Difference between revisions of "Sabotage 101"
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m (Add parameter to {{GuristasEpicArcNav}} to expand relevant chapter.) |
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− | <noinclude>{{GuristasEpicArcNav}}</noinclude> | + | <noinclude>{{NPCTableCSS}} {{GuristasEpicArcNav|chapter 1}}</noinclude> |
− | {{ | + | {{Missiondetails |
|Level= 3 | |Level= 3 | ||
|Type= Security | |Type= Security | ||
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=== Warp-in === | === Warp-in === | ||
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{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate}} | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate}} | ||
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=== Room 1 === | === Room 1 === | ||
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{{MessageBox|Caldari Navy Explosion Field 0041-0 | {{MessageBox|Caldari Navy Explosion Field 0041-0 | ||
|Warning! You are entering Caldari Navy space. Only authorized personnel of the Caldari State may proceed. An escort is being summoned to assess your security clearance… | |Warning! You are entering Caldari Navy space. Only authorized personnel of the Caldari State may proceed. An escort is being summoned to assess your security clearance… | ||
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Error! Transmitter is not connected and/or requires repair. Please contact the nearest Caldari Navy installation for assistance. | Error! Transmitter is not connected and/or requires repair. Please contact the nearest Caldari Navy installation for assistance. | ||
− | |collapsed=yes}} | + | |collapsed= yes}} |
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
− | {{NPCTableRow|Structure|44|Proximity Charge|note=Triggers at 7.5 km; damages at 7 km}} | + | {{NPCTableRow|Structure|44|Proximity Charge|note= Triggers at 7.5 km; damages at 7 km}} |
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate}} | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate}} | ||
|} | |} | ||
=== Room 2 === | === Room 2 === | ||
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{{MessageBox|Caldari Navy | {{MessageBox|Caldari Navy | ||
|How the hell did someone get in here? Scramble! Scramble! | |How the hell did someone get in here? Scramble! Scramble! | ||
− | |collapsed=yes}} | + | |collapsed= yes}} |
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
{{NPCTableRow|Frigate|3|State Shukoro Shuriken}} | {{NPCTableRow|Frigate|3|State Shukoro Shuriken}} | ||
− | {{NPCTableRow|Elite Frigate|1|Taibu State Shuriken|ewar = ECM}} | + | {{NPCTableRow|Elite Frigate|1|Taibu State Shuriken|ewar= ECM}} |
− | {{NPCTableRow|Elite Frigate|1|Taibu State Shirasaya|ewar = Web|point=yes}} | + | {{NPCTableRow|Elite Frigate|1|Taibu State Shirasaya|ewar= Web|point= yes}} |
− | {{NPCTableRow|Destroyer|3|State Yumi/Kai Gunto|trigger = Triggers next wave}} | + | {{NPCTableRow|Destroyer|3|State Yumi/Kai Gunto|trigger= Triggers next wave}} |
|} | |} | ||
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{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
− | {{NPCTableRow|Container|1|Assembly Station DC105-A|cargo=Capital Ship Design – “Dictator”}} | + | {{NPCTableRow|Container|1|Assembly Station DC105-A|cargo= Capital Ship Design – “Dictator”}} |
|} | |} | ||
<noinclude> | <noinclude> | ||
[[Category:Epic arc missions]] | [[Category:Epic arc missions]] | ||
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</noinclude> | </noinclude> |
Latest revision as of 12:33, 7 August 2023
Mission briefing |
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Normally an op like this would take quite a bit longer to plan, but having a capsuleer on board makes things a little easier. As I've stated when I told you about your options for this op, you'll need to fly through a mine field to infiltrate the shipyard. Don't be afraid to get your hands dirty.
This area might be a little creepy, but there's history in that station. For starters, it was one of the many State-run orphanages established after the exodus from Caldari Prime, focusing mainly on raising the products of the test-tube birthing program. Later, the Navy requisitioned the area to combat Gurista encroachment. That's when the mines started to show up. Be careful with those mines. Who knows how long they've been there or how effective they still are. Tread carefully, or shoot them with caution. If – er, once – you get past the mines, you'll see the station. Inside the station will be some capital ship designs for an upcoming Navy project, codenamed “Dictator.” Grab those designs and get out of there. You should be able to take them directly from the assembly station, according to the Minedrill prisoners. That is, unless there are no guards. |
Gated deadspace pocket one jump away in P-FSQE. Your task is to retrieve the Capital Ship Design – “Dictator” from the Assembly Station DC105-A.
Blitz: fly through the Proximity Charge field to the Acceleration Gate. Loot the Capital Ship Design – “Dictator” from the Assembly Station DC105-A.
Tips:
- You cannot warp inside the rooms
- The Elite Frigate will often Web you but will rarely Warp Scramble
- The Proximity Charge deal damage at 7 km, but detonate at 7.5 km which means if you approach them slowly they will detonate without dealing any damage
- You will lose 2.4% Caldari State Faction Standing when you destroy the Proximity Charge
Warp-in
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Room 1
Caldari Navy Explosion Field 0041-0 |
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Warning! You are entering Caldari Navy space. Only authorized personnel of the Caldari State may proceed. An escort is being summoned to assess your security clearance…
Error! Transmitter is not connected and/or requires repair. Please contact the nearest Caldari Navy installation for assistance. |
WD | EWAR | L
| ||
---|---|---|---|---|
44 x Proximity Charge | ||||
1 x Acceleration Gate |
Room 2
Caldari Navy |
---|
How the hell did someone get in here? Scramble! Scramble! |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate State Shukoro Shuriken | ||||
1 x Elite Frigate Taibu State Shuriken | ||||
1 x Elite Frigate Taibu State Shirasaya | ||||
3 x Destroyer State Yumi/Kai Gunto |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer State Shukoro Choji | ||||
1 x Cruiser State Shukoro Choji |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Assembly Station DC105-A |