Difference between revisions of "Panic Response"

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Revision as of 22:29, 27 August 2022


Type Encounter
Objective Destroy all Sansha ships
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Stasis tower
EWAR Neuting
Rewards 1,000,000 + time bonus


Mission briefing
I have to apologize to you for my skepticism of your aims earlier. We've been increasing our security since the attack on Miyan's manor. But we never imagined one of our own was a threat. You have to understand that many of us have nothing but reverence for the Commodore. To find out he was a traitor...

But he's gone. The task of judgment is out of our hands now.

Only one task remains. With the destruction of their base and the deaths of Rahsa and now Harkan, the remaining Sansha are panicking. They're throwing a last ditch assault at one of Miyan's facilities. Lord Miyan himself is perfectly safe. Per our heightened security measures, I've sent him to a hidden safe house far from there.

The Sansha attacked my Lord and corrupted my predecessor. Annihilate them.

Loose Ends
Lady Jariza is under investigation for her role in all of this, but the only charge we could actually bring is conspiracy. And accusing a noble of conspiracy is about as useful as charging a Slaverhound with indecent exposure. It's the nature of the beast.

Lord Darabi has been cleared of any wrong doing. His daughter Mina has returned to their estate and is taking a larger role in family affairs.

Lord Manik and Lord Miyan reached a gentleman's agreement after the destruction of Manik's mercenary fleet. A number of Manik's agricultural worlds have been given as a gift to House Miyan. Lord Miyan accepted the gift, and has declared a clean slate between them.

Single ungated pocket.

  • The Sentry Group has 100km range and spawns several seconds after warp in.
  • The Amarr Energy Neutralizer Sentry III is very tough to destroy. Be forewarned - it has a massive tank.
  • Last ship destroyed in each Hull Group will spawn a duplicate group.

Mission is flagged as complete and all remaining ships despawn when any one of the following occurs:

  • Energy Neutralizer Sentry III destroyed
  • All Missile Batteries destroyed
  • Stasis Tower destroyed
  • Battleship destroyed
  • Either of the Chain Groups destroyed

Blitz: Kill the battleship, warp out once mission is marked completed.


Initial defenders
WD EWAR L


Frigate 3-4 x Frigate Centii Servant, Centii Minion trigger chain (5x)
Cruiser 3-4 x Cruiser Centum Ravisher, Centum Ravager Trigger Chain (5x)
Battleship 1 x Battleship Centus Tyrant


Sentry group
WD EWAR L


Sentry 4 x Sentry Amarr Cruise Missile Battery
Sentry 1 x Sentry Amarr Stasis Tower Stasis Webifier
Sentry 1 x Sentry Amarr Energy Neutralizer Sentry III Energy Neutralizer