Difference between revisions of "Hidden Enemy Base (Caldari)"
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− | {{survival copy}}{{ | + | {{survival copy}} |
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+ | {{MissionLinks}} __NOTOC__ {{NPCTableCSS}} | ||
{{Missiondetails | {{Missiondetails | ||
− | |Name= | + | |Name= |
− | |Level= | + | |Level= 5 |
− | |Type=Encounter | + | |Type= Encounter |
− | |Objective= | + | |Objective= |
− | + | |Faction1= Caldari | |
− | |Faction1=Caldari | + | |DamageToDeal1= |
− | | | + | |DamageToResist1= |
− | | | + | |WebPoint= All Frigates 25-35% chance each |
− | |WebPoint=All Frigates 25-35% chance each | + | |EWAR= Energy Neutralizer Sentry IIIs, Jamming |
− | |EWAR= | + | |ShipSizeLimit= |
− | |ShipSizeLimit= | + | |ShipSuggestion= Ishtar with Osprey Shield Repping. Osprey was only needed for last room. |
− | |ShipSuggestion=Ishtar with Osprey Shield Repping. Osprey was only needed for last room. | + | |Rewards= |
− | |Rewards= | + | |Extra= |
− | |Extra= | ||
}} | }} | ||
+ | Space type: Deadspace, multiple pockets with gates | ||
+ | |||
+ | //Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear// | ||
+ | |||
+ | === Pocket 1 - Entry Point === | ||
+ | Empty pocket with 3 gates that lead to the combat pockets: | ||
+ | * Top Gate - Gate to Remote Cloaking Array Pocket 2 | ||
+ | * Bottom Gate - Gate to Remote Cloaking Array Pocket 3 | ||
+ | * Middle Gate - Gate to Pocket 4 | ||
+ | [https://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg Entry Point - Pocket 1, 3 Gates lead to the action] | ||
+ | |||
+ | |||
+ | === Pocket 2 === | ||
+ | via Top Gate (Heavy Web, Scramble)<br> | ||
+ | 8 x Caldari Stasis Tower '''Web speed multiplier of 0.665 each'''<br> | ||
+ | 9 x Elite Frigate (Taibu State Tachi/*Shuriken '''25-27.5% Jamming for 20 seconds/*Scram/*Web''')<br> | ||
+ | 5 x Elite Cruiser (Taibu State Shugo/Tendai '''30-35% Jamming for 20 seconds''')<br> | ||
+ | Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket<br> | ||
− | + | === Pocket 3 === | |
− | + | via Bottom Gate<br> | |
− | + | 5 x Caldari Energy Neutralizer Sentry II<br> | |
− | === | + | 3 x Caldari Energy Neutralizer Sentry I<br> |
− | + | 10 x Elite Frigate (Taibu State Nagasa/Shinai/Shirasaya/Suriage '''Web/Scram''')<br> | |
− | + | 2 x Battleships (State Shukuro Daijo/Taisho)<br> | |
− | Bottom Gate | ||
− | |||
− | |||
− | |||
− | |||
− | |||
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Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket | Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket | ||
− | + | ||
− | + | ||
− | + | === Pocket 4 === | |
− | + | via Middle Gate<br> | |
− | + | 1 x Caldari Energy Neutralizer III<br> | |
− | + | 6 x Battlecruiser (State Shukuro Bajo)<br> | |
− | + | 6 x Battleship (State Shukuro Shogun)<br> | |
− | Pocket 4 | ||
− | via Middle Gate | ||
− | 1 x Caldari Energy Neutralizer III | ||
− | 6 x Battlecruiser (State Shukuro Bajo) | ||
− | 6 x Battleship (State Shukuro Shogun) | ||
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays | A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays | ||
− | Pocket 5 | + | |
− | (Takes 30 seconds for all 10 cruisers to spawn) | + | |
− | 5 x Caldari Heavy Missile Battery | + | === Pocket 5 === |
− | 10 x Elite Cruiser (Taibu State Bajo/Samurai) | + | (Takes 30 seconds for all 10 cruisers to spawn)<br> |
+ | 5 x Caldari Heavy Missile Battery<br> | ||
+ | 10 x Elite Cruiser (Taibu State Bajo/Samurai)<br> | ||
A gate will take you to the final pocket 6 | A gate will take you to the final pocket 6 | ||
− | Pocket 6 - Enemy Base | + | |
− | 4 x Caldari Heavy Missile Battery | + | |
− | 2 x Caldari Energy Neutralizer II | + | === Pocket 6 - Enemy Base === |
− | 2 x Caldari Energy Neutralizer III | + | 4 x Caldari Heavy Missile Battery<br> |
− | 2 x Elite Frigates (Taibu State Nagasa '''Web/Scram''') | + | 2 x Caldari Energy Neutralizer II<br> |
− | ...Reinforcements are 2 x Elite Frigate (Taibu State Tachi '''27.5 Jam for 20 seconds''')... (This doesn't happen if the towers are all destroyed) | + | 2 x Caldari Energy Neutralizer III<br> |
