Difference between revisions of "Nation Rebirth Facility"

From EVE University Wiki
Jump to: navigation, search
(added encounter info)
 
Line 1: Line 1:
 
[[Category:Work in progress]]
 
[[Category:Work in progress]]
 
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
 
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
 +
=Intelligence Reports=
 +
 +
===Military Intelligence===
 +
Your objective is to destroy the Sansha fleet guarding the cloning facility. You will not be able to destroy the facility itself, your only objective is to remove the defensive fleet.
 +
 +
===Background Intelligence===
 +
Although many parts of the Nation’s cloning process are still not fully documented and understood, a few central aspects of the logistics behind their battlefield applications are clearly visible. Front-line cloning is handled in complexes that self-identify as “Nation Rebirth Facilities.” Since this facility enables rapid reinforcement of the Nation’s squadrons, its tactical importance must not be underestimated. For its own part, the Nation understands this potential weakness, and has made sure that cloning facilities are both highly mobile and heavily defended.
 +
 +
''Synopsis from ISHAEKA-0085. DED Special Operations. Authorized for Capsuleer dissemination.''
 +
 
=Forces Required=
 
=Forces Required=
 
* 20 - 40 pilots
 
* 20 - 40 pilots
  
=Military Intelligence=
 
Your objective is to destroy the Sansha fleet guarding the cloning facility. You will not be able to destroy the facility itself, your only objective is to remove the defensive fleet.
 
  
 
=Rewards=
 
=Rewards=
[[File:HQ_rpr.PNG‎|right|Headquarters Reward Payout Ratio]]
+
[[File:HQ_rpr.PNG‎|right|Full Fleet Headquarters Reward Payout Ratio]]
* 45,000,000 ISK × ratio
+
 
* 10,000 CONCORD LP × ratio
+
 
 +
 
 +
'''High Sec Payout'''
 +
* 31,500,000 ISK
 +
* 7,000 CONCORD LP  
 +
 
  
=Background Intelligence=
+
'''Low / Null Sec Payout'''
Although many parts of the Nation’s cloning process are still not fully documented and understood, a few central aspects of the logistics behind their battlefield applications are clearly visible. Front-line cloning is handled in complexes that self-identify as “Nation Rebirth Facilities.” Since this facility enables rapid reinforcement of the Nation’s squadrons, its tactical importance must not be underestimated. For its own part, the Nation understands this potential weakness, and has made sure that cloning facilities are both highly mobile and heavily defended.
+
* 45,000,000 ISK
 +
* 10,000 CONCORD LP
  
Synopsis from ISHAEKA-0085. DED Special Operations.
 
Authorized for Capsuleer dissemination.
 
  
=Encounter=
 
[[File:NRF_enc.PNG|Nation Rebirth Facility Encounter]]
 
 
==Objectives==
 
==Objectives==
 
*  
 
*  
  
==Pirates==
+
==Achieving Objectives Successfully==
===First Wave===
+
*
Renyn Meten x4 ''(frigate)''<br/>
+
 
Schmaeel Medulla x2 ''(web/warp disruptor frigate)''<br/>
+
=Watchlist=
Mara Paleo x1 ''(srr cruiser)''<br/>
+
 
Romi Thalamus x3 ''(cruiser)''<br/>
+
===Logistics===
Uitra Telen x1 ''(cruiser)''<br/>
+
 
Vylade Dien x1 ''(squad enhancement cruiser)''<br/>
+
*Anchor
Deltole Tegmentum x1 ''(target painter/warp disruptor/neut battleship)''<br/>
+
*Jammer *
Ostingele Tectum x3 ''(battleship)'' <br/>
+
*Logistics Commander
 +
*All other Logistics
 +
*Fleet Commander
 +
 
 +
Note: It is not required to have a Jammer in a TPPH HQ site.  Jammers decrease DPS but also become aggro magnets when activating jamming modules.
 +
 
 +
===Damage Dealer / Sniper / Drone Bunny===
 +
 
 +
*Anchor
 +
*Drone Bunny
 +
*Cap Chain Partner *
 +
 
 +
Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.
 +
 
 +
 
 +
 
 +
==Pirates / Kill Order==
 +
 
 +
===Wave 1===
 +
 
 +
'''Full Fleet DPS (DPS and Snipers)'''
 +
 
 +
1-Mara Paleo - Sansha Logistics (Tag 0)
 +
1-Uitra Telen  1  B?
 +
1-Deltole Tegmentum  2  S-N
 +
3-Romi Thalamus 3-5  D
 +
3-Ostingele Tectums  6-8  D!
 +
1-Vylade Dien  (J) Boost
 +
 
