Difference between revisions of "Stem The Flow"

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{{NPCTableCSS}} {{MissionLinks}}
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{{Missiondetails
 
{{Missiondetails
|Name= Stem the Flow
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|Name=  
 
|Level= 4 Storyline
 
|Level= 4 Storyline
 
|Type=  
 
|Type=  
 
|Objective=  
 
|Objective=  
|Faction= Guristas
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|Faction1= Guristas
|DamageToDeal=Kinetic, Thermal
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|DamageToDeal1=  
|DamageToResist=Kinetic, Thermal
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|DamageToResist1=  
 
|WebPoint=  
 
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{{MissionBriefing|There's been an influx of neural boosters to our area recently, and Caldari Navy is trying to stem the flow. We normally turn a blind eye to light drug trafficking but that only seems to have encouraged the local smugglers, who are now flooding the area with cheap, more dangerous drugs.
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{{MissionBriefing
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|There's been an influx of neural boosters to our area recently, and Caldari Navy is trying to stem the flow. We normally turn a blind eye to light drug trafficking but that only seems to have encouraged the local smugglers, who are now flooding the area with cheap, more dangerous drugs.
  
We know where they base out of, however, and have already taken the liberty of blockading their station in the Isaziwa system. What we need is a capsuleer who can go in there and check out some of the larger vessels currently in holding. You are of course cleared to engage anyone caught with illegal boosters in their cargo, although if you catch anyone be prepared for them to start shooting. }}
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We know where they base out of, however, and have already taken the liberty of blockading their station in the Isaziwa system. What we need is a capsuleer who can go in there and check out some of the larger vessels currently in holding. You are of course cleared to engage anyone caught with illegal boosters in their cargo, although if you catch anyone be prepared for them to start shooting.
 
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}}
 
 
=== Single Pocket ===
 
  
When you enter the mission, you will see a tower and four industrial ships
 
each at a cargo platform, that is attached to the tower.
 
  
If you fly towards each industrial they disappear. After the last industrial
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=== Single pocket ===
has disappeared the first wave of ships arrives.
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When you enter the mission, you will see a tower and four industrial ships, each at a cargo platform, that is attached to the tower.
  
Spawn 1 (auto aggro) (30-40km?):<br>
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If you fly towards each industrial they disappear. After the last industrial has disappeared the first wave of ships arrives.
4x Elite frigate (Dire Pithi Wrecker)<br>
 
3x Battleship (Pith Massacrer/Usurper)<br>
 
  
Spawn 2 (auto aggro) (30-40km?):<br>
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{{NPCTableHead|Wave 1 30-40km (auto aggro)}}
4x Battlecruiser (Pithatis Death Dealer)<br>
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{{NPCTableRow|Elite Frigate|4|Dire Pithi Wrecker}}
4x Battleship (Pith Massacrer/Usurper)<br>
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{{NPCTableRow|Battleship|3|Pith Massacrer/Usurper}}
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|}
  
Spawn 3 (auto aggro) (30-40km?):<br>
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{{NPCTableHead|Wave 2 (auto aggro)}}
4x Elite Cruiser (Dire Pithum Eraser)<br>
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{{NPCTableRow|Battlecruiser|4|Pithatis Death Dealer}}
4x Battlecruiser (Pithatis Assassin/Executor)<br>
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{{NPCTableRow|Battleship|4|Pith Massacrer?usurper}}
6x Battleship (Pith Massacrer/Usurper)<br>
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|}
  
WARNING: DPS from Spawn 3 can be quite heavy. Keep aligned to a nearby gate or planet and be prepared to warp out if necessary.<br>
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{{NPCTableHead|Wave 3 (auto aggro)}}
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{{NPCTableSeparator|Wave 3 is actually two separate spawns}}
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{{NPCTableRow|Elite Cruiser|4|Dire Pithum Eraser}}
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{{NPCTableRow|Battlecruiser|4|Pithatis Assasin/Executor}}
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{{NPCTableRow|Battleship|6|Pith Massacrer/Usurper}}
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|}
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'''WARNING:''' DPS from wave 3 can be quite heavy. Keep aligned to a nearby gate or planet and be prepared to warp out if necessary.
  
(Spawn 3 is actually two separate spawns)
 
  
 
=== Reward ===
 
=== Reward ===
'''Mission Reward:''' ± 2.8 Mil ISK<br>
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Mission Reward: ± 2.8 Mil ISK<br>
'''Time Bonus:''' ± 2.7 Mil ISK
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Time Bonus: ± 2.7 Mil ISK
  
'''Bounty:''' ± 19.7 Mil ISK
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Bounty: ± 19.7 Mil ISK
  
'''Loot:''' ± 3.3 Mil ISK
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Loot: ± 3.3 Mil ISK
  
'''Salvage:''' ± 2.9 Mil ISK
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Salvage: ± 2.9 Mil ISK
  
 
{{Missionrelated}}
 
{{Missionrelated}}

Revision as of 17:42, 11 December 2022


Level 4 Storyline
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Battleship


Mission briefing
There's been an influx of neural boosters to our area recently, and Caldari Navy is trying to stem the flow. We normally turn a blind eye to light drug trafficking but that only seems to have encouraged the local smugglers, who are now flooding the area with cheap, more dangerous drugs.

We know where they base out of, however, and have already taken the liberty of blockading their station in the Isaziwa system. What we need is a capsuleer who can go in there and check out some of the larger vessels currently in holding. You are of course cleared to engage anyone caught with illegal boosters in their cargo, although if you catch anyone be prepared for them to start shooting.


Single pocket

When you enter the mission, you will see a tower and four industrial ships, each at a cargo platform, that is attached to the tower.

If you fly towards each industrial they disappear. After the last industrial has disappeared the first wave of ships arrives.


Wave 1 30-40km (auto aggro)
WD EWAR L


Elite Frigate 4 x Elite Frigate Dire Pithi Wrecker
Battleship 3 x Battleship Pith Massacrer/Usurper


Wave 2 (auto aggro)
WD EWAR L


Battlecruiser 4 x Battlecruiser Pithatis Death Dealer
Battleship 4 x Battleship Pith Massacrer?usurper


Wave 3 (auto aggro)
WD EWAR L
Wave 3 is actually two separate spawns
Elite Cruiser 4 x Elite Cruiser Dire Pithum Eraser
Battlecruiser 4 x Battlecruiser Pithatis Assasin/Executor
Battleship 6 x Battleship Pith Massacrer/Usurper

WARNING: DPS from wave 3 can be quite heavy. Keep aligned to a nearby gate or planet and be prepared to warp out if necessary.


Reward

Mission Reward: ± 2.8 Mil ISK
Time Bonus: ± 2.7 Mil ISK

Bounty: ± 19.7 Mil ISK

Loot: ± 3.3 Mil ISK

Salvage: ± 2.9 Mil ISK