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| shipimg=Executioner.jpg | | shipimg=Executioner.jpg | ||
| shipname=Executioner | | shipname=Executioner | ||
| class=Frigate | | class=Frigate | ||
| grouping=Standard Frigates | | grouping=Standard Frigates | ||
| hulltype=Executioner Class | | hulltype=Executioner Class | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
| roles=Attack Frigate | | roles=Attack Frigate | ||
| variations={{Ship|Crusader}},{{Ship|Malediction}} | | variations={{Ship|Crusader}},{{Ship|Malediction}} | ||
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| lows=3 | | lows=3 | ||
| mass=1,090,000 kg | | mass=1,090,000 kg | ||
| volume=28,100 | | volume=28,100 m³ | ||
| cargohold=115 | | cargohold=115 m³ | ||
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
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| scanres=920 mm | | scanres=920 mm | ||
| reqskills=*{{RequiredSkill|Amarr Frigate|I}} | | reqskills=*{{RequiredSkill|Amarr Frigate|I}} | ||
**{{RequiredSkill|Spaceship Command|I}} | ** {{RequiredSkill|Spaceship Command|I}} | ||
| totaltraintime=25m 0s | | totaltraintime=25m 0s | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
==Summary== | == Summary == | ||
The Executioner is the Amarr [[Frigates# | The Executioner is the Amarr [[Frigates#Fast Frigates|Attack Frigate]]. The Executioner's extraordinary speed, agility, and bonus to propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it a strong tackle frigate. The Executioner also has bonuses to energy turrets, which are useful when the Executioner is flown for solo PvP, but less useful in a tackler. | ||
The Executioner is a good hull for new pilots interested in learning basic tackling skills, and how to serve as a fleet scout (or "+1"). Flying the Executioner provides good practice for eventually flying fleet interceptors (such as the [[Malediction]]), which are more commonly used as fleet scouts and first tacklers. Nevertheless, even though the Tech I Executioner isn't quite as effective as a Tech II Interceptor, it can still serve as a strong long-point tackle ship. E-UNI Executioner pilots are advised to read the [[Tackling|UniWiki guide to tackling]]. | The Executioner is a good hull for new pilots interested in learning basic tackling skills, and how to serve as a fleet scout (or "+1"). Flying the Executioner provides good practice for eventually flying fleet interceptors (such as the [[Malediction]]), which are more commonly used as fleet scouts and first tacklers. Nevertheless, even though the Tech I Executioner isn't quite as effective as a Tech II Interceptor, it can still serve as a strong long-point tackle ship. E-UNI Executioner pilots are advised to read the [[Tackling|UniWiki guide to tackling]]. | ||
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On the other hand, the Executioner is better than other racial Attack Frigates at delivering and taking damage, especially when fit with an armor tank and energy turrets. PvE-fit Executioners are good at completing Level 1 missions (though maybe not as good as the [[Tormentor]] or [[Punisher]], the Amarr Combat Frigates). The armor Executioner is also a good PvP ship, especially against enemy frigates and drones. Executioner pilots can often fill an "anti-tackle" role in fleets, eliminating enemy tackle frigates. In this way, flying the Executioner is good practice for the [[Imperial Navy Slicer]], an Amarr faction frigate that is also suited to this role. Anti-tackle pilots need to have excellent Gunnery skills in order to make sure their lasers—which have the worst tracking of all turrets—can hit their small targets. | On the other hand, the Executioner is better than other racial Attack Frigates at delivering and taking damage, especially when fit with an armor tank and energy turrets. PvE-fit Executioners are good at completing Level 1 missions (though maybe not as good as the [[Tormentor]] or [[Punisher]], the Amarr Combat Frigates). The armor Executioner is also a good PvP ship, especially against enemy frigates and drones. Executioner pilots can often fill an "anti-tackle" role in fleets, eliminating enemy tackle frigates. In this way, flying the Executioner is good practice for the [[Imperial Navy Slicer]], an Amarr faction frigate that is also suited to this role. Anti-tackle pilots need to have excellent Gunnery skills in order to make sure their lasers—which have the worst tracking of all turrets—can hit their small targets. | ||
==Skills== | == Skills == | ||
''Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.'' | ||
==Tactics== | == Tactics == | ||
Fleet Executioner pilots should read the UniWiki articles on [[Scouting]] and [[Tackling]]; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Some tips on flying the long-point Executioner: | Fleet Executioner pilots should read the UniWiki articles on [[Scouting]] and [[Tackling]]; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Some tips on flying the long-point Executioner: | ||
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Piloting an Executioner in solo or small-gang PvP is challenging. Executioner pilots need to watch their capacitor closely, because lasers are cap-intensive, and it is all too easy to fire away capacitor that is needed to operate the ship's microwarpdrive and warp disruptor. Executioner pilots have to be familiar with their laser ammo (crystals), and know when to switch it based on target range. The pilot may also need to micromanage their trajectory, in order to match their transversal to their laser pulses. If the pilot can manage all of these things, the Executioner can theoretically apply the most damage out of all the Tech I Attack Frigates. | Piloting an Executioner in solo or small-gang PvP is challenging. Executioner pilots need to watch their capacitor closely, because lasers are cap-intensive, and it is all too easy to fire away capacitor that is needed to operate the ship's microwarpdrive and warp disruptor. Executioner pilots have to be familiar with their laser ammo (crystals), and know when to switch it based on target range. The pilot may also need to micromanage their trajectory, in order to match their transversal to their laser pulses. If the pilot can manage all of these things, the Executioner can theoretically apply the most damage out of all the Tech I Attack Frigates. | ||
==Notes== | == Notes == | ||
''You can add notes here.'' | ''You can add notes here.'' | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]][[Category:Standard Frigates]] | |||
[[Category:Ship Database]] | |||
[[Category:Standard Frigates]] | |||