orders. Creating a Trade Alt. Buying Low, selling high. Trade via hauling. Details of the Market system, Market analysis. Recommended Skills.


== References ==
== References ==