 +
Drone Bunny
 +
 
 +
2-Schmaeel Medullas  S-W
 +
4-Renyn Metens  W
 +
 
 +
===Wave 2===
 +
 
 +
DPS
 +
 
 +
1-Uitra Telen 1  B?
 +
3-Romi Thalamus  2-4  D
 +
3-Ostingele Tectums  5-7  D!
 +
 
 +
Snipers
 +
 
 +
4-Antem Neos  (Tag A-D) DS
 +
3-Yulai Crus Cerebi - Sansha DD (Only 3 of the 4) (Tag E-G)
 +
 
 +
Drone Bunny
 +
 
 +
2-Schmaeel Medullas  S-W
 +
4-Tama Cerebellums  S
 +
 
 +
Full Fleet DPS
 +
 
 +
1-Yulai Crus Cerebi  (J) D
 +
 
 +
===Wave 3===
  
===Second Wave===
+
Full Fleet dps
????
+
 
 +
2-Mara Paleo  0-1  L
 +
1-Vylade Dien  2  Boost
 +
3-Antem Neos  3-5  DS
 +
4-Yulai Crus Cerebi 6-8+(J)  DS
 +
 
 +
 
 +
Drone Bunny
 +
 
 +
3-Tama Cerebellums S
 +
5-Romi Thalamus  (Optional)  D
 +
 
 +
===Wave 4===
 +
 
 +
2-Outuni Mesen  0-1 N-S-W
 +
1-Deltole Tegmentum  2  S-N
 +
5-Ostingele Tectums  3-7  D!
  
  
 
==Hints and Tips==
 
==Hints and Tips==
?????
+
 
  
 
[[Category:Incursion]]
 
[[Category:Incursion]]

Revision as of 07:23, 26 March 2012

Intelligence Reports

Military Intelligence

Your objective is to destroy the Sansha fleet guarding the cloning facility. You will not be able to destroy the facility itself, your only objective is to remove the defensive fleet.

Background Intelligence

Although many parts of the Nation’s cloning process are still not fully documented and understood, a few central aspects of the logistics behind their battlefield applications are clearly visible. Front-line cloning is handled in complexes that self-identify as “Nation Rebirth Facilities.” Since this facility enables rapid reinforcement of the Nation’s squadrons, its tactical importance must not be underestimated. For its own part, the Nation understands this potential weakness, and has made sure that cloning facilities are both highly mobile and heavily defended.

Synopsis from ISHAEKA-0085. DED Special Operations. Authorized for Capsuleer dissemination.

Forces Required

  • 20 - 40 pilots


Rewards

Full Fleet Headquarters Reward Payout Ratio


High Sec Payout

  • 31,500,000 ISK
  • 7,000 CONCORD LP


Low / Null Sec Payout

  • 45,000,000 ISK
  • 10,000 CONCORD LP


Objectives

Achieving Objectives Successfully

Watchlist

Logistics

  • Anchor
  • Jammer *
  • Logistics Commander
  • All other Logistics
  • Fleet Commander

Note: It is not required to have a Jammer in a TPPH HQ site. Jammers decrease DPS but also become aggro magnets when activating jamming modules.

Damage Dealer / Sniper / Drone Bunny

  • Anchor
  • Drone Bunny
  • Cap Chain Partner *

Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.


Pirates / Kill Order

Wave 1

Full Fleet DPS (DPS and Snipers)

1-Mara Paleo - Sansha Logistics (Tag 0) 1-Uitra Telen 1 B? 1-Deltole Tegmentum 2 S-N 3-Romi Thalamus 3-5 D 3-Ostingele Tectums 6-8 D! 1-Vylade Dien (J) Boost

Drone Bunny

2-Schmaeel Medullas S-W 4-Renyn Metens W

Wave 2

DPS

1-Uitra Telen 1 B? 3-Romi Thalamus 2-4 D 3-Ostingele Tectums 5-7 D!

Snipers

4-Antem Neos (Tag A-D) DS 3-Yulai Crus Cerebi - Sansha DD (Only 3 of the 4) (Tag E-G)

Drone Bunny

2-Schmaeel Medullas S-W 4-Tama Cerebellums S

Full Fleet DPS

1-Yulai Crus Cerebi (J) D

Wave 3

Full Fleet dps

2-Mara Paleo 0-1 L 1-Vylade Dien 2 Boost 3-Antem Neos 3-5 DS 4-Yulai Crus Cerebi 6-8+(J) DS


Drone Bunny

3-Tama Cerebellums S 5-Romi Thalamus (Optional) D

Wave 4

2-Outuni Mesen 0-1 N-S-W 1-Deltole Tegmentum 2 S-N 5-Ostingele Tectums 3-7 D!


Hints and Tips