− | 2 x Elite Frigate (Taibu State Tachi '''27.5% Jam for 20 seconds''') | + | 2 x Elite Frigates (Taibu State Nagasa '''Web/Scram''')<br> |
− | 2 x Elite Cruiser (Taibu State Sohei/Tendai '''32.5% Jam for 20 seconds''') | + | ...Reinforcements are 2 x Elite Frigate (Taibu State Tachi '''27.5 Jam for 20 seconds''')... (This doesn't happen if the towers are all destroyed)<br> |
− | 5 x Battlecruiser (State Shukuro Bajo/Samurai) | + | 2 x Elite Frigate (Taibu State Tachi '''27.5% Jam for 20 seconds''')<br> |
− | 10 x Battleship(State Shukuro Shogun/Bishamon) | + | 2 x Elite Cruiser (Taibu State Sohei/Tendai '''32.5% Jam for 20 seconds''')<br> |
− | Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed. | + | 5 x Battlecruiser (State Shukuro Bajo/Samurai)<br> |
+ | 10 x Battleship(State Shukuro Shogun/Bishamon)<br> | ||
+ | Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed.<br> | ||
The station drops a T1 named turret or launcher. | The station drops a T1 named turret or launcher. | ||
− | + | ||
− | + | ||
− | + | === Tips === | |
− | + | * Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries. | |
− | + | * Set drones to aggressive for any jamming ships (especially Room 2). | |
+ | * For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship. | ||
+ | * Suggest using a Drake instead of logistics if not needed. Really speeds up the process. | ||
+ | |||
+ | |||
+ | Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version. | ||
+ | |||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Security missions]] | [[Category:Security missions]] |
Revision as of 16:08, 11 September 2022
Missions |
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Space type: Deadspace, multiple pockets with gates
//Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear//
Pocket 1 - Entry Point
Empty pocket with 3 gates that lead to the combat pockets:
- Top Gate - Gate to Remote Cloaking Array Pocket 2
- Bottom Gate - Gate to Remote Cloaking Array Pocket 3
- Middle Gate - Gate to Pocket 4
Entry Point - Pocket 1, 3 Gates lead to the action
Pocket 2
via Top Gate (Heavy Web, Scramble)
8 x Caldari Stasis Tower Web speed multiplier of 0.665 each
9 x Elite Frigate (Taibu State Tachi/*Shuriken 25-27.5% Jamming for 20 seconds/*Scram/*Web)
5 x Elite Cruiser (Taibu State Shugo/Tendai 30-35% Jamming for 20 seconds)
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 3
via Bottom Gate
5 x Caldari Energy Neutralizer Sentry II
3 x Caldari Energy Neutralizer Sentry I
10 x Elite Frigate (Taibu State Nagasa/Shinai/Shirasaya/Suriage Web/Scram)
2 x Battleships (State Shukuro Daijo/Taisho)
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 4
via Middle Gate
1 x Caldari Energy Neutralizer III
6 x Battlecruiser (State Shukuro Bajo)
6 x Battleship (State Shukuro Shogun)
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays
Pocket 5
(Takes 30 seconds for all 10 cruisers to spawn)
5 x Caldari Heavy Missile Battery
10 x Elite Cruiser (Taibu State Bajo/Samurai)
A gate will take you to the final pocket 6
Pocket 6 - Enemy Base
4 x Caldari Heavy Missile Battery
2 x Caldari Energy Neutralizer II
2 x Caldari Energy Neutralizer III
2 x Elite Frigates (Taibu State Nagasa Web/Scram)
...Reinforcements are 2 x Elite Frigate (Taibu State Tachi 27.5 Jam for 20 seconds)... (This doesn't happen if the towers are all destroyed)
2 x Elite Frigate (Taibu State Tachi 27.5% Jam for 20 seconds)
2 x Elite Cruiser (Taibu State Sohei/Tendai 32.5% Jam for 20 seconds)
5 x Battlecruiser (State Shukuro Bajo/Samurai)
10 x Battleship(State Shukuro Shogun/Bishamon)
Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed.
The station drops a T1 named turret or launcher.
Tips
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
- Set drones to aggressive for any jamming ships (especially Room 2).
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.
Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version.
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